plinko
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SteamID64 76561197968530638
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SteamID32 STEAM_0:0:4132455
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Signed Up August 3, 2013
Last Posted May 18, 2025 at 10:30 AM
Posts 203 (0 per day)
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#24 A quick word on newbie mixes this Friday in TF2 General Discussion

It might be worth considering doing a bit more segmentation this time around so folks with some idea how things work are together and true newbies are in separate ones that can spend some time on basics like rollouts and location names if that's what those players need.
Normally we try to draft a mix of experience to balance them and get beginners alongside folks who have a couple ugc seasons. If this is going to be bigger maybe that's not so necessary. It definitely has a lot to do with why so many seem to take forever to start.

posted about 10 years ago
#30 Improving Tracking in Q/A Help

An old teammate of mine used to practice shotgun in MGE solly v. scout by having a little game of it where they'd start with rockets and as soon as they got any damage with one, they'd have to try and finish the scout off with the shotgun.
It made it a bit more challenging/worthwhile for the scout while guaranteeing they always had to use the shotgun for at least one hit to get a kill.

posted about 10 years ago
#11 A quick word on newbie mixes this Friday in TF2 General Discussion

I've been getting home later than usual Friday's lately, but I'll try to get on as close as I can to 9 this week to help. I can draft or coach. Not sure how many/if any folks from the team is free on Friday nights but I love the idea of the team sponsorships for coaching.
I really like the idea of having combo and flank coaches- as long as we have enough to keep them going!

posted about 10 years ago
#559 Valve and Competitive TF2 in News

I really like the idea behind 559. It would need some fleshing out but it's actually the first semi-reasonable method for doing pick/ban in TF2 I've heard of.

562 I would like if valve could give us group limits instead of class limits. Say you could have up to 4 offense, 2 defense (or maybe 1!) and 2 support, for example. You could give flexibility but always require that teams decide to give up a valuable class option to run an engine or heavy.

posted about 10 years ago
#6 Steam Community issue in Q/A Help

I think I'm having the same issue as well. If a fix is out there, I'd love to hear about it.

The window size is not the issue, the page that loads within the window is super tiny up in the corner and the rest of the window is empty.

posted about 10 years ago
#85 What game would you play comp other than tf2? in Other Games

At this point I'm not sure I'll ever have the time/inclination to start a new game in competitive again, but if I do, will probably be Reflex or Overwatch.

Heroes of the Storm has been kinda fun to putz around with, but I still can't get into MOBAs.

posted about 10 years ago
#7 Freaks & Geeks LFP Open in Recruitment (looking for players)

Great name.

posted about 10 years ago
#201 The person who posted above you... in Off Topic

He can only drive when the car isn't moving.

posted about 10 years ago
#32 Fantasy TF2: Let’s do this! in Projects

This is exciting.

I'm sure there will be a million imperfections but, really it's probably best to get it started with simple, intuitive stats that are easily accessible now and get people started. As it goes on, little improvements will start to be obvious and maybe it can evolve.
I remember playing Fantasy Football when it was just points for touchdowns and yards. So many advanced statistics are widely available now because of the interest from fantasy led to the development of tools to satisfy more complicated fantasy leagues.

Maybe a fantasy league would generate enough interest that people would get interested in finding ways to do advanced logs/demo file parsing that could give us better information about how a game went - tracking events by advantages and situations, for example, would be awesome. Finding a way to quantify uber forces or wasted damage or something like that would be extremely cool.

posted about 10 years ago
#124 ESEA-IM S19 Happenings/Predictions in TF2 General Discussion

bad link, never mind!

posted about 10 years ago
#115 ESEA-O S19 Happenings/Predictions in TF2 General Discussion

less than an hour to decide, 45 teams paid and 25 more pending. Looks fairly healthy.

posted about 10 years ago
#18 what's everyone's favourite colour in Off Topic

Blue and Navy have to get consolidated but Cyan gets it's own listing?

posted about 10 years ago
#81 inb4 dead game in TF2 General Discussion

I'm 38 with a 5 year old, a job and a 2-hour commute. . .
Doing this is really hard sometimes. It's a decision I made, as terrible as I am at the game - it's my reward for putting up with the rest of the bullshit work/life puts me through.
I can say that because I still have a ton to learn and it's fun for me.
Anything short of that and I'd be over it in a heartbeat. I can't blame anyone with some combination of work/family/job for not putting TF2 at the top of their list.

I wish we could have signed up for the Dead map event, but the team was/isn't settled. It's awesome it's happening and if you need help doing more things like it, whatever it is, hit me up.

posted about 10 years ago
#9 Mega Man games in Other Games

I always thought 2 was basically the perfect NES game.
The controls are so smooth, the music is so good, it's still a lot of fun to play today.

posted about 10 years ago
#3 UGC->ESEA S19 Open sponsorships! in TF2 General Discussion

Thanks, added it. I am bad at reddit.

posted about 10 years ago
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