SnookiAG to win lan, called it
NO R5 GOT THIS SHIT
Account Details | |
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SteamID64 | 76561197990553044 |
SteamID3 | [U:1:30287316] |
SteamID32 | STEAM_0:0:15143658 |
Country | United States |
Signed Up | July 9, 2012 |
Last Posted | January 20, 2019 at 7:17 PM |
Posts | 2919 (0.6 per day) |
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Raw Input | 1 |
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SnookiAG to win lan, called it
NO R5 GOT THIS SHIT
Can we start a fundraiser to get Google Fiber all over the US?
Oh, and Canada too I guess.
Also, I have AT&T and it's mostly fine. Slow speeds, but for the most part stable.
^^Turned off Adblock on Youtube for you, in addition to TFTV and Twitch which I already had.
I'd turn off Adblock, but I don't like ads that take up the whole screen, and I feel kinda unsafe with it off.
Division of prize pot: https://esagamer.com/tournaments/11/prizes
17th-32nd get the pound symbol
Edit: ^ I was able to sign up with the US as my country.
These guys are way more knowledgeable about TF2 than I am. I'd listen to them.
Sent this to some people at tf2maps, they don't like it. They say they might as well make two unique maps.
Bug: Almost no STVs appear in the Spectate tab in the in-game server browser. STVs appearing in the Spectate tab would be a good step towards making competitive more accessible to the mass TF2 population.
Way to Reproduce: Look at the Spectate tab in-game, see the only STV there.
Evidence: http://cloud-2.steampowered.com/ugc/921264948490134686/90900CDA8A09167D419EE8BB2A4B80FF579B876B/
enigmahookyThis looks great for scrimming or just having fun. And having fun should be what games are about. I encourage every team to sign up for this. And if they start a league, sign up for that too. :Dit works
Speaking of scrimming, I thought ESEA was working on the TF2 scrim mod... what happened to that?
Heard it was broken. Did they fix it, or did I hear wrong?
This looks great for scrimming or just having fun. And having fun should be what games are about. I encourage every team to sign up for this. And if they start a league, sign up for that too. :D
Speaking of scrimming, I thought ESEA was working on the TF2 scrim mod... what happened to that?
(Edit: Just wanted to thank the above poster. :])
Bug: In STV, HUD freezes after a pause and players skate around until dying. This appears to last as long as the pause lasted.
Way to Reproduce: Watch any live STV of an ESEA match.
Evidence: http://www.youtube.com/watch?v=uCAy1b3HYbo&t=13m30s (Pause begins around 9:15)
Bug: Shadows can be seen through walls when a player is close to or touching the wall.
Way to Reproduce: 1) Turn on shadows [specifically r_shadowrendertotexture 1] 2) Get someone to stand against a wall, like the Red-facing wall on the right side of the initial Blu spawn on Barnblitz.
Evidence: It's been reported already on Github: https://github.com/ValveSoftware/Source-1-Games/issues/52
Video here: http://www.youtube.com/watch?v=-udSlWfAHeM#t=61s (thanks to Crack Clan and maidos)
if (mp_highlander = 1 OR maxplayers > 18)
{
make the map better for HL/pubs
}
else
{
make it better for 6s
}
This would be easier with a 6s cvar. Maybe make mp_competitive?
0 = normal
1 = highlander (same as mp_highlander, both commands work)
2 = 6s
It wouldn't change class limits, just the gametype.
So this is what my mock code would look like with this cvar:
if (mp_competitive = 2)
{
make the map better for 6s
}
else
{
make it better for HL/pubs
}
valve make this change please
Quoting this one here because it follows the format
bubblebobblerBug: Forcing Gunslinger Crits
Way to Reproduce: Hold +attack2 while punching a teammate or enemy, as long as the first 2 punches connect, the third will be a crit. This as an intended feature, but being able to store the crit like this is not.
I'm pretty sure it's because the determining factor is whether the first two punches connect and if +attack has been held the entire time, but +attack2 counts as holding +attack allowing you to essentially store the crit
the same bug happened with the beggars bazooka where you could store your rockets and avoid the overload damage, and this was patched before so I assume this could be fixed in a similar way
Evidence (preferably a POV demo and tick): http://www.youtube.com/watch?v=c-PVM9rm3h4&t=8m5s
(will provide a pov demo later)