I've also created a steam group as a vector for news to people who don't view this thread or the github (for whatever reason).
http://steamcommunity.com/groups/flathud
The link has been updated in the OP.
| Account Details | |
|---|---|
| SteamID64 | 76561198042031937 |
| SteamID3 | [U:1:81766209] |
| SteamID32 | STEAM_0:1:40883104 |
| Country | Saint Pierre and Miquelon |
| Signed Up | March 26, 2013 |
| Last Posted | November 9, 2025 at 11:24 PM |
| Posts | 4231 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.5 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G503 |
| Keyboard | Pok3r |
| Mousepad | Steelseries QcK |
| Headphones | HyperX Cloud Stinger |
| Monitor | ASUS VG248QE |
I've also created a steam group as a vector for news to people who don't view this thread or the github (for whatever reason).
http://steamcommunity.com/groups/flathud
The link has been updated in the OP.
CubenityflatlineSmall update pushed with a new ready up panel.offtop, How did you deleted the soldier's left hand when equipping The Original with that FOV?
http://puu.sh/aTWYg/1e18a5ff8e.jpg
I didn't. I just have a button that hides my viewmodel whenever I want it gone.
Small update pushed with a new ready up panel.
http://puu.sh/aTWYg/1e18a5ff8e.jpg
Also pushed a separate update that moves the item count boxes (eyelander, frontier justice, etc) over to the left so as not to clip with anything, and moved the rage/projectile shield meter up more to not clip with the bomb pointer on MvM
VectriIs there a limit to how big you can make a font?
A font I have wont go past 80
Check your wide and tall values for the panel the font is in. Is it getting cut off or will it just not get any bigger?
yeah i'm pretty sure those websites are less than reliable considering I live in the middle of nowhere and it says verison fios is available
As far as I know there isn't a way.
The wiki usually posts diff lists:
http://wiki.teamfortress.com/wiki/August_13,_2014_Patch
But they didn't change anything for this update, just changed the font definition for the numbers to "HudFontMediumBold".
Small update pushed that fixes the sizes of the backpack buttons.
That's something valve broke (i believe? last time i checked with anyone else). Currently, there's no fix.
SuyoPlayed around with flatHUD again, this time the spectator part of it (colored target IDs, moved killfeed down to have space for scoreboard, the medigun display for StatusSpec, moved scoreboard and made it wider)
http://i.imgur.com/XVZ2POy.png
http://i.imgur.com/FU6YC1B.png
I'd love to have that statusspec code. I could never get it to work right.
VictorAny chance you could move the head counter? It conflicts with the CTF and MvM huds.
I'd much rather move the notices for those, but I'll look into it.
When valve wanted diversity in comp tf2 they failed to realize that most of the weapons they released were either incredibly OP or entirely useless. If this materializes, hopefully it gives them the opportunity to rebalance weapons based on community feedback and hopefully give us an actually more diverse meta.
Ah, I don't think I ever bothered to move it over when I was creating the new scoreboard. I'll get on that.