If everywhere you walk smells like shit, maybe its time to check your shoes
Account Details | |
---|---|
SteamID64 | 76561198114387609 |
SteamID3 | [U:1:154121881] |
SteamID32 | STEAM_0:1:77060940 |
Country | Greenland |
Signed Up | November 3, 2015 |
Last Posted | July 23, 2025 at 9:50 PM |
Posts | 780 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | Quake Accel |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Model O wireless |
Keyboard | Poker w/ Browns |
Mousepad | QCK Heavy |
Headphones | A900x/HD558/Sundara + ModMic |
Monitor | VG248 |
VulcanYou can determine how hard a game is by calculating the average hours of top players. And how many hours are need to be considered "pro". Average quake hours 15,000+, average tf2 hours 8000, average csgo hours 5000. In that regard I would definitely consider quake the hardest game.
Some of the smarter people may have also seen a pattern in the way they are arranged, it seems the harder the game the less of a competitive scene it has. I think this is because harder games are more confusing and the average audience won't be able to keep up, leading to the esport not being as popular
You're forgetting that most cs pros have been playing since well before 2009 when steam started recording hours. Given that quite a few cs players have well over 5k hours just since 2009 I think its fair to put that average higher for them. Also saying that the harder the game is the smaller its scene is just needlessly jerking off tf2. Quake had one of the biggest esports scenes but its dried up and fallen behind newer games where players obviously have fewer hours, and I'd bet the people with the most hours in any game are starcraft players
StreetHi I'm looking for a chill team looking to win
-Comp Experience
HL:
Season 18 Iron Gaben's Tax Collectors 8-2 (Spy)
Season 19 Iron Shark Boys 9-3 (Pyro)
Season 20 Steel Club Penguin Crusaders 5-2 (Scout Main/Pyro Sub)
6's
None
GL my dude.
Blithewhy cant i change the crosshair, I did all the steps and it still doesnt work
Thats like the least helpfully thing you could have posted if you want someone to help you
If you mean the no explosion mod, then you have to manually move the changed lines from the noexplosion tf_weapon.txt files into the xhairswitcher tf_weapon.txt files.
For me those were
"ExplosionEffect" "ExplosionCore_sapperdestroyed"
"ExplosionPlayerEffect" "ExplosionCore_sapperdestroyed"
"ExplosionWaterEffect" "ExplosionCore_sapperdestroyed"
Falkinghammer the fuckingfragger pounds on demo
miloif you're not using anything faster than 10" ur not having fun
if you're not using anything bigger than 10" ur not having fun
If god didn't want us to eat animals he wouldn't have made them out of food
scrabhttp://www.ttesports.com/productpage.aspx?p=32&g=ftr
Anyone know if I can get just the fan attachment? I feel like it would pair well with the built in vibrator my rival 700 has.
SpaceCadetWish we got to watch, damn STV
What you really wanted was the mumble audio
Been like 2 years since I played with wax but he was chill and pretty solid back then, def worth a tryout
pazerlast I checked you lose kritz when you die, don't build kritz for free by doing nothing, and require another player to actually use the kritz on and coordinate with...
Sorry I forgot the immense display of skill that is building ubers and screaming "use now" at your med
pazerults in overwatch are like tf2 if everyone could press q to get random crits exactly when they wanted them