It's kind of funny how creative teams can be with their strats/executes in a comparatively much slower game like csgo with only 1:45 but somehow in 5cp teams need a full 10 minutes per point to execute a push.
lucrativethe 5cp meta is fine and everyone who thinks that stalemates are a result of the game mode you're just wrong. Trying to force stalemates out of the meta is a lost cause considering it is a strategy that was developed by players, not by the design of he gamemode (this is why 10 minute stalemate timer is included in the gamemode).
5cp isn't inherently stalematey but it is very poorly balanced. The way the gamemode functions now is that it heavily favors team sitting on a round advantage and making low risk high reward plays. This results in the game stalemating for a vast majority of the map. Dry pushing/making aggressive flanks and sacks are not incentivized at all until near the end the map when the team with a round deficit is forced to push. It's pretty silly that if you have a round advantage you can just choose to jerk off on cloak and dagger for a third of the map. Time is running out? Just give up the point and let the game stalemate more or go for a last minute push before time runs out. Doesn't seem like a very balanced gamemode to me.
I feel like shorter round timers would be better overall but 5cp will always be comparatively slower to koth (which is fine) 5cp is fun to play but not very balanced in the current meta imo.