edit: wait fuck that doesnt apply anymore
going back to the drawing board
| Account Details | |
|---|---|
| SteamID64 | 76561198042031937 |
| SteamID3 | [U:1:81766209] |
| SteamID32 | STEAM_0:1:40883104 |
| Country | Saint Pierre and Miquelon |
| Signed Up | March 26, 2013 |
| Last Posted | November 9, 2025 at 11:24 PM |
| Posts | 4231 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.5 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G503 |
| Keyboard | Pok3r |
| Mousepad | Steelseries QcK |
| Headphones | HyperX Cloud Stinger |
| Monitor | ASUS VG248QE |
edit: wait fuck that doesnt apply anymore
going back to the drawing board
How goes this?
Hudlayout.res, set the "visible" and "enabled" values of "DamageCircleDot" to "0" (there are two "DamageCircleDot"s, one with those set to 0 and one set to 1).
I was using the default loadout screen, which is available in the /customizations folder. Same thing for the shortcut servers, just look for "Server Links Template" in main menu.
Each weapon with that counter has its own file. For the demo melees I believe it's HudItemEffectMeter_Demoman.res inside resource/ui. You should be able to just adjust the ypos of "HudItemAffectMeter" and move it up.
As for your second question, that's sourcescheme.res inside /resource, and it controls all that stuff along with the console and loading dialog.
Ah. I thought that was a leftover from rayshud. Thanks, intellectual; I'll add it into the next release
Those are custom colors, supposed to be there.
or we could find a 14th, get pyyyour's team (assuming they still wanna play) and get one more and make it an even 16 for cleaner bracketing
The animation was made for me by Suyo because I am awful at vtfs.
His was made using flathud, and the files are available in my releases (the vtfs are in the materials folder), but I don't believe he released them separately (except to me).
How'd you fix the MGE display?
edit; having similar problems as plobs, i'm on windows with 1366x768. what res did you use to make this hud? a lot of things are kind of off-kilter
in hudplayerclass.res change the xpos/ypos of "classmodelpanel" to move the character
to resize and rotate the actual model, play around with the fov and angles values for each character model under "customclassdata" in the same file
this has been around for a while and reported multiple times
as long as you don't DL it you should be fine.
pretending to be ironic about toaster aliases is being part of the problem
-i'd like to reserve font installation-
Would we be writing about things that already have coverage (such as rays's hud from scratch tutorials)? I'd like to do one on font installation myself.
Pushed some fixes to the github concerning MvM fixes, especially with the alternate scoreboard. This was a pain to do so some things may be messed up- please tell me if they are.