kindred
Account Details
SteamID64 76561198002155937
SteamID3 [U:1:41890209]
SteamID32 STEAM_0:1:20945104
Country England
Signed Up January 19, 2013
Last Posted March 31, 2024 at 1:57 PM
Posts 492 (0.1 per day)
Game Settings
In-game Sensitivity .
Windows Sensitivity .
Raw Input 1
DPI
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Resolution
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Hardware Peripherals
Mouse .
Keyboard .
Mousepad .
Headphones .
Monitor .
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#5 i69 camerawork in LAN Discussion
BumFreezeAlso cheat feed massively reduced the quality of RGL LAN imo with pauses spoiling all the last pushes

I think it was the pauses that massively reduced the quality of the lan

posted about a year ago
#21 See your medic's uber% on hud in Customization

People keep linking me to this old thread in which it’s described as an exploit, but of course the context is that this was found before the match hud was released - it was an enormous advantage then. Your teammates’ health and spawn timer was not available information at the time.

Regardless, when making this edit I wanted to use it as a quality of life tool. It was useful for pugs and mixes where my medic is emo because he got randomly picked or whatever. I didn’t actually think people would consider it a meaningful advantage in organised games. I do hope it’s eventually reconsidered so that I don’t have to be a Cheater to use it in a pug

posted about a year ago
#6 i69 nice Jun0 store in LAN Discussion
glasshow do you end up with eight mousepads

perhaps you stack them to make one tall mousepad?

this is ancient lan tech: the more mousepads you stack, the less of the bumpy old table you can feel through it

posted about a year ago
#10 See your medic's uber% on hud in Customization
RicoBy the way, this is toggleable without lag, so you can just use
tf_use_match_hud 0
alias +teampanel "showpanel specgui"
alias -teampanel "hidepanel specgui"
to not have to use match hud if you leave in your other players.

I did experiment with formatting the specgui like a match hud and it works really well for your team, except obviously you can't see the enemies' half which is kind of a dealbreaker - seeing the enemies' classes and names when they are dead is info you can't get from the scoreboard.

It's a shame because using it like a match hud would have been perfect, since the specgui is ordered by class and the match hud isn't. You can get around it by keeping the enemy half of the match hud intact and hiding your own half, but you'd have to match the styles and whatnot.

posted about a year ago
#1 See your medic's uber% on hud in Customization

There is a way to have your medic's current ubercharge percentage on-screen.
This thread is more about that than about my hud, but I polished it a bit and included it as a demonstration.

"showpanel specgui" brings up your team's spectator panel, and can be used while playing on mp_tournament 1.
(Thanks to lawn for reminding me that this command still works.)

This HUD element has essentially the same information as the match HUD but also shows uber percentage.

So I edited my spectator gui files to be completely hidden except for the ubercharge amount.

One complication is that the specgui disappears upon death, so you need some way to call it while playing.
For example, you could use a bind to see it while you hold a button, or you can simply bind "showpanel specgui" to your +forward key to show it permanently.

alias uberpanel "showpanel specgui"
bind w "+forward;uberpanel"

Notes on the HUD itself:

  • I edited broeselhud_blue, so anything that hasn't been changed belongs to that hud.
    I didn't touch any of the backpack or trading windows along with anything I never use.
  • If you want to spectate a game and have the spectator GUI, use cl_hud_minmode 1.
    For playing the game, use minmode 0. There are buttons for each on the main menu (Spec Mode and Play Mode).
  • Damage numbers best used with hud_combattext_batching_window 2.
    I set the numbers to fade after 2 seconds (default is 1.5) - if it disappears fully, you can be certain your damage was not batched.
  • Removed sniper charge meter
    The flashing lightning bolt is enough to judge damage timing. It flashes at 25, 50, 75 and 100% charge.
    I have moved it to the edge of the screen, where it doesn't block the scope view.
  • Custom capturing point animation doesn't work on sv_pure.
    I don't know why. It should work, it's being preloaded

Github
Screenshots

If you want to rip just the ubercharge part for your own hud, you're looking for hudtournament.res and potentially some stuff from the other hudtournament files that I forgor

posted about a year ago
#9 jaffa cakes in Off Topic
MankyThe top jam layer has an average thickness of 4mm, and the covering chocolate layer has an average thickness of 1mm, totaling in 5mm of thickness.

These dimensions may be incorrect as the sponge layer of the jaffa cake has not been accounted for. The dimensions of a jaffa cake are not readily available on the internet; the closest found was 15mm in total thickness, measured from the tip of the Jaffa dome to the base of the sponge. The cited volume of the mouth was also based on a liquid volume; consequently, much of the area will be impossible to occupy when filled with non-elastic solids. As it intuitively seems unlikely that a human could fit two jaffa cakes side-by-side horizontally inside the mouth to facilitate two stacks of cakes, this permutation of the cakes was discarded. Using the cake thickness measurement under the assumption that all of the jaffa cakes will be orientated in parallel, we can simply divide the average width of a human mouth cheek-to-cheek by the height of a jaffa cake to calculate how many will fit orientated vertically. The mean maximum mouth opening measured vertically between the teeth is 52mm; as such, after accounting for teeth, most people will be able to fit a jaffa cake on its edge between the tongue and the roof of the mouth. Given this information, the crux of the matter lies upon the distinction between having the mouth open and closed. Any amount of jaffa cakes that fit in the opened mouth will fit when closed, as they will be crushed and expand to fill the volume like a liquid - but is it cheating?

posted about a year ago
#6885 HUD editing: short questions, quick answers in Customization

is there any way to preload custom icons for the match hud?
e.g.

https://i.imgur.com/Y83MQj7.png

doesn't seem to work on sv_pure

posted about a year ago
#8985 Frag Clips Thread in Videos

https://youtu.be/yIj5LDrpUSk

posted about a year ago
#4 Mouse doesn't feel the same after imcreasing fps in Q/A Help

make sure vsync is forced off in nvidia control panel
if you weren't hitting your refresh rate before and you are now, then you would be feeling extra input lag from vsync

posted about a year ago
#5 stream url change in Requests

I've checked at quiet hours too - checked almost every time I streamed and haven't shown up once.
I was wondering if it could be that someone seems to have taken my old twitch name (kindredfps)

posted about a year ago
#22 shadowplay clipdumps in Videos

https://youtu.be/o2JnusE4Zfk

posted about a year ago
#24 the competitive tf2 culture canon in TF2 General Discussion

https://www.youtube.com/watch?v=EmiD_kjEFXw&;

posted about a year ago
#8 Horsie's Viewmodel Editor in Customization

love this, thank you!
only one problem i've had so far: the engy shotgun draw animation plays at the default pos and then slides into its custom place when the idle starts

posted about a year ago
#2 ETF2L S42 QF: NOOBPANZER vs. The League of Shadows in Matches

۞███████]▄▄▄▄▄▄▄▄▄▄▄▄▃▂
.▄▅█████████▅▄▃▂.░░░░░░░░☻/ Joe is building an army.
l███████████████████]░░░░░░/▌ This tank & Joe are against flick.
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤░░░░░/ \ Copy and Paste this all over Youtube

posted about a year ago
#18 I made a custom grenade launcher crosshair. in Customization

Crazy how fast this caught on

posted about a year ago
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