The thing that sucks about that is that I'd have to move the uber meter because you can't move the energy bar. I still haven't quite figured out what to do with that yet.
| Account Details | |
|---|---|
| SteamID64 | 76561198042031937 |
| SteamID3 | [U:1:81766209] |
| SteamID32 | STEAM_0:1:40883104 |
| Country | Saint Pierre and Miquelon |
| Signed Up | March 26, 2013 |
| Last Posted | June 26, 2026 at 6:29 AM |
| Posts | 4233 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.5 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G503 |
| Keyboard | Pok3r |
| Mousepad | Steelseries QcK |
| Headphones | HyperX Cloud Stinger |
| Monitor | ASUS VG248QE |
That probably happened when I was creating the new spechud (it being layered on top)
Then again, the placement in general was more geared to the min scoreboard (and ease of casting (implying anyone would use this hud to cast)). I'll move it behind the statpanel for now like it was before.
In other news; small update releases that pushes the spec hud back behind the stat panel. I also removed the teamcolor bar underneath the targetid because of issues with spy disguises.
mid - metalworks
second - badlands
last - gullywash
it starts at 4am cst you do not get to complain
If I remember correctly, it's part of HudTournament.res.
Version 2.2 Released!
Changelog:
-Re-added buttons back to class selection screen
-Fixed centering of item meters
-Fixed two charge bars on Huntsman
-Moved metal gain/loss popup closer to metal count
-Moved item count meters (Eyelander, Frontier Justice, etc) down farther to not conflict with other meters
-Fixed health on revive dialog
-Added small team-colored bar underneath targetIDs
Images:
http://puu.sh/aqVaW/f5f5baabfd.jpg
New item meters
http://puu.sh/aqVmc/86dcb420a8.jpg
New targetID
Update is on github.
Thanks for using flatHUD!
-flatline
edit: small post-update update released:
-Better naming of targetID assets
-Fixed clipping of labels (overtime, etc) with server time limit
-Centered default scoreboard
-Updated 32Player Scoreboard with damage and removed [unknown] labels
festivePEWPEWWell, I found a way to fix it without affecting pvp scoreboard: http://steamcommunity.com/sharedfiles/filedetails/?id=291063034
I'll have to put it on top later.
But now I found another little problem, this time it's within the revive panel:
>> http://steamcommunity.com/sharedfiles/filedetails/?id=291067362
How do I centre the number health (32)??
What version are you running? I fixed the revive dialog in 2.0 and up I believe (although the file may not be committed?)
edit: the file didn't commit last time. I'll have that ready soon.
When you moved up the blu/red headers you most likely moved up the entire scoreboard instead of the individual values. The status panel is part of the MvMScoreboard, which gets moved when you reposition the entire scoreboard element. You probably won't be able to create a solid middle ground.
GeknaiirWhere's that picture of tyler the creator's 2 cents on cyber bullying?
sky_fun matches so far
sorry about our scouts' third world internet
palm grip all day every day
wrist aiming for life
fuck i forgot this happened
rip