milehighmilitia
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Signed Up July 23, 2012
Last Posted July 28, 2016 at 8:16 PM
Posts 250 (0.1 per day)
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#55 What do we need to do to make TF2 E-Sports bigger? in Esports

The only way for this game to grow is for Valve to bridge the gap between competitive and public play to give public players a natural path into competitive tf2, and at 6 years in I think its about time we accept the fact that that is never going to happen. Public players have no way to gradually work themselves into the competitive game mode and no matter how much publicity we derive for ourselves there will always be that gap separating us from acquiring new players from the other side.

You've seen the argument here time and time again that 6's is just too limiting in the way of class restrictions, weapon restrictions, etc, but these arguments completely miss the point. The gap isn't derived from a difference in rules between the game modes but rather from a difference in how each group perceives the game. While we are all super serious about it public players in general take the game extremely lightly. Short of ranked matchmaking from valve we will never grow aside from the steady trickle of players that barely keeps the game alive, let alone makes the game grow.

posted about 10 years ago
#2 TF2 on Twitch Front Page in TF2 General Discussion

if only the server worked

posted about 10 years ago
#18 Comp.tf 1st BBall Cup - Europe in Events

Great tournament, was fun to be a part of for sure!

posted about 10 years ago
#127 TeamFortress.TV ZOWIE Invitational in News

Is there an official bracket yet? Will it be done based on the seedings given in OP?

posted about 10 years ago
#25 Dear eXtv: Third Person Camera in TF2 General Discussion

completely agree with the third person comment, when i was watching casts my favorite parts were always great shots and first person views. When i was doing cameraman for eXtv in the past i made a point to always do first person and pay attention to what the casters were watching.

Whenever I have been talking to shwan after his casts i always complain about the syncronization of the camera man and the casters. It really comes down to the cameraman paying attention to what the casters are talking about, and predicting the correct players to watch.

posted about 10 years ago
#14 Questions not asked/answered at meeting in TF2 General Discussion

from the original thread:

Questions that were not asked or addressed:

1) How does the Anti-Cheat work? Without "injection" into the game, how does CEVO approach the problem of catching cheaters who play in their league. I know demo reviews were brought up, but what is the client doing to help aid the process?

2) Which admins are doing demo reviews? Game specific admins? Anti-Cheat specialists of some sort or what? Furthermore, are these admins trained to any degree to be able to recognize cheating and if not how can demo reviews be a good method for detecting cheating in the league?

3) How are game specific admins chosen and what is the main function of these admins? Who are the current TF2 admins and what experience do they have with TF2 or gaming in general? What qualifies them for the job?

4) Are the admins compensated? Are they required to work a certain number of nights per week? If these admins are conducting day to day league operations for their specific leagues, how can the players in the league contact the admins to get issues handled? Will there always be a league admin online to handle issues that may arise?

5) In the event that an admin is ineffective, how are admins replaced or reinforced with more staff to handle league administration?

6) How is match rescheduling handled? Will matches be required to be played during the current week or will there be leniency in terms of when matches are actually played? How will the league address the issue of unplayed matches in either case?

7) When will we know more information about the potential pay to play divisions and prize pots for s4, obviously depending on team enrollment in the league. Would a prize breakdown be available prior to s4 registration ending, potentially in the form where a certain prize pool is guaranteed for certain amount of league enrollment.

8) Does CEVO require Social Security Numbers to distribute winnings?

9) How is CEVO ensuring that it makes good on paying out winnings this time around? Has CEVO made an effort to make good on past debts to players who did not receive their winnings? (I dont have specific examples however I have heard this about CEVO in the past)

EDIT TO ADD THE FOLLOWING QUESTIONS:

10) Where are the CEVO provided servers hosted? Are there options available for a wide variety of locales, i.e. East coast, west coast etc? Is the number of servers available at one time such that servers available is an issue, as it is with ESEA? Will CEVO's server provider accommodate every match no matter what the time?

11) How are scheduling disagreements handled? Is there a default match time / location that is set if teams cannot agree? If teams do not play a match, how is the victor decided? (coin flip as in ESEA?)

12) What is required on a personal server to play a CEVO match? How will the stats system on CEVO's website be implemented if people are playing on non-CEVO servers? Is it a possibility to REQUIRE all matches be played on CEVO servers for paid divisions such that there is consistency in server quality and SourceTV availability?

posted about 10 years ago
#54 CEVO Community Meeting in TF2 General Discussion

Questions that were not asked or addressed:

1) How does the Anti-Cheat work? Without "injection" into the game, how does CEVO approach the problem of catching cheaters who play in their league. I know demo reviews were brought up, but what is the client doing to help aid the process?

2) Which admins are doing demo reviews? Game specific admins? Anti-Cheat specialists of some sort or what? Furthermore, are these admins trained to any degree to be able to recognize cheating and if not how can demo reviews be a good method for detecting cheating in the league?

3) How are game specific admins chosen and what is the main function of these admins? Who are the current TF2 admins and what experience do they have with TF2 or gaming in general? What qualifies them for the job?

4) Are the admins compensated? Are they required to work a certain number of nights per week? If these admins are conducting day to day league operations for their specific leagues, how can the players in the league contact the admins to get issues handled? Will there always be a league admin online to handle issues that may arise?

5) In the event that an admin is ineffective, how are admins replaced or reinforced with more staff to handle league administration?

6) How is match rescheduling handled? Will matches be required to be played during the current week or will there be leniency in terms of when matches are actually played? How will the league address the issue of unplayed matches in either case?

7) When will we know more information about the potential pay to play divisions and prize pots for s4, obviously depending on team enrollment in the league. Would a prize breakdown be available prior to s4 registration ending, potentially in the form where a certain prize pool is guaranteed for certain amount of league enrollment.

8) Does CEVO require Social Security Numbers to distribute winnings?

9) How is CEVO ensuring that it makes good on paying out winnings this time around? Has CEVO made an effort to make good on past debts to players who did not receive their winnings? (I dont have specific examples however I have heard this about CEVO in the past)

EDIT TO ADD THE FOLLOWING QUESTIONS:

10) Where are the CEVO provided servers hosted? Are there options available for a wide variety of locales, i.e. East coast, west coast etc? Is the number of servers available at one time such that servers available is an issue, as it is with ESEA? Will CEVO's server provider accommodate every match no matter what the time?

11) How are scheduling disagreements handled? Is there a default match time / location that is set if teams cannot agree? If teams do not play a match, how is the victor decided? (coin flip as in ESEA?)

12) What is required on a personal server to play a CEVO match? How will the stats system on CEVO's website be implemented if people are playing on non-CEVO servers? Is it a possibility to REQUIRE all matches be played on CEVO servers for paid divisions such that there is consistency in server quality and SourceTV availability?

posted about 10 years ago
#10 ESEA-Invite: Show Me the Monet vs. lost in translation in Events

With our convincing win over T6M last night nothing can stop us.

posted about 10 years ago
#26 Youtube founder first YT comment in 8 years in Off Topic

so basically someone who hasn't posted a comment in 8 years is complaining that he has to have a google+ account to post comments? WHAT COMMENTS?

posted about 10 years ago
#50 insom in TF2 General Discussion

i dont think ive ever played against a hacker in csgo competitive matchmaking

posted about 10 years ago
#16 Gym ball as a desk chair in Hardware

get a chair without arms that will roll under the desk... no need for such weird solutions when chairs exist

posted about 10 years ago
#8 Team Names and Casts in TF2 General Discussion

Who decides what is inappropriate? swearing? seriously? Why does the full name of a team really have to be g rated if a simple shorthand name would do for casting?

Call them Mason's Babies and get on with your life.

posted about 10 years ago
#56 YouMustMike Demo Reviews in Mentoring

gullywash match against animelovers. be prepared to be bored out of your mind for most of this game, i know i was.

https://dl.dropboxusercontent.com/u/51300182/esea_pov_3475174.dem

posted about 10 years ago
#208 huh check that out in TF2 General Discussion
seanbudIt's nice to at least have some info around the situation and get the feelings out there. Doesn't it feel good to talk about your feelings?

The only thing I will say is this: Situations like this(forced forfeits/judgement calls) keep happening season after season. In lower divisions, I get it. Matches need to be played by Sunday so schedules can be released. In invite, you know from day 1 your entire schedule for the season, and dates/teams are not changed. So why the forced time limits? I think it is in literally everyone's best interest if we just allow exceptions for invite matches. Invite is the league with a LAN race and marquee match ups that fans/spectators want to see played. You see stand-in's all the time in Dota 2 and other eSports. Client automation and whatnot prevents that, I get it. It's a paid league and you're supposed to have other backups paid up, I get that too. But I think if we're going to play in a league that has final decisions regarding Invite matches with LAN implications to be guided by judgement calls, then PLEASE PLEASE PLEASE make the decisions that allow the matches to get played.

"But people will take advantage of it."
Maybe, but I really doubt it. In the end maybe it makes more work for the admins and schedulers, but at least we're not paying $70 to get forfeited out of a LAN race because it's the 4th of July and squid wants to play video games.

In my experience teams are simply unwilling to reschedule even for other days within the same week, let alone pushing matches back to weeks later when they have moved on to other maps. I cant say how many times Sunday has been the only day that my team could play matches for one reason or another only to have the other team refuse and opt to forfeit us rather than try to work something out. Lots of people are just douchebags and forfeits have nothing to do with ESEA, only the players involved. Certain cases would certainly warrant some leniency on the 1 week limit though.

posted about 10 years ago
#4 If your stream chat isnt working... in Off Topic

chat only works when i disable adblock.

posted about 10 years ago
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