still not using linux in 2018 OMEGALUL
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | August 30, 2025 at 2:10 PM |
Posts | 1574 (0.5 per day) |
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Raw Input | 1 |
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fizzwhizHow does mm/override improve performance in Competitive matchmaking? How to restart mastercomfig once done playing Competitive? Why was the network split rate reverted?
It doesn't improve performance.
exec autoexec
Because it was too intensive for some PCs
knsumeHonsterit has to do with the listenserver.cfg file disabling the wait command. remove the line that does that and it works.mastercoms6.5.3 released with competitive update changes, enhanced smoothness and networking improvements.My regen script from #1174 still causes a hard freeze a few seconds after using it while on mastercomfig-comp-preset.vpk 6.5.3. Wondering if there is a command thats responsible or how I can alter the script to avoid this.
That's strange, the wait command should be kept on, not disabled.
deguaccording to mastecomms, these are the values that are being locked in valve mm
https://pastebin.com/jGFKi4k1
put alias on the start of each line and replace each number with ""
execute after executing your own config
There are more things that are locked than just that, these are the ones that really matter to be set before you start loading into a match, since they can possibly cause crashes on some systems. Also, why not link directly to the file on GitHub?
hooliBefore anyone bothers try it with 1 command and see if it works.
Try putting this in autoexec:
cl_drawviewmodel 0
alias cl_drawviewmodel ""
Launch a game and see if viewmodels are still disabled.
The convars are restricted internally within the convar system, changing console commands won't affect it unless Valve did something extremely weird.
mousioperyzen5 1600 and an old ass radeon gpu (temporary)
maxperformance with gpu addon
-novid -nojoy -nosteamcontroller -noff -softparticlesdefaultoff -reuse
What version of mastercomfig do you have (latest is 6.5.3)?
And are you sure you need the badgpu addon? Maybe test without it.
ritasort of worked I can switch weapons now but crosshairs don't change they stay as crosshair 5 and only change color and interps aren't changing between classes ie from .0152 on soldier stays the same when I switch to scout.
https://cdn.discordapp.com/attachments/313994735012282368/429416324939120641/scout1.JPG image of my config file for scout
edit: vtf crosshairs also aren't working but that may be attributed to the crosshairs not changing from above
That's weird, what does your default_crosshair file look like?
mousiopeim having this problem where i play a jump map offline and everything works normally but if i exit tf2 and restart it, the game looks jittery as fuck like im playing with a bigger tickrate and everything is sped up
the only fix is to restart windows
any solutions ? host_thread mode doesnt work
What's your PC specs, mastercomfig preset, addons + version, custom.cfg if you have one and launch options?
HonsterMy regen script from #1174 still causes a hard freeze a few seconds after using it while on mastercomfig-comp-preset.vpk 6.5.3. Wondering if there is a command thats responsible or how I can alter the script to avoid this.
Are you sure your wait command works?
6.5.3 released with competitive update changes, enhanced smoothness and networking improvements.
What are your launch options?
Also, 91 rounds down to 90, it's not the other way around.
About the pose parameters fix, here is a good video explanation about it in CS:GO, still applicable to TF2.
hi_now you have things that are related to each other in different parts of the config.
Could you give any examples? Also, I think once you get the hang of the modules system, it will work better for your needs.
arnoIdpiggybacking on this post with a similar question.
when using mat_filtertextures 0, is there a way to stop the LOD improving as you get closer to a texture? I'll upload a screenshot soon but then floor infront of me will have distinct (and distracting) lines where the texture improves as it approaches my model.
in essence is there a way to force the lowest LOD textures by changing render distance or something?
thanks for any replies
I'm pretty sure that's from bilinear filtering, just turn on mat_trilinear 1
mat_trilinear 1
if that's still too blurry, mat_forceaniso 2
stabbyLooking good!
What's the best way to share custom configs with you?
Thanks!
As long as I can download it easily, I don't really care how you share it. Some good sites seem to be GitHub Gist, Google Drive and Dropbox.
Hazzord(Bad AMD APU) E2-7110 AMD APU 1.80 ghz 4 core
From google results unless I'm supposed to be using a different option:
Upload speed: 4.21
I use ethernet
EDIT: Testing with net_graph shows in DM servers I get massive choke up to 8 and loss up to 5. I have normal ping. I also use mastercomfig 5.12.0 as it works the best for me
Sorry, I can't support anything but the latest version of the config as these issues could have been fixed in a later version. You can still use the upload rate generator to determine the best upload rate settings for you, though.
6.5.2 released with optimizations, bug fixes, customization improvements and documentation updates.
Also, I'd love to see your custom configs! If you have a custom.cfg that you're proud of, please share it with me for inclusion in an official list of the community's custom configs!