domthewhiteguy
Account Details
SteamID64 76561198069861760
SteamID3 [U:1:109596032]
SteamID32 STEAM_0:0:54798016
Country Pirate
Signed Up July 22, 2014
Last Posted August 5, 2019 at 4:58 PM
Posts 796 (0.2 per day)
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#2 Reero LFT sub in Recruitment (looking for team)

reerotrains is one of my favorite people in tf2. he has insanely good demo dm and suprisingly good scout dm. hes a really nice level headed gamer.

posted about 7 years ago
#1 aubrey plaza fanclub lfp in Recruitment (looking for players)

the team didnt end up working out, but thanks to everyone who tried out and/or showed interest, and good luck on finding a team :D

posted about 7 years ago
#8 Oppebo lft sub s25 in Recruitment (looking for team)

i also love oppebo

posted about 7 years ago
#1 MW2 SnD Pugs in Other Games

if anyone has mw2 and wants to play snd pugs join the steam group!

teams are 4v4 and will play a Bo3.

steam group
ruleset

Show Content
and if people want to play CTF and demolition, we can do that too
posted about 7 years ago
#6 LFP Open S25 in Recruitment (looking for players)

Never tell your password to anyone.
Saturday, March 25, 2017
5:18 PM - fig in leather: yes
5:19 PM - Captain Insano: nvm i just read your post. too narotic for my team
5:19 PM - Captain Insano is now Offline.

http://i3.kym-cdn.com/entries/icons/original/000/018/489/nick-young-confused-face-300x256_nqlyaa.png

posted about 7 years ago
#4 ʇɐɯǝʞıɯ in Recruitment (looking for team)

really nice dude. nothing but great interactions with him. pretty solid soldier dm too.

posted about 7 years ago
#37 dom lft in Recruitment (looking for team)

https://s-media-cache-ak0.pinimg.com/236x/92/6b/69/926b69960e87568ec73c96db560c7298.jpg

bump :D

posted about 7 years ago
#1136 ESEA-O S24 Happenings/Discussion in TF2 General Discussion

gg to the team we just played you guys are nuts

posted about 7 years ago
#1126 ESEA-O S24 Happenings/Discussion in TF2 General Discussion

gg ROPE

posted about 7 years ago
#22 Brian LFT in Recruitment (looking for team)

great calls great dm great person

posted about 7 years ago
#23 my 5cp idea to help with stalemates in TF2 General Discussion

if i understand correctly, your idea is that each round in the game is 10 mins and if a team doesnt cap last they start a new mid after the 10 mins regardless of whether a team is in the middle of pushing out or into last.

currently when you cap a point the timer resets to 10 mins to push the next point and if no point gets capped the round resets. hes saying the time should be 5 mins instead of 10 which i think is a good idea. it gives enough time for teams to get 2-3 decent pushes into a point in without having these prolonged stalemates.

posted about 7 years ago
#21 my 5cp idea to help with stalemates in TF2 General Discussion

lysol is talking about round times when they reset after a cap being 5 mins (which isnt a new idea but ive never seen it tested), not your idea of having 5 minutes for a round.

posted about 7 years ago
#2323 stream highlights in Videos

https://clips.twitch.tv/AmazonianCrackyQuailM4xHeh

posted about 7 years ago
#12 my 5cp idea to help with stalemates in TF2 General Discussion

also stalemates dont have to be slow. the only time stalemates are slow are when the attacking team is either running a pick class or recycling roamer bombs. theres a lot more active and creative ways to play stalemates like coordinated spam, baiting for picks, taking your heals to fight their flank, getting players behind, running 2 or 3 mans or even doing the old euro way of taking a solo to get ubers out of the way and trying to win the ensuing team fight. but most teams seem to default to the former.

posted about 7 years ago
#5 my 5cp idea to help with stalemates in TF2 General Discussion

i think this would ruin the flow of the game and also ruin really close games where teams are trading points back and forth and grinding team fights and pulling off clutch defenses.

also what happens if a team (in this hypothetical close game) finally gets a good second push in after trading points back and forth and are setting up to push last and the round timer just runs out. they shouldnt be punished just because theyve been leap frogging back and forth.

from a spectating standpoint, prolonged stalemates arent fun to watch. if you wanted to have a better gamemode to watch, personally, i believe koth is the better option (more fights, less down time, easier to explain to newer players/spectators) but its a mess to cast because more team fights and action and less down time to analyze previous fights.

edit: i personally think 5cp is fine where it is + this

lucrativeSome teams stalemate more than others, that is true. But the way I see it if you can't get creative enough or have enough strats in mind to try and break a solid defense by an opposing team, do you really deserve to win anyways
posted about 7 years ago
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