dellort
Account Details
SteamID64 76561198007852394
SteamID3 [U:1:47586666]
SteamID32 STEAM_0:0:23793333
Country Canada
Signed Up September 6, 2012
Last Posted May 2, 2023 at 4:32 PM
Posts 242 (0.1 per day)
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In-game Sensitivity 0.4
Windows Sensitivity default
Raw Input 1
DPI
1800
Resolution
1920 x 1080
Refresh Rate
60 Hz
Hardware Peripherals
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Monitor  
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#16 Jump Fortress 2 | A TF2 Jump Movie in TF2 General Discussion
BLoodSireMy fav jump movie to date. A jump vid with a narrative...that is something. Most loved part was the demo climb at 4mins. That with the music was so chill.

I originally had much bigger ambitions for the narrative involving source film maker scenes, voice acting, etc., but that all fell short since I couldn't commit enough time to the editing (it took nearly 4 months just for this). Hopefully someday when I have more free time something much more cinematic can be made.

posted about 11 years ago
#1 Jump Fortress 2 | A TF2 Jump Movie in TF2 General Discussion

Some of you may have seen my new movie played on the Tip of the Hats stream last night. Today is the official release of the movie which can be found here on youtube.

http://www.youtube.com/watch?v=J_K_62k2iHo&feature=youtu.be

Download links aren't up yet as I've been having some trouble with the uploads, but they should be up shortly.

posted about 11 years ago
#7 dellort in TF2 General Discussion

The plan was to release it tonight after the premiere but when it streamed I noticed a few mistakes/typos which I'd like to fix... so it will be on my channel tomorrow night. Thanks for the positive responses on it.

posted about 11 years ago
#8 Why does everyone edit on Sony Vegas? in TF2 General Discussion

I would love to use Premiere/After Effects together over Sony Vegas but sadly my computer (graphics card/ram in particular) don't support all the newer features and as a result the workflow in Sony Vegas is much more bearable. I have to ram preview everything either way but it's faster in Vegas.

posted about 11 years ago
#23 b4nny S13 Highlights in TF2 General Discussion
StarkTrekkieI always wondered exactly what fps that guy wanted if not 60?he wanted 30 but I have no idea why

30 technically has a cleaner look on any website which does not support 60 fps (which includes youtube) but the difference is so small I'm not sure why anyone would've ever made a deal out of it.

posted about 11 years ago
#463 Frag Clips Thread in Videos

Threw together a quick trailer for my upcoming jump movie, it doesn't really have much content since I didn't want to ruin any of the movie.

http://youtu.be/x7eQyAAwJ-0

posted about 11 years ago
#12 Frags in TF2 General Discussion
BubbaMYLESBubbadellort....
dellort you must have cool clips!!

http://www.youtube.com/watch?v=IZkuj0RFQWo

There you go

ive watched that about 20 times. <3 :)

i meant as in frags for downlaoding

I don't play tf2 anymore so no, if you post on the tf2jump forums though you might get some cool jump-frags.

posted about 11 years ago
#6 first little edit in TF2 General Discussion

Others will say all the obvious improvements so I'm going to try and pick out smaller details which can be improved.

I wouldn't use a hard transition between maps such as process and snakewater since the general colours of the two are so different. Either add a feather to the linear slide transition to soften it or just pick something else such as a fade. The smooth on process second could've been implemented better. I personally find empty smooths really boring and always think it's best to use ticks where there is action going on. In the case of this smooth you could've had that blue scout running along towards the point during the smooth. Not only is it more interesting it provides some build up towards the actual frag(s). The thirdperson on granary was fine, I think if you experiment with the camera commands some more you can find a more interesting angle.

Overall the clip was fine, a clean edit but no different than the hundreds of other clips found in the frag clip threads. If you want it to stand out as a great clip (editing-wise) it's usually the smaller details that need to be worked on or changed.

posted about 11 years ago
#8 Frags in TF2 General Discussion
flippersBubbaZillyhooBubba the alpha male needs your help

help him plz
yes i need help plz thanks
flippersdude... you should prioritize povs over stvs. try learning how to do smooths!I want to work on different angles, which is why I like STVs

yeah you can do that with smooths dude :D

....

posted about 11 years ago
#22 TF2 Frag Clip in TF2 General Discussion
kirbySaltysally1on the sony vegas thing, i prefer sony vegas 9, it's easier to get your hands on as well.
Sony Vegas 9 doesn't support mp4s

Yes it does.

posted about 11 years ago
#8 Attack by Cadsmar (Frag Video) in TF2 General Discussion

The flow throughout the video was actually really good. Some of the clips with tons of fast forwarding/slowmotion felt a bit forced but for the most part the sync was solid. A few more third person views or smooths would be nice and as others have said some of the effects were terrible.

posted about 11 years ago
#13 Half-Life speedrunning in Other Games

These are really fun to watch, I have so much more respect for the runners who do it all completely manually as opposed to the scripted runs though.

posted about 11 years ago
#20 IYO, the minimum hours to play ESEA-O Scout? in TF2 General Discussion
MYLES2sy_morphiendEggplant2sy_morphiendCould be drastically shortened if you no-life it or have genuine talent or find a mentor and seriously care about improving your play (demo review, asking for critique, constructive scrim atmosphere)
People say that everyone has a certain amount of innate potential or talent but seriously, has anyone ever just picked up a mouse one day with zero prior experience and been absolutely amazing? It seems like even if people jump straight to IM/invite relatively quickly after picking up TF2, they always have prior FPS or computer game experience.

I know for a fact that craig "tehoreoz" collier was born with a mouse in his hand

also MIKE became the best demo jumper in the span of like 2-3 months, and one of the best source surfers in under a year when people near his rank have spent like 8~.

MIKE mentioned that he practiced nBn for like 4 months till he could speed run it flawlessly.

Also, DaHanG had no prior FPS experience till Quake 3, he mentioned that he watched Rapha vs Strenx (might be wrong there) and that he fell in love and worked his way up to the top by playing the game for a year almost non-stop.

To add on to this, most of the players who "appear out of nowhere" actually just practice a shit ton over a short period of time. To people who don't regularly play/keep track of their practice, it appears that these players get really good suddenly without any effort. I think Yz50 is a good example of this, obviously a very skilled player and has some natural talent (hence why he can play while sleeping at lan) but in the 3-4 months that he went from open to invite level he played DM/MGE almost non-stop.

posted about 11 years ago
#18 IYO, the minimum hours to play ESEA-O Scout? in TF2 General Discussion
2sy_morphiendEggplant2sy_morphiendCould be drastically shortened if you no-life it or have genuine talent or find a mentor and seriously care about improving your play (demo review, asking for critique, constructive scrim atmosphere)
People say that everyone has a certain amount of innate potential or talent but seriously, has anyone ever just picked up a mouse one day with zero prior experience and been absolutely amazing? It seems like even if people jump straight to IM/invite relatively quickly after picking up TF2, they always have prior FPS or computer game experience.

I know for a fact that craig "tehoreoz" collier was born with a mouse in his hand

also MIKE became the best demo jumper in the span of like 2-3 months, and one of the best source surfers in under a year when people near his rank have spent like 8~.

You really couldn't make this more misleading... MIKE played a lot of surf (at least 3-4 hours/day) for about 8 months straight to reach top 25, and it's not like it took everyone else there 8 years to get to that level. More like it took them anywhere from 1-4 years and then they began to hit a plateau, since the top surfers tend to level out at around the same level. As far as jumping, it was certainly longer than 2-3 months and looking at someone who comes into a scene as it's finally "developed" isn't really a fair comparison to other jumpers. It took the early jumpers like Nightin, Muffin, etc., a couple years to reach the level that a player can reach in a few months now.. simply because there is so much more knowledge and experience to pass around than there was in the early stages of tf2.

This isn't meant to bash MIKE... he's a really good player and no doubt has naturaly talent towards the game, but you make it sound as if he became a top player with no effort when he was actually on TF2/CS:S dedicating way more practice/time than most players would even consider.

posted about 11 years ago
#38 Faster Process Soldier Rollout in TF2 General Discussion
BenroadsDo you need to do a speedshot to get the slide? I've been trying to just skip over spire. When I jump off the wall I try to stay as low as possible to the platform on spire so I can get the most speed out of the jump. How do you set up the getpos/set pos stuff. only sv_cheats thing I normally use is the Hurtme -______ also, is there a command to make it so you don't need to reload/pickup ammo? Running around to get more rockets and stuff is a bit annoying when im trying to practice.

Sorry I meant to say skip in my post, just a typo on my part. To set up a teleport just type "getpos" in console when you're beside the wall, and the console will produce a line of positional values. Copy this line and bind it to a key with the command "bind key setpos xxxx.xxx.xxx" then just hit the bind whenever you want to return to that spot. As far as ammo there is a rocket clip script on tf2jump.com/ which gives you about 250 rockets in a clip so you can practice without reloading.

posted about 11 years ago
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