bball
| Account Details | |
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| SteamID64 | 76561198013620065 |
| SteamID3 | [U:1:53354337] |
| SteamID32 | STEAM_0:1:26677168 |
| Country | Bhutan |
| Signed Up | July 18, 2012 |
| Last Posted | January 7, 2026 at 6:20 PM |
| Posts | 5516 (1.1 per day) |
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technically speaking, buying a 120 hz monitor and/or a graphics card/cpu capable of giving u stable/good fps is the fastest way to improve
not the best way to improve, just the fastest h3h
vatican city
liechtenstein
monaco
die rich euros
for the record, I still have no idea what I'm gonna do for the remainder of the season, whether it entails staying on the team I was filling in for or joining a diff team or sitting out the season for school
its pretty funny when teams cut 1 player and assume itll fix all their problems, then realize the problems are still there immediately afterwards
has happened more than once this season so far
gg idk if ill ever play metalworks again
saammustardoverlordthis is where I volunteer to be their tf2 -> ow historian and sow myself into their inner circle
I knew my day would come! ! !
"and that was the 4th time I was cut from an undefeated team 4 weeks into the season"
your joke makes sense
Getawhalemustardoverlordthis is where I volunteer to be their tf2 -> ow historian and sow myself into their inner circle
I knew my day would come! ! !
"I might have left TF2 without saying a word, but if Thorin wants to know about it, I'll come right back dude! I've been here all along!"
yours does not
this is where I volunteer to be their tf2 -> ow historian and sow myself into their inner circle
I knew my day would come! ! !
jesus christ air 75 hrs past 2 weeks take a break holmes
owlmustardoverlordwhat does sandblast being banned have to do with lee getting cut or not
just have pops med and get a new scout what's the big deal (other than for sandblast himself rip)
Lee got leader on the roster so it's just extra hoops they have to jump through to get him removed
This is why u don't just leave idiots on your roster after cutting them
pops joined already, that still makes 5 for the mutiny if homie is gonna play it like that
what does sandblast being banned have to do with lee getting cut or not
just have pops med and get a new scout what's the big deal (other than for sandblast himself rip)
my favs on my friends list/me
http://steamcommunity.com/id/mustardoverlord/
http://steamcommunity.com/id/hulkhogan42069machoman
http://steamcommunity.com/id/vinniemac204
http://steamcommunity.com/id/bobsevensevens
http://steamcommunity.com/id/SpaceGhostsCoffee
http://steamcommunity.com/id/muffin07
http://steamcommunity.com/id/mebrillo
http://steamcommunity.com/id/r0cket_wizard
http://steamcommunity.com/profiles/76561197983219266
http://steamcommunity.com/id/jellooo
http://steamcommunity.com/id/mgib
is it still lit at the night show
cookiejakeLuvsicgg to 130ms, missing 2 mains and a lagging pocket, what did we do to deserve that lol :Pcatface 4Head was 4Head the 4Head problem 4Head
to be fair, catface was prolly the 2nd best player on that team
and the best is def megaboy who wasn't there
my original post:
"Hi, I wanted to ask you about your feelings on smaller competitive gaming communities in light of the continual growth of esports. Some background- I come from the competitive Team Fortress 2 scene, a game with a small but dedicated community of enthusiasts that is still tenuously hosted by ESEA in North America, but appears to be shrinking where it was once stagnant. It turns out that the skill set of TF2 translates extremely well to Overwatch, and so by my estimation about 2/3 of the top OW teams have one or more TF2 players on them. This is in spite of the fact that many of those same players find the game to be much more watered down, with a lower mechanical skill ceiling, simply because it's the profitable hot commodity right now.
In light of that, and your appreciation for the grassroots Quake community, I was wondering if you could touch on the potential negatives of the growth of esports bottlenecking the amount/nature of games that can be successful. Can we reach a balance where games are slightly more casual, yet still afford enough room for the best players to display their talent (I would argue that CSGO, Dota 2, and perhaps LoL fit in here), or will games of the future focus so hard on appealing to a wide player base that the competitive scene is naturally handicapped (I would argue that OW falls into that category, League is moving continually towards that place, and newer games are likely to follow)?
Further, as the expectations for the minimum size and money flow of a competitive game grow, will grassroots communities continue to become less prevalent, as the incentive to put in the effort becomes less rewarding, with no exposure available whatsoever? I think this relates somewhat, in a roundabout way, to your journalism video, for the record- with the advent of only 3-4 games at a time truly qualifying as 'esports', perhaps people with more diverse interests are fading away, and it's harder to find new people capable of building the network of connections and sources required to thrive in a giant esport.
Finally, a completely unrelated question, but one I'm interested in: we all talk about how the next big thing in esports will be the arrival of the non-endemic sponsors. However, won't that necessarily lead to a bursting of the bubble that is gaming orgs (fnatic, EG, TSM, Liquid and so forth), as they are exposed more and more as middlemen, with these new sponsors folding teams directly into them? Obviously, this is what we see in, for instance, the LCK in Korea."
I thought Thorin, out of anyone, might appreciate the long-winded nature of my post, but he tried super hard to tl;dr it