hooky
Account Details
SteamID64 76561197990553044
SteamID3 [U:1:30287316]
SteamID32 STEAM_0:0:15143658
Country United States
Signed Up July 9, 2012
Last Posted January 20, 2019 at 7:17 PM
Posts 2919 (0.6 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 104 105 106 107 108 109 110 ⋅⋅ 192
#66 ESEA-Invite: Classic Mixup vs. HRG in Events
SnookiAG to win lan, called it

NO R5 GOT THIS SHIT

posted about 12 years ago
#9 comcast in TF2 General Discussion

Can we start a fundraiser to get Google Fiber all over the US?

Oh, and Canada too I guess.

Also, I have AT&T and it's mostly fine. Slow speeds, but for the most part stable.

posted about 12 years ago
#8 Adblock in Off Topic

^^Turned off Adblock on Youtube for you, in addition to TFTV and Twitch which I already had.

I'd turn off Adblock, but I don't like ads that take up the whole screen, and I feel kinda unsafe with it off.

posted about 12 years ago
#7 ESA opens in TF2 General Discussion

Division of prize pot: https://esagamer.com/tournaments/11/prizes

17th-32nd get the pound symbol

Edit: ^ I was able to sign up with the US as my country.

posted about 12 years ago
#2 ESA opens in TF2 General Discussion

TF2 is a "Big Esport Title"

:>

posted about 12 years ago
#4 Make map never change? in Q/A Help

These guys are way more knowledgeable about TF2 than I am. I'd listen to them.

posted about 12 years ago
#2 Make map never change? in Q/A Help

mp_timelimit 0 in autoexec?

posted about 12 years ago
#6 Thoughts: Dynamic Maps? in Map Discussion

Sent this to some people at tf2maps, they don't like it. They say they might as well make two unique maps.

posted about 12 years ago
#1 Newbie Mixes in Events

Have fun, newbies and coaches! :)

posted about 12 years ago
#5 The Bug Information Collection Thread (redo) in TF2 General Discussion

Bug: Almost no STVs appear in the Spectate tab in the in-game server browser. STVs appearing in the Spectate tab would be a good step towards making competitive more accessible to the mass TF2 population.
Way to Reproduce: Look at the Spectate tab in-game, see the only STV there.
Evidence: http://cloud-2.steampowered.com/ugc/921264948490134686/90900CDA8A09167D419EE8BB2A4B80FF579B876B/

posted about 12 years ago
#4 IGL Launches 6vs6 in TF2 General Discussion
enigmahookyThis looks great for scrimming or just having fun. And having fun should be what games are about. I encourage every team to sign up for this. And if they start a league, sign up for that too. :D

Speaking of scrimming, I thought ESEA was working on the TF2 scrim mod... what happened to that?
it works

Heard it was broken. Did they fix it, or did I hear wrong?

posted about 12 years ago
#2 IGL Launches 6vs6 in TF2 General Discussion

This looks great for scrimming or just having fun. And having fun should be what games are about. I encourage every team to sign up for this. And if they start a league, sign up for that too. :D

Speaking of scrimming, I thought ESEA was working on the TF2 scrim mod... what happened to that?

posted about 12 years ago
#4 The Bug Information Collection Thread (redo) in TF2 General Discussion

(Edit: Just wanted to thank the above poster. :])

Bug: In STV, HUD freezes after a pause and players skate around until dying. This appears to last as long as the pause lasted.
Way to Reproduce: Watch any live STV of an ESEA match.
Evidence: http://www.youtube.com/watch?v=uCAy1b3HYbo&t=13m30s (Pause begins around 9:15)

Bug: Shadows can be seen through walls when a player is close to or touching the wall.
Way to Reproduce: 1) Turn on shadows [specifically r_shadowrendertotexture 1] 2) Get someone to stand against a wall, like the Red-facing wall on the right side of the initial Blu spawn on Barnblitz.
Evidence: It's been reported already on Github: https://github.com/ValveSoftware/Source-1-Games/issues/52
Video here: http://www.youtube.com/watch?v=-udSlWfAHeM#t=61s (thanks to Crack Clan and maidos)

posted about 12 years ago
#4 Thoughts: Dynamic Maps? in Map Discussion
if (mp_highlander = 1 OR maxplayers > 18)
{
    make the map better for HL/pubs
}

else
{
    make it better for 6s
}

This would be easier with a 6s cvar. Maybe make mp_competitive?

0 = normal
1 = highlander (same as mp_highlander, both commands work)
2 = 6s

It wouldn't change class limits, just the gametype.

So this is what my mock code would look like with this cvar:

if (mp_competitive = 2)
{
    make the map better for 6s
}

else
{
    make it better for HL/pubs
}

valve make this change please

posted about 12 years ago
#2 The Bug Information Collection Thread (redo) in TF2 General Discussion

Quoting this one here because it follows the format

bubblebobblerBug: Forcing Gunslinger Crits
Way to Reproduce: Hold +attack2 while punching a teammate or enemy, as long as the first 2 punches connect, the third will be a crit. This as an intended feature, but being able to store the crit like this is not.

I'm pretty sure it's because the determining factor is whether the first two punches connect and if +attack has been held the entire time, but +attack2 counts as holding +attack allowing you to essentially store the crit
the same bug happened with the beggars bazooka where you could store your rockets and avoid the overload damage, and this was patched before so I assume this could be fixed in a similar way

Evidence (preferably a POV demo and tick): http://www.youtube.com/watch?v=c-PVM9rm3h4&t=8m5s
(will provide a pov demo later)
posted about 12 years ago
1 ⋅⋅ 104 105 106 107 108 109 110 ⋅⋅ 192