pazer
Account Details
SteamID64 76561198003911389
SteamID3 [U:1:43645661]
SteamID32 STEAM_0:1:21822830
Country United States
Signed Up May 16, 2015
Last Posted January 13, 2019 at 1:15 PM
Posts 233 (0.1 per day)
Game Settings
In-game Sensitivity 0.533333 = 17"/360
Windows Sensitivity 4/11
Raw Input 1
DPI
1800
Resolution
2560x1440
Refresh Rate
144hz
Hardware Peripherals
Mouse Razer Deathadder 2013
Keyboard Microsoft Wired 400
Mousepad some cheap rosewill that works
Headphones Sennheiser HD 558
Monitor Asus ROG Swift
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#90 TF2 Pro League announced in News

Tbh I wish voice activity was disabled again, ran into someone last night who had a bad mic (loud humming) + noisy background, he wouldn't fix it when I asked him like 5 times. Match got cancelled, but if it hadn't I probably would have just muted him. Enforcing push to talk fixes this.

posted about a year ago
#56 CastingEssentials Spectator Plugin in Projects

Heads up: due to the large number of changes in this release as well as limited time on my end, this is a beta release.

New release: r18

Thanks a bunch to dalegaard for contributing fixes and new features:

  • Fixed camera autoswitch being triggered by dead ringer feigns.
  • Added ce_clienttools_windowtitle, which allows you to override the title of the game window. Useful when running multiple instances of TF2 and matching their window title in OBS.
  • Added ce_cameratools_spec_entindex to spectate players by their entindex.

Many other changes as well:

  • Added ce_cameratools_spec_index <team> <hud index> to spectate a player by their position on the hud.
  • Added camera group support to autocameras. you can now use ce_autocamera_cycle <prev/next> [group] to cycle between a certain subset of cameras.
  • Added ce_autocamera_spec_player <free/fixed/follow> [group] which allows "following" a player using autocameras, optionally tracking them with the camera angles.
  • Added ce_teamscores_delta_blu/red, which offset the team scores for the ingame team scores panel. Useful for golden caps, etc.
  • Added ce_outlines_spy_visibility, which outlines cloaked spies even when they are not behind walls.
  • Added the ability to specify FOVs in autocameras.
  • Added ce_fovoverride_test and ce_fovoverride_test_enabled to help with placing autocameras with custom FOVs.
  • Added ce_teamscores_text<number> cvars, where number is an integer between 1 and 4. Maps directly to %customtext<number>% dialog variables on the teamscores panel.
  • Fixed a rare crash when players leave the server.
  • Fixed camera autoswitch running when in freecam (roaming) mode.
  • Replaced ce_fovoverride_enabled, ce_fovoverride_fov, and ce_fovoverride_zoomed with ce_fovoverride_firstperson, ce_fovoverride_thirdperson, ce_fovoverride_roaming, and ce_fovoverride_fixed.

https://github.com/PazerOP/CastingEssentials/releases/latest

posted about a year ago
#648 worst steam profile in Off Topic

http://steamcommunity.com/id/Axiee/

he's a tf2 pro, be careful around him please

posted about a year ago
#55 CastingEssentials Spectator Plugin in Projects

New release: r17

  • Added inverse player health progress bars.
  • Player health infills now have support for flickering and/or fading out.
  • Added ce_infills_additive which enables additive rendering for infills (adds to the underlying color, rather than replacing it)
  • Modified syntax of ce_cameratools_spec_pos: ce_cameratools_spec_pos x [y] [z] [pitch] [yaw] [roll] [mode]
    - Any of the parameters can be a single question mark (?) which is interpreted as "do not change".
    - Any omitted parameters are interpreted as "do not change".
    - mode can be either free, fixed or ?.
    - Breaking change: previously, ce_cameratools_spec_pos would always use a fixed camera. Now it keeps your current spec_mode. This means that if you want the previous behavior of always going into spec_mode 3, you need to specify fixed as the mode.
  • Added ce_cameratools_spec_pos_delta, which just adds the specified values to your position/angles. Uses the same updated syntax as ce_cameratools_spec_pos.
  • Added ce_autocamera_goto_mode, which controls the spec_mode to use for ce_autocamera_goto and ce_autocamera_cycle.
  • Fixed sticky jumper stickies not having outlines.
  • Fixed dispenser screens causing outlines to disappear all over the place. Whoops.

Didn't post r16 here because it was so minor, but here's what changed in r16:

  • Fixed silhouettes being on by default.
  • Support for actual progress bars for player health rather than HealthIcon hacks.

https://github.com/PazerOP/CastingEssentials/releases/latest

posted about a year ago
#863 best pub quotes in TF2 General Discussion

*DEAD* brayden102107 : big incoming

posted about a year ago
#53 CastingEssentials Spectator Plugin in Projects

New release: r15

  • Fixed a crash in FOV overrides related to spectating a player who timed out.
  • You can now disable thirdperson camera lock degrees per second limits by setting any of the ce_tplock_dps_ cvars to -1.
  • Widespread performance improvements.
  • Added support for ingame team scores. No more alt+tabbing to change scores manually in OBS.
  • Added support for embedding medigun panels inside specgui player panels. Lots of changes to mediguninfo-related cvars, see the wiki page for more info.
  • Added support for L4D-style blurred outlines.
  • Added support for CS:GO-style player infills based on player health.
Show Content

https://github.com/PazerOP/CastingEssentials/releases/latest

Known Issues:

  • ce_graphics_glow_silhouettes is on by default. You must disable this to enable l4d-style outlines.
posted about a year ago
#50 CastingEssentials Spectator Plugin in Projects

That's because you're not launching your game with -insecure. This plugin is not signed by valve (like p-rec is), and rightly so, otherwise it could be used on VAC secured servers. It's basically a cheat, using this for purposes other than casting should never be a thing.

posted about a year ago
#48 CastingEssentials Spectator Plugin in Projects

New release: r14

  • Fixed the new and improved player outlines not including players' cosmetics and weapons. No more clown shoes on soldiers (gunboats would cause their feet to be permanently outlined).
  • Fixed ubers breaking outlines.
  • Fixed players being invisible until they die if you were spectating them in firstperson when the round started (floating cosmetics). New cvar ce_graphics_fix_invisible_players.
  • Fixed a crash in medigun panels.
  • Fixed per-map configs always running, regardless of the value of ce_mapconfigs_enabled.
  • Added ce_graphics_glow_silhouettes, which just draws outlines as solid colors. A debugging experiment I left in because I thought it looked nice.
  • Added ce_smoothing_los_min, which controls the minimum percentage of LOS check points that must pass for a smooth to be started.

https://github.com/PazerOP/CastingEssentials/releases/latest

posted about a year ago
#46 CastingEssentials Spectator Plugin in Projects

New release: r13

  • Happy holidays.
  • Added ce_graphics_improved_glows, which allows you to switch between the new and improved outlines provided by CastingEssentials, and the ones built into TF2. I am aware that the game is slightly darker when using the CE outlines. This is a bug.
  • Added ce_graphics_glow_intensity, a global scalar for the "brightness" of the new and improved outlines (ce_graphics_improved_glows 1 required).
  • Fixed cases where several systems (medigun panels, player aliases, and killstreaks) would sometimes not work for specific players in a given server.
  • Updated a signature to match a change in the Smissmas 2017 update.

You should remove old versions of CastingEssentials from /tf/addons and extract new versions to /tf/custom/CastingEssentials

https://github.com/PazerOP/CastingEssentials/releases/tag/r13

posted about a year ago
#40 HL Pugs Open Beta in TF2 General Discussion

Posting this here as well as on the steam discussions: https://masonry.desandro.com/

You can use this to lay out the class tiles on different rows and still have them look nice, so they don't get squished horizontally like this:

https://puu.sh/ygpbc/f885089c6e.png

posted about a year ago
#751 what are you listening to right now? in Music, Movies, TV

https://youtu.be/8ayH60ET4U0

posted about 2 years ago
#3 MAJOR CS:GO update for 10/18/17 (New Dust 2) in CSGO General Discussion

sorry we're busy with tf2

posted about 2 years ago
#40 Guess the size of the Pyro update. in TF2 General Discussion

800 MB

posted about 2 years ago
#207 what makes u instantly hate a player in TF2 General Discussion

people who intentionally start hl vs 6s "debates" whenever possible

posted about 2 years ago
#3 Input Lag, Windowed Borderless and FPS in TF2 General Discussion

In a nutshell, only 1 application communicates with the graphics card at a time. In exclusive fullscreen, that application is hl2.exe. In windowed, borderless or otherwise, that application is dwm.exe. DWM has vsync forced on because tearing on the desktop when dragging windows around would be gross. So basically if you're playing in windowed mode (on win10/8/7 with aero on), you are playing with vsync on. The same downsides to playing with vsync on apply here.

As to your question about FPS, see https://www.youtube.com/watch?v=hjWSRTYV8e0

posted about 2 years ago
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