Ah, then probably recursive precaching. Maybe we can get Valve to clear out the reference from that file :)
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | April 23, 2024 at 9:59 PM |
Posts | 1531 (0.6 per day) |
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I couldn't find this reference anywhere. Maybe you have a weapon script which sets ExplosionEffect, ExplosionPlayerEffect or ExplosionWaterEffect to this value.
9.9.0 released with FPS increases, stability improvements and bug fixes.
This release took 20 hours to produce. If you like the work I do, consider supporting me!
I tried improving performance for mid/big fights, let me know if anything gets better or worse.
AimIsADick
Source on the 99%? (OS demographics are flawed because people use faked user-agents.)
Also, I agree that gatekeeping Linux from new users is bad; but there is a limit to how much leniency the user can have, before the fault can be applied to the user. e.g Blame a user for not clicking a button to install a program, when the button clearly works and is usable; but blame don't the user when the button doesn't work.
my dude it's a single folder
and to everyone else, i really don't want this thread trashed with a long argument like this guy has done to 99% of threads here, so just ignore the irrelevant nonsense please.
QLIQI'm curious about this, I don't know anything about configs. I set mine to auto so it switches depending on hitscan or projectile and when I'm looking at net_graph, my lerp in the mge server stayed at 30.3 regardless of class, I don't know about stuff changing in the console/config when I was in-game and switching classes. is that a good lerp? before I put the config in my game, my lerp shown on net graph was a orange 15 from some other config customizer, but that one didn't give me the .vpk files, I think that one changed the .cfg files
how did you change it?
AimIsADickI dislike the renaming of the user folder. It's the user's fault that they hide the extension in their file manager, not the config layout. It's an unnecessary deprecation.
You can still setup a symlink to the user folder if you really want to continue to use the user folder. (Symlinks don't seem to work in VPKs.)
This "user error" mentality is why Linux desktop is not used by 99% of people.
Ah, I wasn't aware of this bug. I will add it back!
9.8.1 released with performance improvements.
This release took 6 hours to produce. If you like the work I do, consider supporting me!
SebastianeyWith the removal of game_overrides_once_c, if you're one of the few that used it here's how to replicate it:
(replace hud_reloadscheme with what you want to run once per session)
Add this to your autoexec:alias game_overrides_once_c "hud_reloadscheme" block_game_overrides_once_c
Create game_overrides.cfg in the overrides folder with these contents:game_overrides_once_c alias block_game_overrides_once_c "alias game_overrides_once_c" block_game_overrides_once_c
Could you let me know your use case/reason for needing this? I'm interesting in seeing what value there still is in the functionality.
9.8.0 released with visibility improvements, crash fixes, new customization features and more.
This release took 50 hours to produce. If you like the work I do, consider supporting me!
VGUI doesn't have good update performance. Match HUD updates a lot and is a complex layout.
While recording a demo can reduce FPS (it does a little bit extra work in recording networking data), it wasn't as bad as I thought in those messages and it does not affect hitreg. The mix-up came from two things, that I should have looked more closely at: one, VCR mode (described at https://developer.valvesoftware.com/wiki/Tier0 to be part of demos) and two, tool recording mode (which had some misleading comments which made me think it was more general). Neither of these systems are related to the in-game demo system, and thus none of what I was looking at before was relevant to it.
https://docs.mastercomfig.com/latest/tf2/cvarlist_win/
Anything tagged with "demo" here will.
A few updates on this since the last one.
For those of you who were looking for a new app, there now is a full mastercomfig web app, redesigned for better usability here: https://mastercomfig.com/app. It can be used offline/standalone, allows you to customize the config easily, and on Chrome based browsers, supports directly installing to your TF2 folder. In a near future update, I plan to add quite a few new scripting options for binds, class configs, weapon scripts and more, which should make the app a one stop shop for customizing TF2.
For those of you looking for a more traditional setup, in 9.7.0 I've released a full autoexec (you can find it listed on the "Other downloads" link in the app or here). It provides a low quality level by default and while it is not as featureful as mastercomfig presets, it provides a familiar setup that can be used as a stepping stone to mastercomfig. And in a previous release, I started making ZIP packages available for mastercomfig, which provides an editable fully featured setup without VPKs, which can help for moving to full mastercomfig setup, while still being decently familiar and manually editable.
As for documentation/installation instructions, that's still been an ongoing process. I've made quite a few improvements to the documentation to make it clearer and more practical. On our Discord, I've improved the support process with a ticketing approach which gets you help faster than ever in your own automatically made thread.
And lastly, for update frequency: as planned in #41, we now have two release channels, being the typical versioned releases, and the dev build, which recently got improved support within the app.
If you have any questions about the new release, the new autoexec.cfg, or want to give feedback, don't hesitate to reach out! I'm happy to help and make things better.
9.7.0 released with app improvements, an autoexec download, bug fixes and performance improvements.
This release took 20 hours to produce. If you like the work I do, consider supporting me!
particles 1 does not affect anything used in tf2 to my knowledge, it just reduces preallocated space for an unused feature
iirc, the spawn time caused by freezecams can be made to be hard coded elsewhere. i'll look around in a bit.