So mrslin you say "The competitive game itself is in a better place now than ever before. We finally have developer support!"
Then you say
"1) They're not looking to contribute to our version of competitive 6v6 TF2. They're making their own version.
2) They're not trying to control our game -- they're creating their own game mode and they're not shutting us down.
3) They don't need to communicate with us since they're not trying to work on our game mode."
What have they actually done ingame to help our competitive scene ? Besides fixing some map stuff like stairs clipping ?
On this bridge that your creating are you representing valve or the competitive community ? Because you keep telling ppl they´re wrong yet you contradict yourself more than once, and most people seem to disagree with you, i don´t get it
| Account Details | |
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| Country | Portugal |
| Signed Up | December 24, 2012 |
| Last Posted | November 6, 2025 at 9:08 PM |
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the queue times are still long sometimes for no apparent reason, the rank system its questionable to say the least unbalanced teams still happen all the time and now that there´s no stopwatch most of them just leave the game instead of adapting and trying to help the team. You see it often nowadays its becoming the popular thing to do...
T-MacMouldwonderofl
except no one gives a shit about those maps
noone gives a shit about matchmaking either
the pubbers don't care and you play competitive instead
I guess people didn't gave a shit because they had no idea that competition was even a thing on tf2 and they had enough fun playing casual.
Once people know there is a way to play more serious games than those 4 spies/3 engies rosters in pub it should work..
The problem is that 70% of the tf2 playerbase doesn´t have the slightest hint of competitive in them. For years they associated the game with a chill casual experience with zero responsibility as an individual player in their team.
Most of these people mindset of getting good at this game its attaching themselves to a pocket medic, creating nests, or put a mini sentry on one side of the map and spam the rescue ranger from the other, etc ...
When casual first came out with the stopwatch on, in their mindset it was revolting that they now had to try complete an objective or actually think from a small competitive point of view on the best way to help the team, and when before they managed to get their killstreaks going and in their mind be successful at the game, now they failed miserably and struggled with the simple tasks of playing the objective.
They cried and raged and like one or two weeks later valve removed the stopwatch, cause you dont want to piss off the hat hoarders that actually support financially the game.
If you cant get them to play casual with a stopwatch you think they will ever be interested in 6s ?
Stop trying to balance things trying to get these ppl to play competitive because at the end of the day they will never support it and you´ll end up allienating the actual competitive community.
MR_SLINmousiopeits honestly shocking seeing what your opinions are ! to be honest as hard and annoying as it must be working on tf2 due to its age and all the mess of a code and variables it exist, when they created MM they had the hard part already figured out by the competitive community (the competitive community already know what works what it doesnt works, period) they didn´t had to trial new things, look for feedback, and constantly readjusting settings or code. Its all out there already.I used to think the same way. We spent 9 years developing and balancing our version of competitive TF2. Why wouldn't they just copy us?
Comp TF2 players are players that are dissatisfied with the casual version of TF2. These are the most hardcore players who have thousands of hours in the game. While you might think that we know what is best, there is still disagreement within the competitive TF2 community on the best format. 6v6 and 9v9 HL are the two major formats, and while there seems to be a general consensus that 6v6 is the best competitive format, there are more 9v9 players worldwide which is a big signal that something is wrong with 6v6. Thus, the developers are trying to reconcile that and create a competitive game that is fun for everyone.
they can´t aim for everyone, they have to choose one, they will never be able to please everyone.
and the casual players arent dissatisfied? when will koth_badlands with 24 players with random crits be a pleasant casual experience to anyone ? its like playing a DM server with random crits and 24 ppl ... is this what a casual game of tf2 is now ?
its honestly shocking seeing what your opinions are ! to be honest as hard and annoying as it must be working on tf2 due to its age and all the mess of a code and variables it exist, when they created MM they had the hard part already figured out by the competitive community (the competitive community already know what works what it doesnt works, period) they didn´t had to trial new things, look for feedback, and constantly readjusting settings or code. Its all out there already.
Let´s say 85% of the playerbase are casual players and 15% competitive, if they managed to support the existing 15% competitive while grabing 15% of the casuals it would´ve been an overwelming success ... but no they actualy managed to allienate 99% of the playerbase, when they were aiming to the 100%.. Stop thinking the tf2 competitive scene will have an amazing growth, it will never happen.
Can´t wait to see what the new iteration of MM will bring to the table but if you think about it, the only thing they did till now was to put 6 players vs other 6 in a server a medal with a rank and some progress bars that dont always work ...
its hard for me to support this and keep my hopes up
everyone loves overwatch ($$$$) ..
bought the g403, sold it on the same day i got it :(
best mouse ive ever used, blows my ec1-a out of the park
simple and practical software
great construction from the mouse cable, to the buttons, to the mouse wheel, the only thing that got me a bit aprehensive were the mouse feet but those are always replaceable.
perfect tracking with a great shape, the shape is so good that made me think that maybe a smaller mouse like the ec2-a might be better for me.
the improvement on the buttons input lag that seems to curse zowie mice was apparently really noticeable for me maybe placebo idk but the logitech mice always had extremely responsive buttons
the only major downside that made it unusable to me was the thumb rest space, i kept accidentally hitting the mouse4 button, even playing with a bent thumb every now and them an accidental press and after awhile of playing i really couldnt take it anymore. Its the second mouse i had to resell due to this shit, the other being the mionix castor, they make mouse4/5 giant buttons when they could be so much smaller, maybe i´m being picky idk its personal preference/limitation ...
got a few codes for a free mousepad and 20% discount and free express shipping from the logitech store
LOGI20_GAMING for 20% .
5£-LOGITECH
ESL2016 for free mousepad
Then, add the code IFA2016 for 20% off. If you use a browser without adblock, and wait a bit at the cart, a popup will let you add express shipping for free
check for new codes here http://www.hotukdeals.com/vouchers/logitech.com%20#thread_2503548
idk if these codes only work in europe, not sure ..
Any similar mice recommendations maybe a bit bigger with more space for thumb ?
WTF weird combination good for them i guess ..
https://www.youtube.com/watch?v=Kp3klu5CInU
check out this guy on twitch, HAL9000 quake legend, he streams it once in a while, watching him duel it really shows the potential of the game, he won a few cups unfortunately none of his past broadcasts are from reflex but when he plays it its mind blowing..
https://www.twitch.tv/hal_9
we have a few terrorists on this forum, would love to hear their opinion
not sure if related but try going through your custom folder and deleting all the files that are .cache and go to console and type snd_restart and see if that helps
can someone with the wireless version of this mouse test low sens rocket jumping ?
20in/360 ?
will the low sens be affected by the wireless factor ?
still waiting for last year wishlist ...
instead of we supporting valve, how about valve supporting us for a change ? ...