kaidus
Account Details
SteamID64 76561197963314359
SteamID3 [U:1:3048631]
SteamID32 STEAM_0:1:1524315
Country United Kingdom
Signed Up July 21, 2012
Last Posted April 4, 2022 at 10:55 AM
Posts 536 (0.1 per day)
Game Settings
In-game Sensitivity 3.3
Windows Sensitivity Default (+precision)
Raw Input 0 
DPI
800
Resolution
1024x768 (stretched)
Refresh Rate
120hz
Hardware Peripherals
Mouse Logitech G500
Keyboard Zowie Celeritas
Mousepad Razer Goliathus (control)
Headphones CM Storm Sirus
Monitor ViewSonic something
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#16 Thaigrr temporarily banned from ETF2L in News
According to ETF2L, Thaigrr had failed to upload a demo three times for official matches during Season 29

This isn't actually true. It happened once during his time with Se7en/S29, the others were in previous seasons/teams and unbeknownst to us. Thaigrr will play playoffs when he's unbanned, the rest is a formality.

posted about 5 years ago
#197 cp_prolands in Map Discussion

Any chance we could get a version of prolands with the old last cap speed? Doesn't have to be an official release, but it would be nice to try it out and see how much impact it makes to pushing last/stalemates. Would be very easy to test it as an unofficial version as well since it barely changes the map.

I honestly believe this change by valve is a primary reason why it became a problematic map after many years of ubiquitous enjoyment. The arguments against the old cap speed (backcaps/ninjas etc) are valid, but I really think the the trade-off is worth it.

posted about 5 years ago
#20 OFFICIAL REWIND II STV DEMOS in LAN Discussion

Any day 1 STVs? Invite group stage still not available as far as I can tell.

posted about 5 years ago
#9 Essentials.TF May Monthlies in TF2 General Discussion

We received January and February money, can confirm. Don't know why anyone was making a fuss about anything other than January anyway, the rules clearly state that you should allow up to 60 days for prize payout which seems pretty standard to me.

posted about 5 years ago
#14 my mouse keeps moving on its own (only in tf2) in Q/A Help

I get this whenever I go to lan and play on windows 10. Never happens at home (windows 7), has happened on multiple configs, PCs, etc - the only commonality in its occurrences is windows 10. This is not exactly a solution but maybe this information helps you isolate what causes it (assuming you are using Windows 10).

posted about 6 years ago
#24 MGE Chad adds up for Copenhagen Games in News

hypEE

posted about 6 years ago
#30 ETF2L S29 W2: Ascent.EU vs. Se7en in Matches

Correct me if I'm wrong but the rules state: "If a player fails to supply their demos multiple times while playing for the same team the team will be given a more severe punishment."

First time it's happened while playing for us, pretty sure no major warning will be issued.

Also we will contest the 2nd major warning for STV demo. I have been informed that if we can provide proof that the demo does not exist in a useable state (which it does not due to a ddos which took the server down), then the warning can be removed.

posted about 6 years ago
#79 TF2 Pro League announced in News
Dylanthe servers are hosted from EU and so west coast's have 100ish ping. How about we get an NA provider?

If you get 100 ping to eu from west coast you are sitting on a pot of gold right there.

posted about 6 years ago
#27 Community Frags by Se7en DEMOCALL in Videos

Taking submissions up until the end of February.

posted about 6 years ago
#308 cp_granary_pro in Map Discussion

Will have to playtest the new (old) spawn room to see if the new (new) spawns removed the RNG from rollouts that we used to suffer in the rocket room era. Could take or leave the rocket room itself, but if we are back to me having to suicide in spawn and/or missing a buff on demos due to the corner by resup cabinet then that's really, really bad. Maybe you already checked this and it's perfect, so correct me if I am wrong. Can very easily keep the rocket room but then have a standard spawn room behind it without tight corridors and 90° corners in them in my opinion, if the rocket room is indeed the route you want to go.

Personally I like that you removed the extra door in ramp room, it didn't serve much purpose in transitions but would frequently lead to unintuitive, messy engagements during mids that really worsened the fights compared to rc4 and prior.

Don't really like the new entrance to cat, looks like a nerf to demo and buff to scout on mids. The balance between the classes on gran mids is one of its best features as a map, I don't think there's any need to upset that balance. I'm not sure what the intended purpose of it was, but my two cents is that it also doesn't affect transitions through that door (2nd-mid pushes) so other than the aforementioned impact on midfights it doesn't have any purpose.

Personally rc4 is still my favourite version. I don't feel that the yard changes in rc8 (aside from the wider chokes) benefited the map at all, the extra platform for the defending team to stand on just makes it harder for attacking team to take ramp control to begin spam engagements.

I'm a bit confused by the reversion of the last cap point position. Personally I neither like nor dislike this change, would be curious to test how it plays in pro1 with all the other changes we now have from previous versions. Would be interested to hear your reasoning though before going into test it.

posted about 6 years ago
#14 ETF2L bans wall bugs in TF2 General Discussion

No more ctaps as well please

posted about 6 years ago
#607 Fantasy TF2: Let’s do this! in Projects

He is saying it would cause technical issues with the system I think.

posted about 6 years ago
#23 so about that quickloadout change bind... in TF2 General Discussion

People have had class switch binds for quite literally a decade. Come on now lads.

posted about 6 years ago
#292 cp_granary_pro in Map Discussion

Please stop :<

posted about 6 years ago
#47 Rewind II invites and closed qualifier announced in News

Couldn't you just seed them into pools if it's hard to differentiate between every team? Seems like the most reasonable solution that prevents skewed brackets whilst not having to play guessing games about ambiguous players/rosters.

posted about 6 years ago
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