the SalTV youtube channel, broke my heart when I realized he hadn't been casting for 2 years after that point </3
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SteamID64 | 76561198135559825 |
SteamID3 | [U:1:175294097] |
SteamID32 | STEAM_0:1:87647048 |
Country | United States |
Signed Up | April 18, 2017 |
Last Posted | June 6, 2025 at 3:18 PM |
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Sites where you can contact your congressman to represent net neutrality:
https://www.battleforthenet.com/ or https://www.callmycongress.com/
mildly homosexual, but only a little bit
i like how someone is mad and just downvoted every response on this thread like wtf lul
Nit-Picky Notes:
- Should have just cut out the very first part of the intro, start with a 1-2 sec transition to stranger things parody
- Killfeed is both too large and the edges of the icons have white pixels around them
- Cutting between 2 genres like that with the music doesn't feel smooth, kind of ruined the transition you had going there
- At 2:19 there's a weird fish eye effect near the end but only on the bottom of the screen, probably should have been smoothed out a bit more
- During some of the slows it looked like you were losing some frames, maybe that's just me but it was definitely noticable
- Have to commit to either really fast of somewhat slow speed transitions the middle-ground you're at right now creates a really jumpy effect
- I saw you had some STV footage in there pre-frag clip, but throwing in some 3rd person rewinding clips or just 3rd person frags in general may have add some variety the editing style is otherwise lacking
This is everything I noticed that isn't entirely my own opinion/preferences. Besides the intro I didn't really see much of a unique style thrown in, so I'm not sure if that's what you were going for if you just haven't figured out the style yet. Either way, having that style helps define you as an editor as you progress and gives something for people to point out as "your thing". Overall, great work!
i keep a very low batching window so the only thing i really batches is flamethrower and minigun. other than that i find that the individual numbers are better for estimating health when someone is getting heals since you can know exactly when they took what damage.
GG to Slice's team that he complained 24/7 about being on without really explaining why he was on it or what could be improved, along with making 3 players quit in a short period time, fairly impressive and not a record to be forgotten.
botmodehttps://www.youtube.com/watch?v=tOsck7jYUsE
shouldnt u be playing quake instead of searing my eardrums
Ditto to alex, but yah did it.
b0wl often does not take some things that should be taken seriously as such.
The damage falloff makes sense, but the inability to headshot at a certain range doesn't. If instead of the point where it just didnt headshot it was instead balanced to do either the 54 that falloff would predict or slightly lower it would make more sense. At the moment, because the amby is no longer effective at range it is pretty much just a revolver with less dps thats harder to hit. The falloff was a good concept, but it should have been used at all ranges.
Nice finish bear, good job mate! "big upset" smh silly casters we already knew you'd pound