-Mike-Darkstar117°F in Las Vegas. Wishing I had a pool.
http://i.imgur.com/XEfnP7g.jpg
Right? Ha
i live through fucking humidity every summer. 90 degree weather too hot? too bad, HERE'S FUCKING HUMIDITY
Account Details | |
---|---|
SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
---|---|
Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
-Mike-Darkstar117°F in Las Vegas. Wishing I had a pool.
http://i.imgur.com/XEfnP7g.jpg
Right? Ha
i live through fucking humidity every summer. 90 degree weather too hot? too bad, HERE'S FUCKING HUMIDITY
trogI don't really see what the difference between that and just jumping straight from rock to china is, other than maybe the sniper seeing you and getting a point blank headshot in which case I think he kinda deserves the kill.
Plus it can be used for much more than just killing snipers, giving scout a pretty unnecessary buff.
I see your point. The way I was seeing it was that with the way it is now, a sniper could easily bait a scout or someone in a waiting soldier/sticky trap. No problem with that necessarily, but why not address everything, even if it has little chance of being a problem?
But yeah, I wasn't expecting too much to come from my question. It just came to mind.
This is unrelated to the sniper question, and it's probably personal preference, but I feel the skybox is a little too short. Maybe maps like Granary have skyboxes that are just too high, I dunno. Thoughts?
ProwerkirbyI made that entire intro in SFM and it looks like I just smoothed a TF2 demo. I added literally nothing to the animation. No lighting or anything. I made the animation and rendered it out. I wasn't saying to not animate in SFM and put it in a frag video. In fact, I 100% encourage you to always do that if you can/feel confident in doing it. SFM is the future of frag videos, well sorta.
Did you use SFM depth of field? Or is that done in post?
Did that with MBL. As I said, I literally did nothing extra in SFM other than create the animation and render it out.
There are a couple of things I want to ask.
1) Would it be a good or bad idea if there was a window placed on the house connected to China where scouts could jump on from the rocks at mid in order to reach the sniper on China/Catwalk in a more undetectable way?
http://i.imgur.com/6c0udSD.jpg
2) Look back at that image, but for a different reason. You see the building with the black windows? You can jump on all 3 of those windows. Is that necessary? I haven't really seen it abused like the light above the door from spawn to cliff, but it could easily be abused. I have no problem with it but I felt like it might need to be addressed.
Edykirbyfirst slin's boner, then relic's nipple. what's next, folks?
johns actual fat cock
that's okay with me
Gero@Kirby,
Yeah I understand this point of view, but in fact, i find the smooths easier to do in SFM than in TF2 (and anyway smooths in TF2 are broken for me), in the other hand I don't really know how to set SFM's rendering to looks like TF2. I must work on it for other fragsmovie, because I won't stop using SFM, i like it and it's a powerful tool for movie making.
http://www.youtube.com/watch?v=TMKkiZ6fRlQ&hd=1
I made that entire intro in SFM and it looks like I just smoothed a TF2 demo. I added literally nothing to the animation. No lighting or anything. I made the animation and rendered it out. I wasn't saying to not animate in SFM and put it in a frag video. In fact, I 100% encourage you to always do that if you can/feel confident in doing it. SFM is the future of frag videos, well sorta.
first slin's boner, then relic's nipple. what's next, folks?
There are a couple of things I want to ask.
1) Would it be a good or bad idea if there was a window placed on the house connected to China where scouts could jump on from the rocks at mid in order to reach the sniper on China/Catwalk in a more undetectable way?
http://i.imgur.com/6c0udSD.jpg
2) Look back at that image, but for a different reason. You see the building with the black windows? You can jump on all 3 of those windows. Is that necessary? I haven't really seen it abused like the light above the door from spawn to cliff, but it could easily be abused. I have no problem with it but I felt like it might need to be addressed.
I liked it, but I didn't like the excess lens flare.
Maybe it's personal preference, but I would try to make your SFM smooths not look like they were made in SFM. The way you did the lighting and what give you to the SFM animation is what I'm talking about. You can tell it was animated in SFM. It's a consistency thing that I'm trying to get at.
I mean there are going to be frag videos with SFM animated clips in it and will be obvious (like PREM by Cube for example), but it doesn't look like it was made in SFM. I'm tired and wording this the best I can. Sorry :V
Can you link the logo? I'll throw it on my stream page
yeah, let's go back a step and not use a forum that's had a lot of work put into it