ondkaja
Account Details
SteamID64 76561198010123351
SteamID3 [U:1:49857623]
SteamID32 STEAM_0:1:24928811
Country Sweden
Signed Up February 26, 2013
Last Posted September 25, 2025 at 7:21 AM
Posts 694 (0.2 per day)
Game Settings
In-game Sensitivity 3.9
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
380Hz
Hardware Peripherals
Mouse Logitech G Pro
Keyboard Varmilo VEA88 Charcoal V2 TKL MX Red
Mousepad SteelSeries QcK+
Headphones HyperX Cloud Alpha Wireless
Monitor ASUS XG259QN
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#91 A new team s22 in TF2 General Discussion
hektikSideshowuniverseIm not really familiar with older european players, was retshock the predecessor to brego?
retshock played on the old israeli teams with people like matnun, royze, fadestep etc back in the glory days of k1ck and crackclan. They were anywhere from 1st to 3rd place and were excellent players, especially considering they all play with 80+ ping. He then played for cc// with ipz and admirable in that version before brego joined yeah.

Excuse me, but didn't one of those guys get banned for hacking? :/

Yep Tarkus and MatnuN from the Israeli version of cc. MatnuN also got VAC'd on TF2 last year RIP.

posted about 10 years ago
#1512 Cheater/Hacker thread in TF2 General Discussion

It will change the hitreg by a bit (but not really).

Basically, before this update, it was the client that generated the spread of pistols/miniguns. Hacks abused this by forcing the client to generate a perfect spread. In this update, Valve removed the client's possibility of generating spreads and moved that to the server instead, which means that there is no bypass. Nospread hacks are patched forever.

This does however have a minor effect on hitreg; since it's the server that calculates the spread of weapons, the clients visualisation of bullet holes (decals) and tracers (from muzzleflashes) do not match the server's. Where your client shows where a bullet lands, is not necessarily the same spot the bullet landed on the actual server. This only applies to weapons that have a random spread (pistols and minigun), as shotguns and scatterguns in a competitive gamemode doesn't have a spread.

posted about 10 years ago
#62 A new team s22 in TF2 General Discussion
Flicker
that reminds me https://youtu.be/rkREHOewda8?t=938

rare footage of kaido without a hat in that clip

posted about 10 years ago
#5 @ grown men playing tf2 in TF2 General Discussion

lil shits

posted about 10 years ago
#51 Deep Dreams TF2 Players in Off Topic

Why hasn't ahmad "byte" fansa been done yet

posted about 10 years ago
#4 Fully Charged! Europe - Episode 27 - ETF2L Awards Show Special in Events

Omg cant wait to destroy everyone at i55

posted about 10 years ago
#64 REALTALK.TF in TF2 General Discussion

Can't comment on the last two posts, please fix this bug

posted about 10 years ago
#44 The Side Porn Show in Videos

I hope Sideshow survives chemotherapy rip

posted about 10 years ago
#1266 Cheater/Hacker thread in TF2 General Discussion
deetrOnd_kajaTHEBILLDOZERlike real talk you cant really deny 96%
You can't ban someone solely based on their accuracy stats either.

I'd disagree. If you are doing 96% accuracy across any reasonable amount of damage you have to be using some sort of silent aim cheat. It may be extremely difficult to detect this cheat watching the demo, but it is pretty obvious that 96% accuracy is not humanly possible.

The limit at which the accuracy becomes humanly impossible is very arbitrary and unreliable. There's almost always reasonable doubt if you just go by accuracy stats.

posted about 10 years ago
#1264 Cheater/Hacker thread in TF2 General Discussion
THEBILLDOZERlike real talk you cant really deny 96%

You can't ban someone solely based on their accuracy stats either.

posted about 10 years ago
#2 Bugged Australium textures in TF2 General Discussion

r_drawviewmodel 0

posted about 10 years ago
#78 TF2 update for 7/8/15 (7/9/15 UTC) in TF2 General Discussion
mustardoverlordthe worst thing about the medigun switching thing, which I don't see enough people talking about, is how difficult it makes it for a caller to keep track of the other team's charge

I don't care if you're fuckin rain man, there are too many variables to account for to actually know what their uber is atm

I don't think it is that big of a deal. It would only be difficult if the medic died with an uber advantage and did not deny the medigun drop. You can count ubers just like you did before as long as you do not drop your medigun.

posted about 10 years ago
#76 TF2 update for 7/8/15 (7/9/15 UTC) in TF2 General Discussion

I think the best would be if the medigun kept 50% of it's uber when dropped and also despawned after 10 seconds. This means you can't have two ubercharges at once, medics can't pick up their own medigun after they respawened, but the whole depth of picking up other people's mediguns would still be there.

posted about 10 years ago
#81 THE GREAT TF.TV CHILDHOOD CHALLENGE in Off Topic

http://i.imgur.com/AtzT9Rn.jpg

posted about 10 years ago
#54 Mirelin is Retiring. in TF2 General Discussion
DontDid I miss something? https://www.youtube.com/watch?v=ILI21Wj2vj0

Yes.

http://etf2l.org/forum/general/topic-31703/page-1/

Roster @ i55: atomic kensi forsak3n shyyou death mirelin

posted about 10 years ago
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