The problem isn't scout. The problem is that demo and soldier are very poorly balanced for the style of tf2 we play competitively. The game just wasn't designed around mostly exclusive dm classes 5cp/koth. To play soldier effectively *for the most part* you need to run gunboats which limits your clip to 4 rockets. In comparison a scout has 6 scatters and 12 pistol shots. A demo has 4 pipes and 8 sticks. Add on top of that to move around you have to expend part of your clip which often only leaves you with a couple of rockets to secure a kill. Demo and scouts have the luxury of beefing a few shots and still being able to frag. I would love to see some combination of lowering the base self damage that soldier/demo take so that they can be more mobile, make the gunboats take zero self damage and add an additional rocket, and maybe experiment with either base reload speed or perhaps gunboats would also offer increased reload speed.
Air_undo sticky nerf scouts instantly under control
I don't know why people get nostalgic about old stickies. Man I sure miss being able to just wave my mouse around like an idiot and just do an absurd amount of damage. Demo 100% needs to be buffed but I don't think old stickies or the current balance are particularly ideal.
bLarevert medigun change
no more air-strafing after double-jumping
Yea honestly this is it. While we're at it why not just remove air strafing in general so that the game is easier for people that can't aim.
vooshoosrevert medigun speed thing.
Yea I agree the medigun speed update totally ruined the balance of the game but at the same time I also just don't understand how people have fun on medic considering how the class is designed/balanced.
give scout 4 shots so he actually has to think about shooting stuff
make him reload slower so he actually has to think about shooting stuff
give him less ammo reserves so he actually has to think about shooting stuff
increase damage falloff
I've never understood people drawing their ire on scout when we play a competitive game that is contingent on making it as dissimilar as possible from casual tf2. Which is a great thing!! Base tf2 just has so many wacky elements that don't add anything to the quakeish dm elements that most people in the scene like. But the reality is that it leads to a lot of imbalances which wouldn't exist if 6v6 as we play it was its own game and was balanced around competitive play. Scout feels just right in terms of gameplay. It's soldier and demo that feel lacking in terms of being able to compete in free flowing dm.
I can only dream of a day where someone makes a promod where soldier and demo are buffed and designed to be more mobile/aggressive.