crackbabydumpster
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SteamID64 76561198038288779
SteamID3 [U:1:78023051]
SteamID32 STEAM_0:1:39011525
Country United States
Signed Up March 30, 2013
Last Posted May 6, 2025 at 12:37 PM
Posts 4101 (0.9 per day)
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#26 Advice for your new-to-competitive self in TF2 General Discussion

dont play medic ur too much of a tilt baby

posted about 9 years ago
#8 LFP invite in Recruitment (looking for players)

please make this team happen so bullet and his band of retards dont shit up the division

posted about 9 years ago
#8 my newbie mix team needs a low open scout in Recruitment (looking for players)

bump

posted about 9 years ago
#64 ESEA-IM S23 Happenings/Discussion in TF2 General Discussion

also if spades and tiptoes decided to not be fucking retards and just play IM with rosters that would easily go 8-8 it would go a long way towards tf2 not dying

posted about 9 years ago
#63 ESEA-IM S23 Happenings/Discussion in TF2 General Discussion

theyre also willing to pay 404's invite fees just to have him roster ride so it looks like they have an invite medic on their team.

this level of autism is nearly unmatched

posted about 9 years ago
#20 Confirmed s23 teams in TF2 General Discussion
Nurseyif habib confirms he's on froyotech my team is out because we just wanna play with our original 6
bl4nkMemphis"memphisvon"Von roamer, mike and seymour scout, rr demo, I'm either pocketing or medicing, need a 6th
coach.........

tfw u just cant stop beating slemnish and aim and killing their team Feels85BmiMan

posted about 9 years ago
#31 koth_avalanche in Map Discussion

Yeah the death pit on the side mostly just feels gimmicky.

As for the tunnel under the point, it's basically an insanely long flank route that is entirely countered by one person spotting the left side of point, so attackers would never go down there because it just makes your push harder and defenders would never go down there (more than peeking in) because it takes them out of the fight. I would scrap it entirely but if you're set on keeping it you need to add some sort of positional advantage to using the space.

Also just noticing now but it would be nice if the roof over spawn house wasn't clipped so weird and you could stand on it easier.

posted about 9 years ago
#15 Time for Na & Eu to start using the same ruleset ? in TF2 General Discussion

If people think an hour is too long what about two 20 minute halves, but use mp_windifference 5 instead of winlimit 5

also a half time forces another mid fight if teams are playing slow as fuck which it seems like eu could use right now

posted about 9 years ago
#26 koth_forge in Map Discussion

Hey, we were pretty split on this map. I really liked it but some others in the pug didn't. The pieces of feedback we agreed on were that the map could do well to be condensed horizontally. The distance from spawn to point was good but the distance on either sides of the point seemed a bit big, it was too easy for people to get behind. The house on point had a window that you could spam thru that also got annoying.

All of the ways to push out lobby were pretty ass so if you shrink the map down a bit you may also need to make those easier to push.

Overall this map was pretty polarizing, I really liked it tho!

posted about 9 years ago
#29 koth_avalanche in Map Discussion

We didn’t actually play this map because just from walking around we could tell that it was unfit for 6s. It is way too big, the entire area between the first and 2nd lobbies could be cut out because as it is right now there is no reason for it to be there.

The entire area under point is basically pointless, no one will ever really have any reason to go down there.

The are off the map that you can fall off is sorta dumb, no 6s maps have areas you can fall off and die. Also the tress you can jump to are sorta weird too.

posted about 9 years ago
#11 cp_mutagen2 (5cp) in Map Discussion

Spawntimes were so ridiculously short that any actual testing was basically impossible. You could wipe a team on mid and be unable to push second because they were all respawned. On top of this the cap times for every point felt way too long.

On last you can fight point from the spawn shutter. This is completely insane because a demo can spam stickies on point, walk 2 feet to resup, and spawn over and over with 0 threat of dying. You can also build a sentry right outside spawn and repair it in the same fashion

This: https://www.youtube.com/watch?v=ZPSsOEhKSIo&feature=youtu.be

Beyond that it’s hard to get any real feedback, the pugs literally felt like 30 minutes of a DM server where pushing was impossible because of spawn times.

posted about 9 years ago
#37 dead babies mad gunz swaps MR SLIN for cookiejake in News
trippaIglertokAnyone notice that alot of gay people play tf2?
I'm confused what relevance this comment has to our team in particular

http://puu.sh/qZ2Yo/86f26e0892.jpg

posted about 9 years ago
#3 playlist thread in Music, Movies, TV

https://open.spotify.com/user/121730359/playlist/3mx9I6KTcqPwlBq2FuxMpm

posted about 9 years ago
#1200 /r/tf2 posts that make you cringe in The Dumpster
ConkyDatDrummerGuy"b4nny isn't really very popular in the competitive community"
http://puu.sh/qYUeU/8b87bce8ae.png

http://puu.sh/qYUp8/34f5a2fe43.jpg

http://puu.sh/qYUgP/15f386daf9.jpg

http://etf2l.org/teams/21897/

nah dude u dont understand his etf2l team tied one map and lost 4 he's a great player and esportser

posted about 9 years ago
#30 koth_bagel in Map Discussion

Just noticed I didn't say this last night but besides what I said earlier the map was really fun for the most part, nice work with it man

posted about 9 years ago
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