MouldOptimistic as fuck there tbh
shhh i need this pls
| Account Details | |
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| SteamID3 | [U:1:85845165] | 
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| Country | United States | 
| Signed Up | August 8, 2017 | 
| Last Posted | October 26, 2025 at 7:06 PM | 
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MouldOptimistic as fuck there tbh
shhh i need this pls
There is a boxing ring added in this update, which uses TF2 assets.
Since SteamVR Home uses the Source 2 engine, these assets must have been ported over to Source 2 before they could have been used.
So... that means there are TF2 assets that have been ported to Source 2.
This could mean two things:
In addition to the Pyro Update being the biggest update to TF2 ever in terms of content, I guess a Source 2 port would also explain the wait.
amazoc"mat_forcehardwaresync" which IIRC defaults at value "1"
On PCs, the ConVar default is 1, however, the value for PCs is defined by the dxsupport configuration, so depending on your dxlevel and hardware, the value may be 0 or 1 by default.
amazoc-Value 0 does cause in some hw certain amount of input lag , specially in mice devices ,similar to vsync(commented below) or closely related , however I see a reversed situation there http://www.rage3d.com/Board/archive/index.php?t-33807316.html they affirm a value of 1 ,forcing vsync ,so does still confuse in layman terms.
No, it is not VSync. Hardware sync waits per frame for the GPU to execute the commands in the command buffer and then stops waiting if the execution takes too long. Sure, it is some extra work and waiting, but it prevents the hardware from drifting behind too many frames from what the engine has requested. Most of the performance impact of hardware syncing depends on how poorly the driver behaves, not the extra work done from hardware syncing alone. And as you can imagine, this is partially accounted for in the dxsupport configuration per device.
amazoc-Its used only along mat_vsync 1 and mat_queue 2 (multicore),otherwise it can be the cause of screen tearing problems.
-Does sync hw when treading .
VSync isn't related to it, so mat_vsync doesn't affect HW sync. The material system queue modes 0 and 1 directly call it at the beginning of the frame, while mode 2 calls it in a queued call (for threading reasons).
amazoc-In certain situations can cause graphical glitches or crashes,memory read exceptions , you can find documentation in steampowered dot com ,that in case of trouble they recommend setting this to '0' within the launch options of the specified game . -->https://support.steampowered.com/kb_article.php?ref=1274-uohk-5653 but doesnt give any in depth detail of it.
This depends on your drivers and hardware, and only happens in specific rendering situations. These errors happen when the frame sync query object is lost and the driver isn't able to recover properly. (again mostly accounted for in the dxsupport configuration per device).
amazoc**I dont see actually anywhere in your cfg this cvar set on or off .
Would appreciate much ,If you could clear the confusion and doubt by explaining and detailing in which situations this can work best or how this is hw-dependant and so where to be cautious when setting up it.
I hope my explanations above were sufficient enough to come to the conclusion that configs and users probably have no business setting this convar themselves. It is best to trust what Source thinks is best for your hardware and only if you find it problematic, you should you change the value.
Good question, by the way.
You can try the -small launch option. This will allow for resolutions smaller than 640 height and 480 width.
sageUpdated the files with some conservative changes listed by mastercoms
http://www88.zippyshare.com/v/eSiscEag/file.html
changes can be found here
You forgot to comment out the settings listed under remove.
megaboySorry for late response, but no. When I use -default it let's me connect. But i'd rather not have that in my launch options as it resets everything. It's something within the config but I just can't figure it out. I really would like a solution to this if anyone has it. Or else i'll have to use comanglia's old config for skial severs which seems pretty unnecessary.
I was asking you to use -default to check if it was an issue from within the config, not as a permanent solution.
This should have been fixed since 4.1.7, by setting net_queued_packet_thread to 1, and then to 0 since 4.2.0. Have you updated?
-Phantom-I'm just confused why it comes in a custom folder. My understanding is that all I'm to do is put exec comfig in my autoexec, put exec comp inside comfig, then put all 3 inside my cfg folder. Should be done, right?
It is in the custom folder for easier management and updating of files and so it doesn't mess with people's files and possibly Steam Cloud Sync. You should be able to have exec comfig in your autoexec and then put the mastercoms folder in custom, and then delete the autoexec.cfg in the cfg folder in the mastercoms folder. But yes, it is possible but not recommended to manually copy the cfgs to your cfg folder.
EDIT: you'll also be missing out on file overrides in the custom folder for the texture preload list, as well as future changes to DirectX settings and shaders.
Also, I understand people might be more comfortable with Comanglia's config, so I've gone ahead and listed conservative changes to his config, along with explanations for the changes. These changes are very conservative and are not fully optimized. They also do not include new additional settings I've included in my config.
-Phantom-sorry for being stupid but how exactly do I install this for max performance? Am I supposed to go into the code and check every single comment for what I want and don't want?
zeSIMON is right, but make sure exec maxperformance is run after comfig. Do you have suggestions on how I can make this more clear?
-Phantom-also not sure if someone mentioned this yet cause i haven't read the whole thread but putting the mastercom folder into my custom broke my null movement script for some reason
The mastercoms folder has its own cfg/autoexec.cfg file which overrides your existing autoexec. Delete autoexec.cfg in the mastercoms/cfg folder and add exec comfig to your own autoexec.
deguhaving mat_antialias [any value] executed on launch makes mumble overlay solid white
Even 0? That's pretty strange. Do you have mat_aaquality set to a non-zero value?
EDIT: 4.2.4 released with better anti-aliasing controls and improved max quality settings for AA and texture filtering.
treetoonReally like the smoothness of this config (using comp, 4.2.3), I was surprised to see that maxquality doesn't enable antialiasing tho. It removes a lot of jagged lines improving visual clarity after all; with my GTX1070 sitting around doing nothing it seems that I was getting the exact same FPS through the tf2 benchmark file so I'm keeping that set to 8.
Glad you find it working well. Antialiasing missing is just an oversight. I'll update it soon to add this.
amazocmat_alphacoverage
It enables alpha to coverage, which is used to increase the quality of antialiasing for any overlapping thin objects like foliage, fences and grillwork.
It is run entirely on the GPU, so it will give you a small FPS increase when disabled, depending on your GPU.
Anyway, I actually forgot about this setting, so thanks for this. I'll be adding it to the config soon.
syphwtf source?
Source 2.
Hoppsbenchmarks
What preset is this at? I'd like to see the performance with compquality, if you don't mind.
Also, I've released 4.2.2 which has some networking improvements. Tell me if you feel any difference.
EDIT: 4.2.3
You don't need the .cfg when using exec. Just do exec crosshair_medic.
yahoodo u know what settings can affect the visibility of rockets and stickies?
Not really any noticeable settings, are you having trouble seeing them compared to default?
yahooalso what settings make you see people under water
r_WaterDrawRefraction 1
r_cheapwaterstart 400
r_cheapwaterend 1000Anyways, 4.2.0 just released. Blaze it (in moderation, or not at all, if that's not your thing).
EDIT: 4.2.1 released with a small fix to sound spatialization
See if
steamdatagram_client_force_relay_cluster madfixes it.
EDIT: this command was removed in the steam datagram update a few days ago. not sure how to fix it then.