They updated the game and now TF2 will crash on launch if Steam isn't running (thanks guys), so you can't just close Steam as I say in the guide.
According to this article (section 1a) the solution appears to be to have Steam in offline mode. This is more of a temporary workaround until I find a better way to do it.
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SteamID64 | 76561198869806001 |
SteamID3 | [U:1:909540273] |
SteamID32 | STEAM_0:1:454770136 |
Country | Czech Republic |
Signed Up | March 16, 2020 |
Last Posted | January 13, 2024 at 6:57 AM |
Posts | 55 (0 per day) |
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The issue could be with how Lawena launches HLAE. What happens when you start TF2 through HLAE yourself?
Some maps have what is called a 3D skybox that adds some distant scenery. When you change the skybox texture, the 3D skybox stays the same. This can look ugly if you're using a texture that has a different color palette then the original (like night theme or the lawena orange ones).
Random example from the fragvid tread...
EDIT: Looks like timestamps don't work with embedded videos, skip to 0:43.
https://youtu.be/NAUCufzU0QE?t=44
Solution? Turn the 3D skybox off. This is the command.
r_3dsky 0
shinsois there any more screens of this hud?
basically: not mentioned = stock
2020-10-02
Halloween 2020 hotfix
- fixed crash when opening matchmaking menu
How would I go about editing the casual end of the match scoreboard? Is there a way to force it to appear or do I have to sit through the entire game every time?
mastercomsUse mat_aaquality
So that doesn't cause the issues mat_antialias does and should be what is used to remove DashboardDimmer?
Also, does mat_aaquality actually change anything? It's not in mastercomfig and I didn't notice any differences between values. No difference would mean I don't have to restore it, which would save one reload:
wait 5; showconsole; toggle mat_aaquality 0 1; hideconsole
Is there a reason for blocking mat_antialias, other than it slowing down launch? Your implementation can still be bypassed with toggle mat_antialias 0 or by editing valve.rc. The only thing it prevents is using incrementvar, which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.
TimTum
Not a real answer, just that I've been using mastercomfig ultra for recording and if there's a difference, I didn't notice.
rktGODprevent_reload doesn't work
Turns out I messed up and it only worked if you had mastercomfig. Fixed now.
https://github.com/jooonior/tf2-hud/tree/hotfix
With prevent_reload, you get this ugly dimmer effect when opening the casual queue menu (visible with map loaded or in backpack) - see screenshot.
2020-09-12
- fixed icon font for Korean (and possibly other) localization
- fixed missing texture in item selection panel
- fixed missing payload icons
Made a new hotfix branch where I'll push these small fixes (link in the tread now points there). If updating, also download the new hud-background.vpk .
During quarantine I got this cool idea of overhauling the entire UI, similar to what Sunset HUD does, except with more "functionalist" approach. I spend like 8 hours a day for 2 weeks working around hardcoded elements and other bullshit, until I eventually got burnt out. I'll be busy irl this year so there isn't going to be much work done in the foreseeable future. I've figured I'd put this out here so people can use it. There are also some things I've "discovered" that other hud makers may be interested in.
low effort hud showcase video
basically it has:
- a lot of transparency
- extensive support for animated backgrounds (use multiple images to get around file size limits)
- both class loadouts and backpack (and crafting etc.) buttons accessible from anywhere in the inventory
- class selection wheel (has a few limits)
- team selection as also kinda cool
- tldr: I basically ripped off CSGO's panorama
Not much effort went into HP, ammo and stuff, just enough to make it usable. Scoreboard is stock. There are some issues like missing payload checkpoint icons (fixed), most of them are easy to fix but I just can't be bothered.
I know there are some hud enthusiasts in the community. If someone wants to take this project further just copy it as your own, I don't care. If you need help with something ask here, dm me, or add me on steam.
About the class selection wheel
The hud toggles antialiasing on launch to force reload some hardcoded elements. This slows down launch by about 5 seconds. If you want so skip this add prevent_reload to your autoexec.cfg .
If you use mastercomfig medium-high or higher, you need to create a cfg/user/antialias.cfg file with mat_antialias 4 (or higher). You don't have to do this if you use the medium preset or lower (those have antialiasing off).
the hud on GitHub
also I play on DX8, on DX9 the colors might be a little different
Credits
Hypnotize for Sunset HUD (inspiration and base for some of the menus + I used his icons)
JarateKing for his hud editing reference
Funkycan someone give an actual number for the input delay? cuz if it's a few mil seconds then literally who cares, you're never going to notice, which i'm assuming is going to be the case considering the amount of people that use it and have never had an issue
sir this is a troll post
buudThis looks cool, is the output an mp4 or a series of images or?
SDR can output avi, mp4, mov, or mkv. If extension isn't specified, the program assumes .avi
Recording happens in the background, you can queue multiple renders using a batch file.
Uses SourceDemoRender, which is not compatible with Lawena, so you need a recording config (just grab mastercomfig ultra or something).
How it looks:
D:\Me\Desktop\RenderDemo>renderdemo -exepath "G:\Steam Library\Team Fortress 2\hl2.exe" -demo "demos\stv demo" -start 1500 -end max -out myClip -cmd "spec_player Me; spec_mode 5"
Demo: G:\Steam Library\Team Fortress 2\tf\demos\stv demo.dem
Output: D:\Me\Desktop\RenderDemo\myClip.avi
Start tick: 1500 | End tick: 8497 | Profile: both
Commands: "spec_player Me; spec_mode 5"
Starting SDR laucher... TF2 has started, closed SDR launcher.
TF2 loaded with profile 'both'. Demo is loading.
Pass 1/2: Recording Video.
Recording progress |>>>>>>>>>>>>>>>>>>>>>>>>>| 100%
Pass 2/2: Recording Audio.
Recording progress |>>>>>>>>>>>>>>>>>>>>>>>>>| 100%
Recording finished successfully.
dbkalbum: phoebe bridgers - punisher