junior
Account Details
SteamID64 76561198869806001
SteamID3 [U:1:909540273]
SteamID32 STEAM_0:1:454770136
Country Czech Republic
Signed Up March 16, 2020
Last Posted April 12, 2021 at 4:24 AM
Posts 52 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
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Hardware Peripherals
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#13 unfinished (but usable) hud i made in Customization
shinsois there any more screens of this hud?

basically: not mentioned = stock

posted 5 months ago
#10 unfinished (but usable) hud i made in Customization

2020-10-02

Halloween 2020 hotfix

  • fixed crash when opening matchmaking menu

https://github.com/jooonior/tf2-hud/tree/hotfix

posted 6 months ago
#6517 HUD editing: short questions, quick answers in Customization

How would I go about editing the casual end of the match scoreboard? Is there a way to force it to appear or do I have to sit through the entire game every time?

posted 6 months ago
#2138 mastercomfig - fps/customization config in Customization
mastercomsUse mat_aaquality

So that doesn't cause the issues mat_antialias does and should be what is used to remove DashboardDimmer?

Also, does mat_aaquality actually change anything? It's not in mastercomfig and I didn't notice any differences between values. No difference would mean I don't have to restore it, which would save one reload:

wait 5; showconsole; toggle mat_aaquality 0 1; hideconsole
posted 7 months ago
#2136 mastercomfig - fps/customization config in Customization

Is there a reason for blocking mat_antialias, other than it slowing down launch? Your implementation can still be bypassed with toggle mat_antialias 0 or by editing valve.rc. The only thing it prevents is using incrementvar, which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.

TimTum

Not a real answer, just that I've been using mastercomfig ultra for recording and if there's a difference, I didn't notice.

posted 7 months ago
#7 unfinished (but usable) hud i made in Customization
rktGODprevent_reload doesn't work

Turns out I messed up and it only worked if you had mastercomfig. Fixed now.
https://github.com/jooonior/tf2-hud/tree/hotfix

With prevent_reload, you get this ugly dimmer effect when opening the casual queue menu (visible with map loaded or in backpack) - see screenshot.

posted 7 months ago
#4 unfinished (but usable) hud i made in Customization

2020-09-12

  • fixed icon font for Korean (and possibly other) localization
  • fixed missing texture in item selection panel
  • fixed missing payload icons

Made a new hotfix branch where I'll push these small fixes (link in the tread now points there). If updating, also download the new hud-background.vpk .

https://github.com/juniorsgithub/tf2-hud/tree/hotfix

posted 7 months ago
#1 unfinished (but usable) hud i made in Customization

During quarantine I got this cool idea of overhauling the entire UI, similar to what Sunset HUD does, except with more "functionalist" approach. I spend like 8 hours a day for 2 weeks working around hardcoded elements and other bullshit, until I eventually got burnt out. I'll be busy irl this year so there isn't going to be much work done in the foreseeable future. I've figured I'd put this out here so people can use it. There are also some things I've "discovered" that other hud makers may be interested in.

low effort hud showcase video
basically it has:

  • a lot of transparency
  • extensive support for animated backgrounds (use multiple images to get around file size limits)
  • both class loadouts and backpack (and crafting etc.) buttons accessible from anywhere in the inventory
  • class selection wheel (has a few limits)
  • team selection as also kinda cool
  • tldr: I basically ripped off CSGO's panorama

Not much effort went into HP, ammo and stuff, just enough to make it usable. Scoreboard is stock. There are some issues like missing payload checkpoint icons (fixed), most of them are easy to fix but I just can't be bothered.

I know there are some hud enthusiasts in the community. If someone wants to take this project further just copy it as your own, I don't care. If you need help with something ask here, dm me, or add me on steam.

About the class selection wheel

Show Content
I just put bunch of buttons all over the screen to mimic how a selection wheel would work. The only setback is that I can't make them all update the class model on hover (but they work when you click them). The cursor starts in the center, so you can just flick in the class' direction and click to switch (not tested with multiple monitors, you may need something like cursorlock to avoid the cursor going out of TF2)

The hud toggles antialiasing on launch to force reload some hardcoded elements. This slows down launch by about 5 seconds. If you want so skip this add prevent_reload to your autoexec.cfg .
If you use mastercomfig medium-high or higher, you need to create a cfg/user/antialias.cfg file with mat_antialias 4 (or higher). You don't have to do this if you use the medium preset or lower (those have antialiasing off).

the hud on GitHub
also I play on DX8, on DX9 the colors might be a little different

Credits
Hypnotize for Sunset HUD (inspiration and base for some of the menus + I used his icons)
JarateKing for his hud editing reference

posted 7 months ago
#24 Using nullmovement puts you at disadvantage in Customization
Funkycan someone give an actual number for the input delay? cuz if it's a few mil seconds then literally who cares, you're never going to notice, which i'm assuming is going to be the case considering the amount of people that use it and have never had an issue

sir this is a troll post

posted 7 months ago
#3 Command line tool to render out demos. in Videos
buudThis looks cool, is the output an mp4 or a series of images or?

SDR can output avi, mp4, mov, or mkv. If extension isn't specified, the program assumes .avi

posted 7 months ago
#1 Command line tool to render out demos. in Videos

Recording happens in the background, you can queue multiple renders using a batch file.
Uses SourceDemoRender, which is not compatible with Lawena, so you need a recording config (just grab mastercomfig ultra or something).

How it looks:

D:\Me\Desktop\RenderDemo>renderdemo -exepath "G:\Steam Library\Team Fortress 2\hl2.exe" -demo "demos\stv demo" -start 1500 -end max -out myClip -cmd "spec_player Me; spec_mode 5"

Demo: G:\Steam Library\Team Fortress 2\tf\demos\stv demo.dem
Output: D:\Me\Desktop\RenderDemo\myClip.avi
Start tick: 1500 | End tick: 8497 | Profile: both
Commands: "spec_player Me; spec_mode 5"

Starting SDR laucher...  TF2 has started, closed SDR launcher.
TF2 loaded with profile 'both'. Demo is loading.
Pass 1/2: Recording Video.
Recording progress |>>>>>>>>>>>>>>>>>>>>>>>>>| 100%
Pass 2/2: Recording Audio.
Recording progress |>>>>>>>>>>>>>>>>>>>>>>>>>| 100%
Recording finished successfully.

https://github.com/jooonior/tf2-renderdemo

posted 7 months ago
#8 song recommendations in Music, Movies, TV
dbkalbum: phoebe bridgers - punisher
posted 7 months ago
#5 song recommendations in Music, Movies, TV

Nation of Language
chemical club

posted 7 months ago
#5 Cow mangler explosion effect for stock help in Customization

I was trying this some time ago and I think the projectile doesn't even use the explosion property from the file. When I changed it's projectile to a stock rocket, it worked as with other explosions, but that gets blocked by sv_pure.

To edit particles you need to use TF2's particle editor (https://youtu.be/G_9hTV7XFCg). But sv_pure again.

posted 7 months ago
#4 Weird White Boxes in a corner of my screen in Q/A Help

This looks different to that JI particle bug.
Try mat_texture list 1 and look if you see this weird texture there.
And just in case, did you verify integrity of game files already?

posted 8 months ago
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