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SteamID64 76561197994242870
SteamID3 [U:1:33977142]
SteamID32 STEAM_0:0:16988571
Country Spain
Signed Up September 14, 2012
Last Posted May 9, 2016 at 11:45 PM
Posts 1202 (0.3 per day)
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#94 Shanghai Major in Esports

how do you pick zeus into a prophet krob

posted about 8 years ago
#92 Shanghai Major in Esports

PEEEDURRRRRRR

posted about 8 years ago
#21 Casting HUD Design Contest in Projects

well you guys inspired me to update mine, so thanks.

http://imgur.com/kByxBHq.png

edit: i lied, this version looks way better.

http://imgur.com/VyFQDGI.png

posted about 8 years ago
#25 Second matchmaking stress test thoughts in TF2 General Discussion

i would like to point out on monday there were ~60 Virginia servers, today there were 400 and 4000 worldwide.

Holy server farms.

posted about 8 years ago
#15 Second matchmaking stress test thoughts in TF2 General Discussion

marm bullied defenseless submissive pub players into playing medic.

also: first.

http://imgur.com/ciilMTx.png

posted about 8 years ago
#4 Loss of fps in matchmaking in TF2 General Discussion

try -sillygibs. i havent tried it in mm but i would imagine itll help fps for the time being.

posted about 8 years ago
#22 total frags in Site Discussion

dancenumber and sideshow get it

posted about 8 years ago
#12 5v5 arena in MM in TF2 General Discussion

egregious

posted about 8 years ago
#12 total frags in Site Discussion

i would like to be able to upgrade my stars to level 2 please.

ive considered making a new account so as to not waste my +frags.

posted about 8 years ago
#3 Launching TF2 disconnects me from my internet. in Q/A Help

you have to turn down your internet bandwidth settings on steam I think. this used to happen to me and clockwork when we were at college.

posted about 8 years ago
#65 Shanghai Major in Esports

http://oddshot.tv/shot/dotamajor-2016030332052243

posted about 8 years ago
#73 Changes for MatchMaking in TF2 General Discussion
Geel9flameThey have to manually update the maps to be competitive - friendly.

Those spawn door changes are done within the map itself, as are the changes to the podium at the end of the game. I'm not sure what their stance is on 'official custom' maps but I'm actually hoping they add yukon, coldfront, and sinshine to the rotation.

I'm assuming changes to the maps though will need to be done by the original mapmakers.

why is valve not willing to just make the changes themselves

I'm not entirely sure that Valve are the ones who compiled the maps at the end of the day. Also they paid for the map as is, not sure about the legalities/intellectual property rules around that exchange.

posted about 8 years ago
#71 Changes for MatchMaking in TF2 General Discussion

They have to manually update the maps to be competitive - friendly.

Those spawn door changes are done within the map itself, as are the changes to the podium at the end of the game. I'm not sure what their stance is on 'official custom' maps but I'm actually hoping they add yukon, coldfront, and sinshine to the rotation.

I'm assuming changes to the maps though will need to be done by the original mapmakers.

posted about 8 years ago
#60 Changes for MatchMaking in TF2 General Discussion
cirloI'm sure that a second of difference for rollouts won't make that of a big disparity

false.

posted about 8 years ago
#57 Changes for MatchMaking in TF2 General Discussion

Ok you guys are missing a few key points here.

-The doors being locked on spawn for 3-4 seconds is something we asked for. Kaidus expressed concerns with spawns determining speed to mid, this solves that problem in a rather creative way.

-The first to 2 thing is definitely a good thing right now. There is very limited data right now. A match shouldn't last 30 minutes especially if theres no true way to rank people at the moment. They are super behind on data. If the games were first to 3 or 4 players who were getting rolled by invite stacks last night would be stuck playing for 10-20 minutes instead of 4-5. You win quick, you lose quick. It's definitely a positive for now.

-Imbalanced weapons. Most of them are actually super counterable. Theres a lot of dumb gimmicky shit but the dumb gimmicky shit can be dealt with and it's going to take time for them to see what % of players at higher level games are running quickfix/critacola/bonk/whatever before they address rebalancing.

I think my biggest gripe was the gibs/blood spatter all over the map. The fact people were winding up in Madrid and Lux was because there arent a lot of NA servers right now dedicated. If it has no NA servers it can either queue you for another 10-15 minutes or just throw you to EU.

posted about 8 years ago
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