About the pose parameters fix, here is a good video explanation about it in CS:GO, still applicable to TF2.
Account Details | |
---|---|
SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | May 7, 2024 at 8:36 PM |
Posts | 1534 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
hi_now you have things that are related to each other in different parts of the config.
Could you give any examples? Also, I think once you get the hang of the modules system, it will work better for your needs.
arnoIdpiggybacking on this post with a similar question.
when using mat_filtertextures 0, is there a way to stop the LOD improving as you get closer to a texture? I'll upload a screenshot soon but then floor infront of me will have distinct (and distracting) lines where the texture improves as it approaches my model.
in essence is there a way to force the lowest LOD textures by changing render distance or something?
thanks for any replies
I'm pretty sure that's from bilinear filtering, just turn on mat_trilinear 1
mat_trilinear 1
if that's still too blurry, mat_forceaniso 2
stabbyLooking good!
What's the best way to share custom configs with you?
Thanks!
As long as I can download it easily, I don't really care how you share it. Some good sites seem to be GitHub Gist, Google Drive and Dropbox.
Hazzord(Bad AMD APU) E2-7110 AMD APU 1.80 ghz 4 core
From google results unless I'm supposed to be using a different option:
Upload speed: 4.21
I use ethernet
EDIT: Testing with net_graph shows in DM servers I get massive choke up to 8 and loss up to 5. I have normal ping. I also use mastercomfig 5.12.0 as it works the best for me
Sorry, I can't support anything but the latest version of the config as these issues could have been fixed in a later version. You can still use the upload rate generator to determine the best upload rate settings for you, though.
6.5.2 released with optimizations, bug fixes, customization improvements and documentation updates.
Also, I'd love to see your custom configs! If you have a custom.cfg that you're proud of, please share it with me for inclusion in an official list of the community's custom configs!
Hazzordhelp. My game will randomly "Choke" and freeze me in place and then put me back to where I was originally a second ago. I've been told that it's because I'm losing packets so I've tried to set my interp and interp_ratio to whatever it tells me the best is to protect against it in the config. But it remains the same. It gets to the point where it will last from 1-5 second(s) and it makes people invisible forcing me to frequently record demos. This happens with any config and my ISP is AT&T UVERSE if that is the problem. This only happens when on a server and spikes the values in the net_graph bar to 1000+ when it happens.
What's your CPU, what's your upload speed, do you use ethernet or WiFi
zfnMay I ask why the zip installation method was removed? I feel like I remember reading that certain improvements could only be made using the VPK's, but when I extracted the VPK's to see what I was different, all I saw was the new game_override config file. Speaking of which, cl_detaildist and cl_detailfade always used to revert back to their default values on map change, I'm not sure if they still do though.
The game override file would require a unique ZIP for each quality level for cheap water and detail prop distance values. They still are set by the map (not set to default).
I don't see anything the ZIP even offers over the VPK. It's literally inferior in every way, but now it is also even harder to maintain so it was removed.
whitepuzzle'aa' modules don't seem to do anything for me. When I type aa_low into console the game freezes then tabs out for a moment as if it is doing something, but no AA effect is obvious after the fact.
Unfortunately there is a bug in the game that causes the game to crash if MSAA (mat_antialias) is set during startup, so I have removed that command from the aa module until the bug is fixed. Though, it might also be a bug caused by conflicting cvar settings, which I am currently investigating.
aieradoes the 6.5.x release no longer contain the mastercomfig folder that used to contain the autoexec file?
if so and the autoexec file been moved elsewhere?
if not where should I be downloading the zip from because I must be downloading the wrong one.
Just use the VPK.
noelthomas292How do u add the bad gpu addon, plus is the original mastercomfig the default one?
To install an addon, just put it in your custom folder alongside a preset. And yes, also you can read the descriptions of presets here.
6.5.1 released with bug fixes and documentation updates.
6.5.0 released with a new modules system, tons of quality enhancements, performance improvements, bug fixes and documentation updates.
LeonhardBrolerI installed the config using the zip file, that might be a bad thing x)
you are so bad >:(
LeonhardBrolerHi, I might just be missing out on something that could be written in the files, but since 6.5.0-b7 I now have gibs appearing upon death by explosion where they would previously be disabled, and I'm pretty sure I didn't have bullet trails on scattergun whereas I can see those now. Do I just have to set some var to a different value ? I'm using maxperformance on b7 right now
Thanks
That shouldn't be the case, how did you install the config and have you tried the latest version (b9)?