damn, sad to see you go man. good luck with life stuff.
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SteamID64 | 76561198044192979 |
SteamID3 | [U:1:83927251] |
SteamID32 | STEAM_0:1:41963625 |
Country | United States |
Signed Up | February 7, 2014 |
Last Posted | July 8, 2025 at 6:01 AM |
Posts | 604 (0.1 per day) |
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awesome stuff man. thanks for hosting this service.
i replicated the script on my channel and it worked properly. could just be an I/O permission issue relating to your user account & writing to the appdata folder (presuming you're using windows since mIRC is windows-specific & presuming that you didn't point mIRC's scripts folder outside of its default location; didn't see if there were any drop-in cross-platform replacements for mIRC wrt its scripting language).
my hypothesis as to why !show works without the write operation fully succeeding (wrt the file system) is that it operates on a cache that copies the contents of the file if it exists. it doesn't reopen the file on every !show event as that would obviously be extremely costly in large chat rooms. the !request event saves its data in the local cache & makes an attempt to output to the file buffer (at which point the script doesn't care about the end result of the write operation). it's either that or both events just operate directly with an uncloseable file i/o buffer.
the simplest thing you could do is try to write to a folder you know you have complete permissions over: just replace requestsinfo.txt in both the !request and !show event listeners with a direct path (e.g. C:\requestsinfo.txt)
i added you to debug in detail.
edit: using a direct path worked for him.
just a quick tip when it comes to VMT customization (e.g. swapping VTF's, experimenting with material proxies to create animated crosshairs &/or multi-frame VTF crosshairs): you don't need to restart the game to swap crosshairs. although modifications to the weapon script itself won't take effect until you restart, you can modify the VMT file as long as you're in a server with sv_cheats 1 enabled (ideally local) and then call mat_reloadallmaterials in console. alternately, you can use mat_showtextures, find the line relevant to your crosshair [hereby referred to as CROSSHAIR_PATH], and then type in mat_reloadmaterial CROSSHAIR_PATH
i think all map should rotate around in circle when fite for more dinamicacity and hav people go left right all over place and circle point capture would rotate other direction from map so map has a lot of spins
shoutouts to ninjax
best scout partner i've played with
there is nothing abnormal here please do not worry
cacophony of the colored tiles
https://www.youtube.com/watch?v=H4JMB7WcuuU
flufget the chilly map on the tftv server list that map good af son
i wanna grind temple knockout!!!
i've always loved the aztec aesthetic.
i'll be the contrarian: blaming elo for losing is (in most circumstances) just self-victimization. in the few circumstances where all factors relating to player skill can be accounted for & optimal play objectively deviates from optimal practice (e.g. shotgun denial on soldier-vs-soldier maps), removing elo will not fix bad behavior. if someone really wants to prove themselves, they're going to play optimally no matter what. have you guys not seen the steam profiles with lists of mge wins/losses? elo is hardly a factor to them; they have a twisted sense of improvement & will always care about the end result rather than the path to improvement.
elo is a pretty reliable metric to determine skill growth & to selectively determine who to fight for the best possible practice given whatever constraints you have in mind.
most importantly, the truly ideal way to accumulate elo differs greatly from public perception: you need to play hyper-aggressively and stifle your opponent so they do not have time to readjust. in most circumstances (which paradoxically includes when you or your opponent are low health), playing passively and/or backpedaling increases your risk of ruin non-negligibly. if you have a health advantage, the best thing to do is go in for the kill.
overall, people need to stop feeling self-important over a video game (no matter what mode), to stop getting insulted when they die, & most importantly to stop talking shit.
it's ok to die in a video game about killing one another.
people underestimate the single-tap/double-tap efficacy of pistol.
it feels really satisfying hitting two meatshots and then switching to your pistol & shooting once.
the single-tap pistol style has been really good ever since they sped up the weapon transition speed a while back.