mustardoverlord
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SteamID64 76561198013620065
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SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted April 30, 2024 at 4:58 PM
Posts 5479 (1.3 per day)
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#19 Fully Charged - we want your questions for ESEA! in TF2 General Discussion

The medal idea is good, except for the fact that valve is unlikely to actually go for it

The highlander idea is bad- the only reason highlander has such larger numbers is because it has the monopoly over the casual competitive playerbase, aka the people who dabble in competitive play but aren't super competitive and still pub, and those people won't pay to compete

posted about 11 years ago
#5 Is demo more than M1+M2 in TF2 General Discussion

well, it's a hell of a lot harder than soldier, that's for sure

posted about 11 years ago
#2 Is demo more than M1+M2 in TF2 General Discussion

its just a joke lol

posted about 11 years ago
#97 MGE / SOAP Ettiquette in TF2 General Discussion
vilekids in mge are such poor sports.

mantreads in endif when losing
rocket jumper + reserve shooter in bball when losing

wtf really?

wow I thought people just did that to troll

if they actually do that cuz theyre sore losers that's fuckin pathetic

posted about 11 years ago
#32 On Scout Movement in TF2 General Discussion

from my pov, the scouts with the very best movement don't just feel like they're randomly making themselves unhittable, it feels like they're individually dodging each projectile as I shoot it

idk if they're actually trying to or if their general movement is so good that it feels that way

but yeah

posted about 11 years ago
#26 It begins! in Off Topic

im gonna go with a Kwanzaa theme this year

posted about 11 years ago
#29 The 'What's good on Netflix' thread. in Off Topic
Ruwinbbc sherlock

so good

seconded (or thirded or something, I didnt read this thread, just saw this)

posted about 11 years ago
#25 TF2 ISLAND in Off Topic

i wouldnt need a fuckin tribe id run off into the brush and start strangling bunnies with my bare hands

posted about 11 years ago
#93 MGE / SOAP Ettiquette in TF2 General Discussion
MaxHaxHonestly also feel that even when demos use all 8 stickies, in anyway they see fit, they don't automatically beat scouts and soldiers. I've played against several demo mains, not im or higher, but competant demo mains when they were doing this and still a well placed jump followed by rockets and shotguns still won. It was not a blowout, maybe like 20-15 but still very managable. I've done this with gunboats and shotty, just to see where that 1 v 1 matchup goes. Sometimes they would even go as far as stickying themselves in around Badlands middle choke, but if the jump was good, it didn't necessarily protect them. The guys I played I considered around my skill in dm, could be different at much higher levels. Thoughts? Were they just doing it wrong?

it depends on the map to a degree, for instance I feel like soldier should be able to always beat demo on granary and maybe viaduct but should lose on gullywash or badlands middle

but soldier definitely isnt helpless in a demo fight

posted about 11 years ago
#92 MGE / SOAP Ettiquette in TF2 General Discussion
OdissiusThat sounds like an interesting thread, did anyone give him useful feedback or were there only shitposts? If it was a good thread can you link me please?

http://natf2.com/topics/3831

because this was so long ago I misremembered a few things, he didn't get quite as much hate as I thought and some people gave advice

posted about 11 years ago
#88 MGE / SOAP Ettiquette in TF2 General Discussion

I mean, if you're dumb enough to try to get good at tf2 by spending 100% of your time in either, DM > MGE

but if you're already good at tf2, or at least have good understanding of the game, MGE = DM imo

posted about 11 years ago
#7 it's back in Off Topic

that looks like a really tasty mc hoof scrotum and colon

posted about 11 years ago
#81 MGE / SOAP Ettiquette in TF2 General Discussion
dummyi only prefer gunboats soldier because i have to juke/reactively dodge their rockets on top of everything else. scouts are harder to hit and you still need good positioning though.

yeah, the thing for me (maybe I'm alone here and this is a bad thing, but idk) is that I think I aim differently against soldiers when compared to scouts (esp with pipes)- with soldiers, I almost use track aim to hit them, whereas with scouts I either twitch really spastically or, if they're not dodging much or fighting someone else, just throw out prediction pipes. I also feel like I'm forced to use pipes more against scouts (at least good ones)

posted about 11 years ago
#80 MGE / SOAP Ettiquette in TF2 General Discussion
2sy_morphiendAnecdotal evidence, I also beat 99% of the people I played in ammomod spire, doesn't mean that I never played against faggot strats.

of course it's anecdotal evidence, no one is gonna compile a perfect statistical breakdown of what strats work and what don't. my only point was that there is a lot more skill contained in THE BOMB than you allow for.

p.s. it's also anecdotal evidence that literally every invite player who has posted in here is ok with using stickies in mge, but it seems pretty clear based on that that some people are more upset about losing badly in mge than they are about not being able to properly practice

2sy_morphiendConsidering I'm not talking about a situation in which a roamer is even a thing, I don't know what you're trying to argue.

people play mge/dm to make themselves better in-game, right? at least, I should hope that that's the goal of practice mods (it is for me, anyways). as dummy said about blaze, playing a bombing soldier in mge can definitely be a decent analogy for bombing demos in game (something you will probably spend a fair amount of time doing if you're a roamer)

2sy_morphiendTiming is essentially irrelevant or unimportant in either practice mod, rocket jumping isn't something you practice in a DM server, and we've already established that going to practice DM with gunboats is for try-hards or morons.

I thought we were talking about mge here, but regardless, timing is a massive factor in both mods. maybe not in a soldier v soldier or scout v scout fight in mge, but in a soldier v demo fight (as well as either class in dm) it definitely is. learning to look for openings before you bomb as a soldier or plus forward as a demo is helpful.

idk about dm, but in mge how strong your rocket jumps can be an enormous factor in soldier v demo or soldier v soldier (obviously not soldier v scout that much)

2sy_morphiendNo my argument is and always has been "you shouldn't use a weapon that makes it impossible for me to practice what I want to practice when an alternative exists." If you want to talk about "real scenarios" so much then I suggest joining a PUG or scrimming with your team since this whole "real scenario" bullshit is entirely contrived to fit your argument as you see fit. There are plenty of scenarios in a "real" game in which you can't or don't want to bomb something as your #1 all-time go-to strategy.

a) I don't see how using stickies make it impossible to practice soldier. what are you even practicing, if you're playing a pipes-only demo? strafing left and right while standing on the ground?

b) if pugging and scrimming were frequent enough/created enough DM scenarios for people, then we wouldn't be in training mods in the first place. just because there are 1. scenarios in-game where mge won't help you and 2. scenarios in mge that won't help you in game, doesn't mean there aren't also scenarios in mge that will help you in game. obviously there are scenarios where you need to know to not bomb. will mge help you with those? no, that's a gamesense thing, so they're irrelevant.

EDIT: whoops, forgot to respond to this

2sy_morphiendIf I want to strawman you as bad as you want to do me, why do you think that mid-game rockets are completely unimportant to practice?

I don't know what mid-game rockets are

posted about 11 years ago
#76 MGE / SOAP Ettiquette in TF2 General Discussion
dummyblaze gunboats/equalizes vs me all the time in mge, and i sticky vs him. its the best practice by far for demoman in mge, and really good practice for the roaming soldier as well.

I half agree, personally I feel demo v scout is useful as well (or at least it was for me, idk about other dudes)

dummyaiming isn't the only aspect of dm. Avoiding damage is huge and if you just sit there trying to hit every shot yet you eat every sticky/pipe then you're not really getting better.

agreed, and it upsets me that people don't seem to realize this

a few months ago, termo aka yuri (arguably the best demo in australia) made a thread about demoman movement, essentially asking b4nny and other top na demos for advice on improving movement. all the random riff raff of the na community (clearly not knowing how high a level termo played and thus assuming he was some random noob) started posting about how "HERP DERP DONT WORRY ABOUT MOVEMENT WORRY ABOUT POSITIONING, IF YOU PLAY SAFE YOU WONT DIE ANYWAYS", and the OP got massively minusfragged. what they obviously failed to realize is that if your dm is really good, you can take risks that you wouldn't otherwise be able to, and output more dmg. and, as you said, movement is a huge aspect of that. that attitude of just playing passive as demo to avoid any risks is really dumb, and I hope people have abandoned it.

/minirant

posted about 11 years ago
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