6.12.2 released with bug fixes, quality of life improvements and documentation updates.
| Account Details | |
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| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | October 26, 2025 at 7:06 PM |
| Posts | 1593 (0.5 per day) |
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| Raw Input | 1 |
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I tried out using Vulkan translation for TF2 on Windows and Linux but the results I got were not statistically significant except on very powerful CPUs. I think the overhead from the translation was bottlenecking the CPU more, and any wins from using a more efficient graphics API were curbed by that.
SpadesThanks man, can we also get an Index update friend??
Sure, just see my recent activity :) https://steamcommunity.com/id/mastercoms
been enjoying it
Use
cl_cmdrate 66
cl_updaterate 66
cl_interp 0.021
cl_pred_optimize 1
cl_smooth 1
cl_smoothtime 0.07
these are the settings we've been testing for spy in mastercomfig
sAvenOnly in the launch options. Here's a screenshot thought I doubt it'll help.
https://imgur.com/a/VdRX4RK
Before 6.12.1, bugs like the %activepipes% label were fixed when you added game_override_once into the config. Now it seems to no longer work, as %activepipes% and other bugs have reappeared.
Yeah so since the autoexec is executing twice, it is cancelling the hud_reloadscheme. I'll fix this in a new release but I would recommend fixing the problem that is making you need to exec autoexec again.
sAvenMy user autoexec is not from your autoexec template, so none of the massive list of commands was changed between versions.
Do you have exec autoexec in your configs?
sAvenThe game_override_once command that executes hud_reloadscheme once doesn't seem to work with the new version. After you added game_override_once, certain aspects of the hud would be fixed, like %killername%, %numpipes%, etc, but as of version 6.12.1, those problems reintroduced themselves. Plus, "Unknown Command: none" still shows up in the console, if that matters.
Do you have block_game_override_once in your user autoexec?
picked up for delivery on 7/31
wtzhonestly this makes u look worse he’s in ur head and he didn’t even have to try
No, I was checking to see if all the links in my README worked.
https://github.com/mastercoms/mastercomfig/blob/release/docs/README.md#credits
SetsulfeIikI get the feeling I've heard something like this before.SetsulHow many days this time until you delete the config and all posts again without explanation?Not happening, I've had enough with the low self-confidence.
Seems like it was deleted, not sure when though :(
mousiopethe low preset gets a 404 link
Fixed.
6.12.0 released with new addons, big performance enhancements and quality of life improvements.
Ninlopsteamdb showed loads of engine level changes and string renames, iirc even the crate bug was the result of an attempted optimization change within this update
There was nothing of the sort. Just some symbols being rearranged in the compiler. For low level changes, there literally one thread mutex change, but that's not an optimization, just a synchronization fix for some crash somewhere probably.
There were some changes to some game classes, but no one could ever guess as to what those are, as only buildbot IDs changed. It could be one character being changed in the file.
Also crates aren't in the engine, it's in the GC which isn't distributed to the public.