senddont jump on ammomod
i agree that you shouldn't, but it's common practice in europe to do that unlike america. you sort of have to surf in ammomod because the person you're against always will because they don't see anything wrong with it. also, if the players in europe didn't surf the rockets in ammomod, they would just l never leave the fence, so you'd end up shooting the wall instead of the player.
that kind of fence play seems to be exactly what this guy is trying to replicate, he probably goes into the centre of the map once or twice. people probably do this because they play some 'good player' who does this, see that it's annoying to deal with, and so they think it's the best way forward. what's different about 'try harding' in ammomod in regards to the other maps is that it actually requires you to hit harder rockets and have a better understanding of movement, which is completely unnecessary because at the same time of making the game painfully boring, you are also learning a skill that will help you in no way shape or form.
with a lot of these players, once you understand that they're just not going to leave the fence, you just shoot the fence and they eat 100 damage rockets every time. because they never leave the fence, despite the fact that it's flat ground i can sometimes get a similar score on them as scout, which is just a sign that your play style isn't working.
just play aggressively and properly, then you can work out how to avoid damage. most of the time on this map, while i it's true that movement is important, is about hitting the better rockets and juggling them. its similar to dodging on scout, you bait their rockets, your surfing is like a double jump etc.