bump s15 advanced
Account Details | |
---|---|
SteamID64 | 76561198071991975 |
SteamID3 | [U:1:111726247] |
SteamID32 | STEAM_0:1:55863123 |
Country | Canada |
Signed Up | May 27, 2014 |
Last Posted | April 24, 2024 at 3:33 AM |
Posts | 84 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | G Pro X Superlight |
Keyboard | Anne Pro 2 |
Mousepad | Artisan Hien XL XSoft |
Headphones | |
Monitor | Acer Nitro XV-0Y |
consistently one of the most pleasant people to play with when ringing for her team, great mechanics and overall friendly
the most tolerable person on fantas team
Sentifancysonwhen my brother and I lived in a hotel
https://media.discordapp.net/attachments/1051767893878124635/1128924380454457425/IMG_7203.jpg?width=368&height=675
Wtf is that glorious abomination of a mouse/nightlight hybrid
fancy you gonna let him diss zys rail like that?
Prime-Sanityarcadiabig mouse padI have a small mouse pad. I liked using high sensitivity because my thought process was if I can get really good with a fast sensitivity it will be rewarding in the long run.
I understand this sentiment, but realistically you should use what is comfortable. You've been using high sens for a long time so that's probably fine but you don't have to feel married to it just because of it's "potential". There's no shame in not being one of those crackheads with perfect mechanics at high sens. If you want to try using a lower sens and you find you have an easier time controlling your aim, then great! If not, that's also fine. The most important thing is just giving it time and getting used to all the movements you have to do in game with it (as others have said, surfing and jumping are really good ways to get used to making large arm movements on a lower sens).
But also if your desk/mousepad is tiny there's not much you can do besides upgrade. You definitely want to be able to do a full 360 across your pad if you're playing TF2 so that will limit your options somewhat.
fanta addiction/drainingtostayhappy/sasuke uchiha: https://cdn.discordapp.com/attachments/643223909906382869/701843147688247407/20200420_131131.jpg
i used to write these multi-paragraph weapon analysis posts on the /r/tf2 daily weapon discussion threads in 2013. the posts got a fair amount of traction and people would compliment me on how thorough and well thought-out my arguments were even though the actual analysis looking back is insanely reddit-tier. it felt really nice being known for something so i would spend like an hour a day drafting out these essays instead of paying attention in school. i remember the first time someone recognized me on tf2 server from this and i felt like a celebrity.
also i remember specifically being called out because someone in the csgo subreddit recognized me and commented that i was silver 3 and that he figured most of /r/tf2 would be silver LOL
bump for s12, just putting my name out there in case things work out
tommyI would put in some money as a sort of bounty to make content like this (any of the suggestions above).. A little crude but I don't have the time/knowledge to make any of them.
wooshi think shorter videos, like the ones shounic makes would be better for new comp players. i don't think many new players who are unsure about whether they want to play comp want to watch a 40 minute unedited video about a single aspect of 6sThis is why grape juice's line-theory video is so good, we need like 10 more of these explaining other fundamentals.
Remember that sfm team service announcement series? It was more on the entertainment than education side but it shows newer players love easily digestibile, short content.
I think new players feel pressured to learn everything at once and having smaller tip style videos makes it a less daunting and more gradual learning process. Like we don't really have a space for casual competition and I wonder if that's because the barrier for learning this game is basically a huge time commitment to join a team/get involved with scheduled mixes/consume long form educational content.
wheatchampionthis thread is stupid wth
i'm starved for content at this point man
5unnySome fun and easish t6s are koro, diamant and owakare.
on what planet are we recommending owakare and koro before lion and vulc wtf
the absolute easiest ones i can recommend are yona, pants, finite, aviator, apex, and 4dakids
i think valley, sven, soar, ezekiel, and escape are also pretty fun, even if they might be a bit harder
^ these maps are all pretty painless on the scale of t5s. if you're looking for something to get your feet wet, i recommend starting with these
if you like speedshots snowshot and rebound are pretty short maps, you'll probably find the jumps challenging but there aren't that many to do. rebound was my first t5 and snowshot my 4th so maybe i'm biased
ddpls and sink are gimmicky but if you're into that i think they're fun. minecraftia isn't hard but it's EXTREMELY long, so i'd recommend completing a few easy t5s so you know you can beat the map before committing
some people are recommending littleman and it but i think they're fairly dated. littleman is just quite long and repetitive, and it can be frustrating on a few jumps. it's definitely worth playing them but i don't think you need to rush to do them immediately.
as long as the connection is stable and they're not rubberbanding/stuttering i couldn't care less if an australian played on the other team.