millie
Account Details
SteamID64 76561198215559840
SteamID3 [U:1:255294112]
SteamID32 STEAM_0:0:127647056
Country United States
Signed Up April 7, 2020
Last Posted May 1, 2026 at 6:55 PM
Posts 101 (0 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
2560 x 1440
Refresh Rate
144hz
Hardware Peripherals
Mouse g pro superlight
Keyboard Bakeneko65, gateron pro switches
Mousepad SteelSeries QcK XL
Headphones DT 770 PRO
Monitor Acer Nitro VG270U
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#73 stop restricting players @m17 in TF2 General Discussion
CornsauceWild_Rumpusteams that get restricted into deathThat's a funny way to say teams that disbanded because they were too afraid of not getting a podium placement. So what is your solution? Just let them do whatever they want?

bro i dont fear anything i literally got annihilated 1-15 on a dying team in one of the last invite seasons with any semblance of real competition, just to try and improve. I just want to be given the same chance to play my favorite game as everyone else, and the current rules make it literally impossible for me to play. please stop making a fool out of yourself.

posted 3 weeks ago
#47 stop restricting players @m17 in TF2 General Discussion
Pancake Rust is a non issue, you can be a scrim team as long as you want if you fear rust.

Okay, im lft scrim only, I'm sureeee i'll find 6 who want to do that.

Seriously though, this has never been a real thing, and players like me who want to maybe get back into competition but have no real fundamentals anymore should be allowed to play the game and learn in an environment conducive to doing so. Pugscrims are not as productive, structured, or easy to improve from as actual scrims with a team, and are also (IMO) way less fun than playing with a cohesive roster that builds chemistry over a season.

Obviously this isnt meant to flame you, I just think telling people to play "scrim teams" isnt a real solution

posted 3 weeks ago
#38 stop restricting players @m17 in TF2 General Discussion
Hamiif you want invite to be as competitive as possible then the quals should determine the placements, so the best teams bordering inv/adv do play inv.

I think this is a fundamental misunderstanding of what invite is supposed to be. Before we lost so many players, invite was reserved for teams who actually wanted to push the boundaries of playing the game for fun into something more. It was reserved only for the most competitive players, because everyone else couldnt make the cut.

Now we have a problem where the amount of players actually pushing for that highest level is far under the actual amount of players who are "capable" to play at that level. The old guard is no longer in school, they have jobs, families and lives. they cannot commit near as much time to grinding a silly game for fun. They may still want to play, but due to the systems we have in place their only options are to do badly on a class they dont like, or play their old main class and sweat twice as hard as they used to because they are rusty.
The new up and comers have it rough too, they are expected to move up 3 divs in 3 seasons, and then be competitive with players who have 15+ seasons under their belt. Driving strong players away from the league forces the middle divisions to be less competitive, which causes worse and worse teams to win every season, which causes less and less player development to actually replenish the top of the league.

I understand that many of you still want 6's to be treated as an uber competitive esport. I understand that desire, but unfortunately we dont live in that reality. We live in a reality where our scene is DYING. and we are sending players away because we are too scared that new players might have to fight some hard teams. I think the problem of sandbagging is secondary to the problem of having a healthy league, and while I do not think we need more Slow Down Minion scenarios, I think the old gatekeepers of advanced, and hell, main, were healthy for the league and forced players to develop faster, and overall made the player base stronger at all levels.

posted 3 weeks ago
#22 stop restricting players @m17 in TF2 General Discussion

I won main in season 10, tried to play adv scout, and my team got forced to play quals. we lost in quals but it didnt matter because all three teams in quals were forced to play invite.

I stuck through the beating season of invite to try and improve, and I did improve, but it wasnt very fun, and many nights were completely unproductive. I stuck thru it because I loved playing 6's, love the game, and wanted to try and improve.
After my season of invite, my team next season died, ostensibly because of my own personal life getting in the way. I stepped away, took an extended break. I rostered on a few silly teams, but genuinely havent played a meaningful game of tf2 since like week 5 in season 12. On top of that, I have no real achievements as a player, other than winning main in season 10. APPROACHING 4 YEARS AGO.

With time away focused on other games and mostly real life, I am really rusty at the game. I need a season, maybe more, to knock of rust and come anywhere close to being as good as i used to be at the game (WHICH WASNT VERY GOOD, MIND YOU). This leaves me in a spot where I am unable to play my main class in the most suitable division for my skill level due to arbitrary restrictions. I don't enjoy projectile classes, so I have no desire to play them. This leaves me with the options of either;
1. Offclass medic in main/adv
2. look for an advanced team to play scout on when the game is so dead that no one is looking, when i am not currently good enough to play advanced scout

I tried to do option one, and my team was killed because we had to many restrictions. All of our players had restrictions that I would consider silly or at least, strict, but the worst BY FAR is tree being unable to play soldier in main. She hasnt played in 3 years, and while yes, she has some advanced soldier experience, she had both of those teams die around halfway thru the season. She is restricted off soldier because she placed 4th in main on soldier , over 3 years ago. FOURTH PLACE. Additionally, in season 10 she was offclassing on doctor, so she did not win main on soldier.

Option two has literally 0 appeal to me. Why would i lft and tryout with randoms, when i can just play cs with my friends, any time I want to ? I am an adult with responsibilities, and the idea of adding a second, required job every night just so i can MAYBE get to play with my friends again ONE DAY in the future after I regrind a game I already dumped 15k hours into isnt appealing.

Despite these things, I still love 6's, follow the league and keep up with things going on, and try to keep up with my friends from the community as much as possible. This game and community had a massive impact on me, and it's really sad to me that I am effectively not able to play this game anymore. I'm sure i am not alone, we need to stop treating tf2 like some serious esport that you have to take seriously like a job and achieve the highest possible level you can as a player or you are like harming competitive integrity.

We play a videogame for fun. None of us make this our living, bar i guess one guy. This game is old, and so is our playerbase. rgl needs to cater to the people who want to play their game, and have for years, not just in lessening restrictions to allow people to actually enjoy playing with their friends, but also to make fundamental changes to the structure of seasons overall.

posted 3 weeks ago
#4 How to quick fix missing HUD elements (HP & Ammo) in TF2 General Discussion

ya ur correct but just ammo missing is farm more common ime so i figured i would share

posted 6 months ago
#2 How to quick fix missing HUD elements (HP & Ammo) in TF2 General Discussion

the ammo disappearing bug is also fixed when you inspect your teammate ! you can use this to avoid stopping your demos!

posted 6 months ago
#15 the slide epidemic in Esports

i dont play other games with slides, sprint etc etc but apex does source movement very well, very in depth, lots of engine manipulations to do things like mantlejumps, or advanced lurches etc etc.

as for things like sliding in any direction, you can easily accomplish this in apex by transferring your momentum with redirects, lurches, etc. apex has very fluid, almost combo like movement, similar to something your would see in other janky ass movement games like tf2, quake, melee, etc etc.

I highly recommend checking out the apex movement wiki to learn more about apex's movement if you are fan of the classic, arena shooter style of WASD movement. apex absolutely shows it's source engine roots.

there are many valid criticisms of apex (EA is horribly greedy, awful micro transactions/in game items, the fact that its a battle royal and much more) but the movement is fantastic and largely the exception to a point i would otherwise largely agree with.

posted 9 months ago
#4 PeachREC - Automated Demo Recorder in Customization

I dont play anymore but this seems like potentially the best solution available given the situation. Nice work!

posted about a year ago
#33 what do you think about ai? in Off Topic

AI is evil, and anti human. If you like it, you align with those ideas.

posted about a year ago
#22 millie lft in Recruitment (looking for team)

bump :)

posted about 2 years ago
#17 tree lft in Recruitment (looking for team)

Tree is a good player with a lot of potential, and will do well on any team with a focus on team-play in mind. Great mechanics too.

posted about 2 years ago
#18 millie lft in Recruitment (looking for team)

BUMP :D

posted about 2 years ago
#7 To Be Thankful in Off Topic

thankful for my new family, wonderful girlfriend, finally getting mental health help and starting meds, thankful for the people i met in this game that helped me make it long enough to see a day that im thankful for. :)

posted about 2 years ago
#3 there should be a hat in The Dumpster

first jump only, second jump is for noobs

posted about 2 years ago
#15 millie lft in Recruitment (looking for team)

bump

posted about 2 years ago
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