brock's been eating rainoflight's crazy pills
edit: actually, on review he's just a redditor who desperately wishes he wasnt an embarrassing dweeb
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Country | Bermuda |
Signed Up | November 20, 2012 |
Last Posted | April 24, 2024 at 3:30 AM |
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brock's been eating rainoflight's crazy pills
edit: actually, on review he's just a redditor who desperately wishes he wasnt an embarrassing dweeb
playing against cloudmaker full time heavy in my first season of open
damn these threads always bring out the tiny baby hand havers
I went from rival 300 to microsoft pro intellimouse and never looked back, but the rival 5 looks like a different shape
also zowie mice all have nasty shiny coating & terrible scroll wheels, dunno if they've fixed the laggy switches yet either
^ want a maincalling pocket scout btw
dallas is fucking terrible
FactsMachineElijah is also incredibly racist, homophobic and transphobic btw. No reason he should be here. And btw his circlejerk has been ringing his alts (which he cheats on) all this time, and I literally told an admin about it and have seen nothing come from it.
it just always takes them 6 months to deal with stuff like this, that's how long it took them to ban screwball's alt after I reported him trying to play in RGL-AM
anyone who cheated during league play should get a lifetime ban, stop trying to dilute the discussion with completely irrelevant counterexamples
FlipFTWand IM has the greatest number of players who are getting into the flow of utilizing the standard holds, but not necessarily knowing how to pressure/break them.
there are like 20 players in IM with adv+ experience this season lol
I thought about the defender respawns issue some more, and I think it's partly because the defenders can immediately shoot or bomb point when leaving spawn (compare to e.g. gully or snake) but the attackers can't shoot spawn doors while capping (like process) to balance this out
PigPigOpen to suggestions, what key areas do you find yourself needing ammo?
pushing 2nd from mid seems to be the worst for this, followed when you are stalemating/sacking from lobby into last. The 3 small ammo packs on 2nd are all really close to each other in an awkward way.
part of the ammo problem also comes from how the ramps on mid vacuum all the ammo drops under the point
FlipFTWI am VERY tempted to put this on inexperience -
only 1 match so far in my entire division has gone to 5 rounds, there's obviously a difference with the map compared to the rest of the pool. You could be right that it's more due to walking distances or spawn doors or something, but "invite players can push it fine" is not a useful argument. Also I'm not reading all that. Also you personally haven't even played even a single 6s match on this map.
PigPigSightline into alley or out of their spawn door? (does it harm people on last or people pushing into last)
into alley
the midfight plays much better on the current version than the one we used on the last weekend cup though, so props for that
justjazzthe spawn times for teams defending last are atrocious
this (he means the defenders spawn too fast) + some other feedback from this week:
-sniper sightline from both forward spawns, but especially 2nd, is too strong
-there aren't enough ammo packs, or not spread out enough or something
-sniper sightline from defender's right spawn on last is too strong
I see another one where the same team would have won but with a different score, at a glance