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SteamID64 76561198044466211
SteamID3 [U:1:84200483]
SteamID32 STEAM_0:1:42100241
Country Bermuda
Signed Up November 20, 2012
Last Posted April 24, 2024 at 3:30 AM
Posts 857 (0.2 per day)
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#71 Morealexi VAC Banned. in TF2 General Discussion

brock's been eating rainoflight's crazy pills

edit: actually, on review he's just a redditor who desperately wishes he wasnt an embarrassing dweeb

posted 10 months ago
#33 Competitve horror stories? in TF2 General Discussion

playing against cloudmaker full time heavy in my first season of open

posted 10 months ago
#3918 PC Build Thread in Hardware

I recommend Make Your Employer Pay For It

posted 11 months ago
#13 Help choosing a mouse in Hardware

damn these threads always bring out the tiny baby hand havers

I went from rival 300 to microsoft pro intellimouse and never looked back, but the rival 5 looks like a different shape

also zowie mice all have nasty shiny coating & terrible scroll wheels, dunno if they've fixed the laggy switches yet either

posted 11 months ago
#9 noscrim team IM in Recruitment (looking for players)

^ want a maincalling pocket scout btw

posted 11 months ago
#12 Can we please play Dallas/Colorado by default? in TF2 General Discussion

dallas is fucking terrible

posted 11 months ago
#35 Cheater bans should be permanent in TF2 General Discussion
FactsMachineElijah is also incredibly racist, homophobic and transphobic btw. No reason he should be here. And btw his circlejerk has been ringing his alts (which he cheats on) all this time, and I literally told an admin about it and have seen nothing come from it.

it just always takes them 6 months to deal with stuff like this, that's how long it took them to ban screwball's alt after I reported him trying to play in RGL-AM

posted 11 months ago
#16 Cheater bans should be permanent in TF2 General Discussion

anyone who cheated during league play should get a lifetime ban, stop trying to dilute the discussion with completely irrelevant counterexamples

posted 11 months ago
#36 cp_sultry (5cp) in Map Discussion
FlipFTWand IM has the greatest number of players who are getting into the flow of utilizing the standard holds, but not necessarily knowing how to pressure/break them.

there are like 20 players in IM with adv+ experience this season lol

posted about a year ago
#31 cp_sultry (5cp) in Map Discussion

I thought about the defender respawns issue some more, and I think it's partly because the defenders can immediately shoot or bomb point when leaving spawn (compare to e.g. gully or snake) but the attackers can't shoot spawn doors while capping (like process) to balance this out

PigPigOpen to suggestions, what key areas do you find yourself needing ammo?

pushing 2nd from mid seems to be the worst for this, followed when you are stalemating/sacking from lobby into last. The 3 small ammo packs on 2nd are all really close to each other in an awkward way.

part of the ammo problem also comes from how the ramps on mid vacuum all the ammo drops under the point

posted about a year ago
#30 cp_sultry (5cp) in Map Discussion
FlipFTWI am VERY tempted to put this on inexperience -

only 1 match so far in my entire division has gone to 5 rounds, there's obviously a difference with the map compared to the rest of the pool. You could be right that it's more due to walking distances or spawn doors or something, but "invite players can push it fine" is not a useful argument. Also I'm not reading all that. Also you personally haven't even played even a single 6s match on this map.

posted about a year ago
#29 cp_sultry (5cp) in Map Discussion
PigPigSightline into alley or out of their spawn door? (does it harm people on last or people pushing into last)

into alley

posted about a year ago
#26 cp_sultry (5cp) in Map Discussion

the midfight plays much better on the current version than the one we used on the last weekend cup though, so props for that

posted about a year ago
#25 cp_sultry (5cp) in Map Discussion
justjazzthe spawn times for teams defending last are atrocious

this (he means the defenders spawn too fast) + some other feedback from this week:
-sniper sightline from both forward spawns, but especially 2nd, is too strong
-there aren't enough ammo packs, or not spread out enough or something
-sniper sightline from defender's right spawn on last is too strong

posted about a year ago
#5 RGL S11 IM/AM/NC Happenings/Discussion in TF2 General Discussion

I see another one where the same team would have won but with a different score, at a glance

posted about a year ago
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