The TF2 devs will not give us a $10,000 tournament if we cater to their needs, stop being desperate
| Account Details | |
|---|---|
| SteamID64 | 76561198051497921 |
| SteamID3 | [U:1:91232193] |
| SteamID32 | STEAM_0:1:45616096 |
| Country | Sweden |
| Signed Up | June 15, 2016 |
| Last Posted | February 27, 2026 at 12:00 PM |
| Posts | 1052 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2 |
| Windows Sensitivity | 6 |
| Raw Input | |
DPI |
800 |
Resolution |
640x480 |
Refresh Rate |
160hz |
| Hardware Peripherals | |
|---|---|
| Mouse | steelseries ikari |
| Keyboard | DELL AT102W |
| Mousepad | |
| Headphones | |
| Monitor | SyncMaster 957MB |
crib_When did I advocate for no class limits? When did I say they know anything about comp? Stop arguing against strawmen. My entire point was that you need to give them more actual feedback rather than theorycrafting from the sidelines. 45 mins of pugs aren't enough for an informed decision, but it's better than nothing. Hopefully the next couple weeks of scrims are enough.
Also, if you think the previous updates didn't have any well thought out rebalances you should read them again.
You also avoided answering what success we'd gain from unbanning unlocks, you said "bridge gap between competitive and casual" and besides whitelist the difference is classlimits and rules
crib_The casual and competitive side of TF2 are vastly different, unlike any other esport. From the outside, everyone looks at it as a hat simulator. You need to bridge the gap between the two gamemodes for any chance of success. I don't think what b4nny and co. are doing is the right way, but the community needs to be a bit more flexible too, and they have shown time and time again that they refuse to budge.
Side note, I've seen the same thing with maps. No one wants to even give new maps a chance, they just see a couple big flaws in early builds and dismiss their potential. The only time they get played is when there's money on the line.
What chance of success are you talking about? What is considered successful? We used to have sponsors back in the day because TF2 was like 3 years old and not 11.
The TF2 dev team don't know how to make a good competitive game and ruleset. Comp is interesting because we made a ruleset and classlimit, more medics would get rid of the importance of the class and the importance of uber and being able to count the enemy's uber. Europe used to have 2 demos then they realized it was too annoying and made it so only 1 demo was allowed. TF2 devs might love TF2 which I don't doubt, but they are as clueless as any fresh install when it comes to what's important for competitive.
NurseyThe feeling of hopelessness in this scene worries me. I've seen many players plateau in skill simply because they see no point in getting better. People were content for a while now just sticking to their same maps despite how we have plenty of offers from people trying to give us better alternatives. The game has been running its course for a long time now. Those that put in all the hardest work to make up for our lack of effort are drifting from this scene. We're truly running out of options at this point to get anything done. I'm completely willing to deal with the very minor negatives of unlocks that will barely scratch the meta of our game if it even means it'll help out even the tiniest of bit. It feels like I'm trying to stay optimistic while most of those around on this site are trying to take any enthusiasm away.
The biggest thing I'm advocating for is against the hopelessness of the scene. I'm well aware there will not be an overnight major, but just to give up on any chance of trying to make any progress in our scene is quite sad of us.
I don't think anybody feels that it's hopeless it's more that we know what works and we know what's fun to play with and against, can we please stop trying to make it more casual to play?
You just sound desperate and have yet given actual arguments except "it might not be shit"
NurseyAs time goes on, people have came to the general conclusion that things should be more centered around higher level play. It wasn't always that mindset but it has became a pretty popular opinion for games in general to be based around the top level of play. This isn't just a TF2 opinion.
ya but at the same time you're unbanning this not because it's refreshing and fun to play against but because top teams can counter it and find it "meh its kinda pointless", its a gimmick weapon and imo theres no fucking point in having gimmick weapons unbanned, do you think a bunch of open, low and mid players are more keen to play when shit that is annoying to everyone but a highly skilled well coordinated team and it gets used against them when they're losing 4-0? the reason you wanna do this is to bridge the gap between casual and comp so more newbies will join but at the same time the whitelist protects them from being stomped to fuck shit in unfun ways by people who are better than them
the whitelist isn't why pubbers wont play comp, its because they dont want or have the drive to play comp in the first place, they cba dedicating time to getting better aim, understanding what they're doing is wrong and why it's wrong and etc
imagine if you are playing badlands, your demo has quickie launcher, you bonk onto point, sticks are gone, you might be slow but you're capping that fucker fast, it's a fucking free entry wtf ? where is the skill from the scout's part?
https://youtu.be/BQLEW1c-69c?t=2382 (youtube embed breaks time)
tell me if this story sounds similar, the top players have put more hours into the game than all the devs combined, there is no fucking reason to cater to what they want because they have no idea how good tf2 can be at its best
we can either keep making some mutant freak out of comp tf2 which meets our needs but also lines up with tf2 devs views OR we can embellish in what we've been building up for 11 years.
im not against allowing more weapons into the whitelist, but i am against allowing gimmick weapons, useless or not and trying to please devs who dont know how to play the game
yeah celebrating chtristmas the proper way, getting pissed at work before being done for the day then sleeping to 3 pm
new meta theory: spend the entire mid bonking about and then clean up when everyone is low and you're still 150 hp in their combo
im out here working 7 am to 8 pm on weekends, i deserve to get a sip of some drama.
they hated him because he told the truth
Brolyhamahamdid i say i disliked jazz you gaping melt. who cares if people study jazz. nobody plays it anymoreBrolyoriginal is NOT like jazz - people are still using the original, nobody plays jazz anymoreur a fucking moron
original is more like modern stanky hip hop. SOUNDS AWFUL
jazz is one of the two most popular music programs you can study (classical is the other), it's music for musicians and it's fricking epic
(i am aware you can study folk music but nobody does that lets be honest folks)
u realize that by studying jazz you're literally playing jazz right? ur dumb frfr
Brolyoriginal is NOT like jazz - people are still using the original, nobody plays jazz anymore
original is more like modern stanky hip hop. SOUNDS AWFUL
ur a fucking moron
jazz is one of the two most popular music programs you can study (classical is the other), it's music for musicians and it's fricking epic
(i am aware you can study folk music but nobody does that lets be honest folks)
ok now this is an epic post :D
loled out loud thanks :)
jamalthis kid thinks adhd meds are crystal meth
no but they do pay the bills :ppp