kaidus
Account Details
SteamID64 76561197963314359
SteamID3 [U:1:3048631]
SteamID32 STEAM_0:1:1524315
Country United Kingdom
Signed Up July 21, 2012
Last Posted July 1, 2019 at 7:10 AM
Posts 532 (0.2 per day)
Game Settings
In-game Sensitivity 3.3
Windows Sensitivity Default (+precision)
Raw Input 0 
DPI
800
Resolution
1024x768 (stretched)
Refresh Rate
120hz
Hardware Peripherals
Mouse Logitech G500
Keyboard Zowie Celeritas
Mousepad Razer Goliathus (control)
Headphones CM Storm Sirus
Monitor ViewSonic something
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#1 Se7en to Rewind 2 in LAN Discussion

https://youtu.be/K0LUCX-f__s

I am happy to formally announce that Se7en will be attending Rewind 2, confirming an international presence at the event and thus making it the next world championship of TF2. Our roster will be as follows:

Scout – AMS @AMStf2
Scout – Thalash @ThalashEEE
Roamer – Drackk @Drackke
Pocket – kaptain @kaptai_n
Demoman – kaidus @kaidus_
Medic – Raymon @Rayyymun

From the outset, it has been our goal to make use of existing revenue streams within TF2 to further our ambition of attending all major LANs without a need of fundraisers. Thanks to the support of the community throughout our fledgling year, as well as our players willingness to reinvest prize money back into the game, Rewind 2 will not only continue this trend but also mark the first intercontinental voyage by a top team without a fundraiser.

This is as much a success for the team as it is for the community - and as long as the community is willing to lend its support, we will be able to guarantee an elite European presence at top events. Merchandise campaigns have been amongst our most successful endeavours; therefore to mark our second trip to the USA we have launched a brand new apparel range, featuring several limited edition items, as well as the addition of a permanent store featuring the original Se7en designs.

https://teespring.com/stores/se7en-store

Having said that, we still regularly receive queries from people who want to directly contribute financially, and see 100% of that contribution go towards the organisation. Given that our ambition is always to reinvest any profit into TF2, we are now willing to offer this option via our twitch channel. Any money received will be used to subsidise the cost of our trip to Rewind 2 for the foreseeable future.

We will be flying out to California on Monday 12th February to boot camp prior to the event, with the aim of producing a variety of content in the process - the details of which will be announced over the coming weeks. It is thanks to your continued support that we are able to ensure that the TF2 competitive calendar remains as exciting as it has ever been. I will take this opportunity to say a sincere thank you to everyone who has helped make Se7en a reality since its inception in late 2016 – players, volunteers, and contributors alike. Rewind 2 is shaping up to be one of the best LANs in recent memory, and we are very excited to be a part of it. Stay tuned and cu@

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posted about a year ago
#275 cp_granary_pro in Map Discussion

Also the spawn point in the slanted corner that fucks demos should be removed.

posted about a year ago
#11 Sticky traps in TF2 General Discussion

https://www.youtube.com/watch?v=7bLvv5_3GmQ&list=FLNc7UDUabbAB61d8MMPQO0w&index=8

posted about a year ago
#1 Issue with banners in TF2 General Discussion

Come across what seems to be a bug (haha bug lol) with the banners - at a certain distance (not particularly large) the sound cue is completely cut off. It doesn't fade or get quieter the further you are away from the pop, the difference between hearing the horn at full volume or not hearing anything at all is one step backwards at a certain point.

https://youtu.be/PObv3d25ZP4
https://www.twitch.tv/videos/178666188?t=17m45s

Note: sounds work differently on STV, so you have to see the stream moment to see the no sound cue.

YouTube video of this happening on STV, and then timestamp on twitch of the same moment from my perspective. Would have edited into the video except twitch highlighting is currently broken for me. Same thing happened multiple times this map, this is just the one I chose at random to use as an example. For me this is pretty clearly broken, but maybe there are some arguments as to why this is an intended feature so thought I'd put it out on the table.

For the record I'm not blaming choke bustaz whatsoever for the use of it whether they meant to or not, it's all fair game till someone says otherwise, but now that it's been brought to my attention I thought it should be discussed (so we can finally get rid of all these shit banners!).

posted about a year ago
#16 Se7en drops out of S28 in TF2 General Discussion

Will give full details tomorrow when I have time to type something up/make video. For now I would just like to point out that it's only ETF2L we don't have interest in playing. We don't have a lineup available for Sweden (although I will look into making a one off lineup for this event when details are available), it was too short notice for those of us with education and work commitments, so we will take a break, hopefully play some of these essentials cups while we wait for details on the next International lan.

Also, even if we were to outright fold the lineup (not on the cards whatsoever), we would either create a new lineup or back an existing team. There is much more to be said on the topic, but I have work in 6 hours so it will wait until tomorrow.

posted about a year ago
#160 Get Europe to Rewind in California! in TF2 General Discussion

Yeah it will for sure happen. All relevant donors will be contacted very soon regarding it.

Since I'm posting, the 7 LAN video is also still in the works. This one in particular takes a lot of time and effort so stay tuned.

posted about 2 years ago
#13 nerdrage dropped top5rocket? in TF2 General Discussion

Nerdrage (and similar orgs), always intended to back their players to big LANs (relative to TF2) provided they compete at a top level. Clueless post.

posted about 2 years ago
#56 ETF2L S27 W5: ANTIC vs. Se7en in Matches

Honestly the guys who have been cheering him on for the past three weeks when he's been in this state should take a look at themselves too. The amount of positive reinforcement puoskari has received whilst doing these sorts of antics is pretty disgraceful. He clearly has issues underlying the substance use, some of which definitely seem to be to do with interpreting social behaviours. Being egged on by hundreds of people was only ever going to go one way with someone so seemingly vulnerable. It doesn't excuse the behaviour, but everyone should take personal responsibility for themselves before condemning this guy, and from my perspective people other than puoskari himself have given very poor accounts of themselves.

posted about 2 years ago
#56 TF2 Blog: "Balance Changes" in TF2 General Discussion
Lunacidekaiduswickedplayer494Part 2:
TF TeamSoldier

Crusader's Crossbow
- Bolt healing is very high and significantly out-heals the Medigun when the target is in combat. This might be okay given the trade-offs (risk-vs-reward of ranged shots hitting and the opportunity cost, no overheal). However, it's also the fastest way to build Ubercharge - under the right conditions (e.g. corner damage farming with the Medic behind cover).
- Changes:
- Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
- Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds

I don't understand what they mean by this change. Medigun builds exclusively based on time spent healing, not how many heals are put out. Only thing that impacts it is buffing at high health builds slower right?

Does this mean the Crossbow will now do less healing and require "crit heals" or have they added a new mechanic where Uber builds slower if you recently took damage while healing remains uneffected?

I always thought it was strange that crit heals don't build Uber faster, but this update note reads like valve don't understand how the mechanic currently works.

I think what they did was add in "crit uber %" for the crossbow specifically. So when the player has crit-heals, they also get the max uber % gain from the crossbow, whereas if they get bowed right after getting damaged, it's only a third of what it currently is.

Yeah my intuition is this as well.Since valves seem to be active in this thread I hope this can be clarified.

posted about 2 years ago
#53 TF2 Blog: "Balance Changes" in TF2 General Discussion
trippakaidus
crossbow works differently from medigun, the uber built is proportional to heals put out

Yes, but they state in the notes:

"Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat"

For me this is ambiguous whether it only affects building or heal output as well. The wording suggests medigun build rate is connected to heal rate. It could just be poorly worded, and the intended meaning is "and therefore, Ubercharge build rate [of the crossbow]" however that is not how the sentence reads in its current structure.

posted about 2 years ago
#35 TF2 Blog: "Balance Changes" in TF2 General Discussion
wickedplayer494Part 2:
TF TeamSoldier

Crusader's Crossbow
- Bolt healing is very high and significantly out-heals the Medigun when the target is in combat. This might be okay given the trade-offs (risk-vs-reward of ranged shots hitting and the opportunity cost, no overheal). However, it's also the fastest way to build Ubercharge - under the right conditions (e.g. corner damage farming with the Medic behind cover).
- Changes:
- Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
- Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds

I don't understand what they mean by this change. Medigun builds exclusively based on time spent healing, not how many heals are put out. Only thing that impacts it is buffing at high health builds slower right?

Does this mean the Crossbow will now do less healing and require "crit heals" or have they added a new mechanic where Uber builds slower if you recently took damage while healing remains uneffected?

I always thought it was strange that crit heals don't build Uber faster, but this update note reads like valve don't understand how the mechanic currently works.

posted about 2 years ago
#26 Se7en welcomes back kaidus and Starkie in News

backupzilla

posted about 2 years ago
#3 i61 fundraisers in LAN Discussion

Se7en will be entirely self-funded, accommodation already booked. If there is no official tournament we would fully endorse going the extra mile to arrange something unofficial as well. cu@ one way or another...

posted about 2 years ago
#56 cp_prolands in Map Discussion
Elacourb4nny most of them are entirely unnecessary (new props/ledges, eliminating hiding spots, changing cap time, etc). also changing cap time was a must, this last point is so dreadful i still don't understand how some people find it balanced

Last cap time isn't changed though, spire is.

posted about 2 years ago
#51 cp_prolands in Map Discussion
b4nnyRather than making such extensive changes in the first version I think you should take a more incremental approach. There were only like 3 things that were universally agreed should be changed (forward spawns, ammo, clipping) but now you've introduced a bunch of new little features throughout the map and most of them are entirely unnecessary (new props/ledges, eliminating hiding spots, changing cap time, etc). Take it slow and respect the original otherwise you're only going to introduce more things that upset people.

Agree 100%.

posted about 2 years ago
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