I really enjoy the way this map looks, tons of much needed changes without completely making the map feel weird and alien
Account Details | |
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SteamID64 | 76561198094801861 |
SteamID3 | [U:1:134536133] |
SteamID32 | STEAM_0:1:67268066 |
Country | Nepal |
Signed Up | January 15, 2015 |
Last Posted | May 6, 2024 at 2:02 PM |
Posts | 1540 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 2.2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
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Refresh Rate |
280 |
Hardware Peripherals | |
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Mouse | G Pro Wireless Superlight |
Keyboard | |
Mousepad | Vaxee PA |
Headphones | |
Monitor |
http://beta.fantasytf2.com/PlayerTeam/Details/463
team that will fall apart after loosing their first match due to toxicity
TwiggyI wasn't aware of the no debuffs to teammates rules.
Another possible change would be :
No longer gives a speed boost to the soldier.
I mean, he's not whipping himself is he? :D
but the problem with the whip is not the soldier himself. It's the fact that a heavy with the gru while being whipped moves as fast as a scout. You need to nerf the effective time, how often you can whip someone for the bonus (perhaps make it a reward for doing damage) or something along those lines. You just have to do it without fucking up highlander
holy fuck. It'd be cool to see a time like this done solo
our scout left our team 3 hours before fees were due to play on that team
I remember on an old team I was on, we rented from them and the server was not at their best. But our leader talked to them and they immediately gave us another. Good guys
blendtecAlso, yeah, froyotech might be the best team in the world by quite a margin at the moment, but other top NA teams I believe would have close games and compete well against the top 3 Euro teams right now. I mean there's no way a team with showstopper is better than every team in Europe right?
Showstopper is good tho
TwiggyPretty Boy Pocket Pistol : So 210 HP overhealed scout with almost no counterpart? seems legit. I propose a true drawback to balance this one.
- 50% Fire damage vulnerability changed to bullet damage vulnerability
5 classes in highlander have a hitscan weapon as their primary, and the remainder (with exception to demo and possibly medic, depending on whether syringes count as hitscan) can get it as a shotgun. This allows 1 shotting scouts with a scattergun regardless of the health increase. With that, a heavy just has to click on you for a millisecond to kill you. There is no way to even escape minis, or no chance for you if you turn a corner to find a sentry. This even allows the spy to 2 shot you with the stock revolver at close range. This is a horrible idea
spammyShortstop seems to be completely fucked
I used to play in a pug with a guy running fulltime shortstop
Our team was getting crushed even from long range
For example, from one choke on badlands to the other scout with scattergun can deal basically ~3 damage with one shot
Shortstop scout can do up to 20 as I've noticed, but please correct me if I'm wrong
Damage output seems to be incredible to me
Also shortstop is only good at mid range, it's shit at scout v scout because you can only do like 70 max damage and it only has four shots. If it were given a bit more damage, it'd be a straight upgrade to the scattergun
Big Earner is useless. Maybe the +30% cloak on stab could be counteracted by a -30% cloak time
Cozy camper is also really bad
I have no clue what they'd do to the vita-saw to make it not broken
Fix the Jag
That's all the broken/bad weps I could think of
blendtecThat's actually the reason why I don't want to play it, I like sunshine
Is the difference between what they're running now and the newer version that significant? What are the changes?
Real strong team, tons of scrimming and practicing and map reviews. Worth a tryout if you missed open cutoffs, they play like a mid open team