dellort
Account Details
SteamID64 76561198007852394
SteamID3 [U:1:47586666]
SteamID32 STEAM_0:0:23793333
Country Canada
Signed Up September 6, 2012
Last Posted May 2, 2023 at 4:32 PM
Posts 242 (0.1 per day)
Game Settings
In-game Sensitivity 0.4
Windows Sensitivity default
Raw Input 1
DPI
1800
Resolution
1920 x 1080
Refresh Rate
60 Hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#1 Using +left/+right to aim in TF2 General Discussion

I basically stopped playing tf2 for a while and only surfed on CS:S, where I transitioned into a really low sensitivity and began using +left/+right to be as smooth as possible while still being able to turn easily.

Since I've started playing tf2 again, I noticed that I use these two commands while dming too. I was wondering if this is frowned upon or against the rules of any leagues, and if not if anyone else uses these commands in regular gameplay. There seem to be some clear benefits from them, particularly if you use a low sensitivity.

posted about 11 years ago
#6 Editing Help in Off Topic

No, there is no "conversion" of framerates during playback, it only converts during the render. I've heard from several people that Premiere Pro is very smooth/quick with playback if you're able to use the GPU Acceleration feature, which is not supported by most older gpu's. My GPU doesn't support it so the playback is terrible for large files, and I've found that Sony Vegas is the way to go for cheaper/older builds. If you're not willing to switch over programs you may want to try encoding the files individually first, and then doing your editing afterwards. This will reduce quality a little and take some extra time but the file sizes will be much smaller for the program to work with.

posted about 11 years ago
#18 Boston Basher in TF2 General Discussion

Why not put $400 towards something more interesting wtf

posted about 11 years ago
#12 RGL S13 Inv. W2M1: GlobalClan Ice (S13) vs. Witness Gaming NA (S13) in Matches

Looks like reemix will be helping me out, thanks for the suggestions.

posted about 11 years ago
#7 RGL S13 Inv. W2M1: GlobalClan Ice (S13) vs. Witness Gaming NA (S13) in Matches

Oh, well thanks for the offer. If whoever ends up animating this can't create the model then I'll be sure to ask you.

posted about 11 years ago
#5 RGL S13 Inv. W2M1: GlobalClan Ice (S13) vs. Witness Gaming NA (S13) in Matches
ndustI don't do animation but I could supply any models needed to lighten the load for others... if you're even gonna use non-native ones.
Just an idea

Do you by any chance have a portal model (the blue one)? The scene is native to tf2 aside from the portal.

posted about 11 years ago
#1 RGL S13 Inv. W2M1: GlobalClan Ice (S13) vs. Witness Gaming NA (S13) in Matches

As some of you might know I'm working on one more jump movie and I'm planning to use some 3D animation in it. Instead of trying to learn Source Film Maker/3Ds Max myself, I'd rather work with someone who is already experienced with animation to produce a better finished product. I need two short scenes to be made, each approximately 15 seconds in length. They aren't particularly complicated but I want them done well. I can't offer payment but you'll of course receive full credit in the movie (I guess I could pay in hats or something if you wanted).

If you/someone you know might be interested add me on steam, or pm me on youtube where I can give more details. Thanks :)

http://www.youtube.com/user/J0rD4n9001?feature=mhee

http://steamcommunity.com/id/dellort

posted about 11 years ago
#184 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=RTGWlf_8V1M

posted about 11 years ago
#15 fps capping? in TF2 General Discussion
puddddOn some jump maps i was getting 700-1000 up and when i jumped i would jump less of the ground and faster making harder to rj. No clue why

Just like bhop in CS capping your framerate at certain values can give you a big advantage when rocket jumping.

posted about 11 years ago
#19 Beta Release of TF2 Team Builder in TF2 General Discussion
FourthYes, I can allow just links to demos (which I will probably end up doing to save space), but that can get a little hairy. It allows the potential for spam links, complete survey/view ad to download links, and expired links since the content becomes out of my control. I may end up using that option for the short term, though. I have to do some testing and calculations to see if I can apply any sort of rdbms backed compression algorithm on the demo files to make it manageable.

As a side note, do demos recorded with prec or "record demo" have the same trouble that the default replay system has with updates/models/etc that break them? If not, then I'll get rid of youtube integration entirely and swap in demo upload/linking. A user can always put a youtube link in the description if they really want.

I think I'll add in the demo integration first, then commenting, and then a new idea I have for a team organizer to help people who are looking to fill more than just a single spot. Something that allows associating applications with certain primary/backup class slots in your team organizer view, aggregating a team schedule, and the like.

Yes, no matter how you record the demos they can potentially break from future updates. Honestly most of the issues you listed could happen with youtube videos too, videos will be removed, people might link stupid youtube videos in their profiles as jokes, etc.

posted about 11 years ago
#17 Beta Release of TF2 Team Builder in TF2 General Discussion
FourthAh, the actual .dem files. Those would be easier to deal with than youtube videos, but that would increase the space requirement on the server by a few orders of magnitude.

I don't know much about web design but if that was an issue couldn't you just make a section to put links to demos in? (Same idea as linking youtube vids but instead you'd just link a mediafire/dropbox/etc. which contains the demo).

edit: oops didn't realize this was mentioned already

posted about 11 years ago
#7 whats the difference between m_yaw and sensitivity in TF2 General Discussion
WithADanceNumber#4, I think the original way to turn very fast with charge n targe involved changing m_yaw, I could be completely wrong though.

You used to be able to set m_yaw really high and lower your sensitivity accordingly, so you could still aim fine but when you used the targe you were able to turn easily.

posted about 11 years ago
#2 TF2 MixUp #5 is out in TF2 General Discussion

I would love to listen to Tay Zonday's comms in mumble holy shit

posted about 11 years ago
#14 Surfin' in TF2 General Discussion

If you have Counter-Strike Source it's much more convenient to start on imo. There are more easy maps and you don't have to mess with sourcemod to adjust air accel. Once you learn the basics you can transfer between the two games fairly easily too.

As for easy maps, surf_grassland, surf_utopia_njv, surf_ny__platinum_b5, surf_tensile_njv, surf_waterworks, surf_beginner, surf_ing, surf_derpis, are all pretty easy. Again, if you have access to CS:S I can give you a much bigger list.

posted about 11 years ago
#37 ESEA Videos Thingy in TF2 General Discussion
dashtmAlso ESEA may not be interested in such a video series.

If that's the case then you should just drop esea tf2 as a league altogether. As long as the videos were produced with a decent standard of quality (meaning decap as the editor since he doesn't throw in bullshit effects) then I'm almost 100% sure that they would support it and upload it to the channel. Also I think the CS following would be more supportive than you think, a lot of them do hold interest in tf2, it's just that all they get exposed to is spy pub tutorials and such on youtube and assume all of tf2 is like that.

posted about 11 years ago
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