Scout
//CROSSHAIR CHANGER
unbind mwheelup
unbind mwheeldown
unbind mouse3
lastinv
unbind mouse2
unbind mwheelup
unbind mwheeldown
unbind mouse3
unbind mouse1
bind "mouse1" "+attack"
bind "mouse2" "+attack2"
bind "mwheelup" "slot1; cl_crosshair_file crosshair3; cl_crosshair_scale 36.5; r_drawviewmodel 0; cl_crosshair_blue 0; cl_crosshair_red 0; cl_crosshair_green 255; viewmodel_fov 0; cl_first_person_uses_world_model 0"
bind "mwheeldown" "slot2; cl_crosshair_file crosshair3; cl_crosshair_scale 36.5; r_drawviewmodel 1; cl_crosshair_blue 255; cl_crosshair_red 255; cl_crosshair_green 0; viewmodel_fov 90; cl_first_person_uses_world_model 0"
bind "mouse3" "slot3; cl_crosshair_file crosshair6; cl_crosshair_scale 48; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; r_drawviewmodel 1; viewmodel_fov 85; cl_first_person_uses_world_model 0"
//CROSSHAIR COLOR CHANGE
//alias crosshairchange1 "cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255"
//alias crosshairchange2 "cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255"
//alias crosshairchange3 "cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 0"
//alias crosshairchange4 "cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 0"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"