-leeyeah openmediate is definitely gonna be a thing at this point
open and IM are both going to exist this season
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-leeyeah openmediate is definitely gonna be a thing at this point
open and IM are both going to exist this season
Are you still planning on updating this? I wanted to playtest it tomorrow but if you're not there's no reason to. I've added you on steam if you wanna talk more
just add it everyone needs to figure out the weapons anyways and there's only so many nights of scrims before matches start
botmodePhoenix21consider this: how long did it take us to get matchmaking?lettoslin argues tf2 devs are better at balancing the game than anyone else, sure, just look at the last year of tf2 updates and unlock changes...he actually realized that he was wrong so he just said they are better at balancing weapons than he is, leaving it to the developers to realize what to do is wrong, but I think that directing all this attention to valve instead of the people who allowed the unlocks will create change, at the end if enough people raise their voices valve breaks under the pressure.
Valve won't fix these weapons, this season or next season if at all.
Basically Slin is saying this is gunna be the time the Devs do stuff based on talks he's had with a nameless Valve dev who didn't promise anything but slin says if you read between the lines he thinks its likely they're going to do more updates.
Basically we're doing this for a chance that they maybe look at updating the items because they have updated other items recently. It doesn't seem like a big enough reason for me and I think it's really dumb to make all these concessions to Valve with 0 promises or commitment from them
Viperwhitelist looks better, but there's still some areas to address
pocket pistol: honestly not that bad, the +5hp on hit looks good on paper but coupled with the 20% damage vulnerability while deployed means you can only use it at long range to regain hp, which unless your heals are down and there's no health packs up, you wouldn't do
air strike: still a really strong rocket launcher, the damage and radius debuffs don't mean much if you're raining 5 or 6 rockets down when you bomb someone; i will say it's significantly weaker without the parachute, but it will still have to be looked at
cow mangler: again, stock rocket launcher with infinite ammo and an alt-fire that fires a mini-crit that lights players on fire, it needs to be removed imho
battalion's backup: this coupled with uber means a successful last push almost all the time with the fact that it reduces sentry damage by half and all other damage by 35% to those in the aura
quickiebomb: still a really strong weapon and shouldn't be allowed imho: you can blow up enemy stickies, you can deal more damage on charged up stickies, you can det stickies faster, the 15% damage penalty really doesn't mean much, if you charge up a quickiebomb sticky, even with the 15% damage debuff, you still do 20% more damage at the end of damage calculation
machina: penetrates players and does additional damage when fully charged, with very bad downsides (you're not going to be going for no-scopes if you're looking to get a pick, and if someone hears a sniper shot, they're gonna be paranoid, don't need tracer rounds to tip them off)
rescue ranger: allows for engies to keep their sentry alive much longer, which on paper is a good thing, but it causes the last push stalemate top become even longer because that sentry is staying alive
tomislav/natascha/brass beast: one is an lg that spins up really quick, the other completely stops all movement if you're hit at least once within good range, and the last just has more damage, which honestly isn't that, it's the built in damage resistance of the natascha and the brass beast that make them slightly broken
sandvich: being able to give your medic a health-kit is pretty stupid
pocket pistol is ass wall to wall and there's no way around it
air strike: start as the weakest class in the game, except now you're even weaker. You have to get kills as this weak class before you can do anything anyways
cow mangler: I think this is really fucking powerful, I would have liked to see it banned but it does counter
the rescue ranger: also very good, allows you to put an aggro hidden sentry, heal hit a fuck ton and pull it at the last second.
batt's backup: i mean any banner is a 100% succesful push with uber ad, but how often do you have full uber ad and a banner? you would have to run it to mid and live though mid without gunboats or a shotgun while dealing 600 damage. most of the time you get it in a stalemate anyways
machinca: i think it's really good, euros have had it allowed for a while now and say that it's fine tho
heavy guns: damage resist on natascha and BB is only when below 150 HP, it doesn't change much, i agree the tomislav is dumb and gay tho
sandvich: maybe the med needs a sandwich now that every force involves a charge mangler shot and a bomb
DroidsterWe get a backlash like this every time something is unbanned which has happened a lot in ETF2L over the last few years. And then a week later everyone realises it's not that bad when you actually play with it rather than get pissed on the forum, I honestly think that this is the right direction and hopefully the weapons will eventually be good enough for no whitelist
Remember when EU TF2 died because we couldn't use Open Plugin? Me neither. There just seems to be a lot more drama and hype than is really needed
If you can't see the difference between unbanning something like the candy cane or panic attack and unbanning something that gives scout 3 jumps or lets soldier hover in the air I think you may actually be brain dead.
Not to mention it's a week before the season and the one night of scrims testing this shit was the most aids tf2 I've ever played
4812622everything else i can forgive them for but which "top tf2 player" actually thought it was a good idea to allow the atomizer LMAO
b4nny
on that note stop blaming slin for everything all he did was get people together and ask them to make a whitelist. he didn't have any input on it beyond that
KingsdenComing from a Dota/CSGO standpoint (so like actual esports) seeing shit like this is downright cringey
Rikachuhttps://www.youtube.com/watch?v=VVytnkFneyE
TIME 2 LAND SOME SICK 30 DAMAGE ROCKETS ON THEIR HEAVY CUZ EVERYONE ELSE IS FAST ENOUGH TO MOVE AWAY FROM THAT HUGE OF A RANGE!11!1 JUST DID 90 DAMAGE TO THEIR HEAVY WHILE MY TEAM DIED, SKORE!11!1
you have no idea how competitive tf2 works do you
welp played the first night of scrims and you've successfully raped 90% of what was fun about competitive. nice job
Raptor00Xmousiopei wonder what can be done to weapons like the bonk or the sandman or milk ? what nerf could these possibly get that doesn´t destroy its fundamentals? also milk is banned but jarate isnt ...
For jarate you need to swap one of your classes to sniper while with milk you can stick with scout, I guess that's the reasoning.
Honestly, I think people are overreacting, if people abuse weapons this season they will be banned next season anyway
It's not like i58 is the next week
ok sure but adding the most aids ass whitelist 8 hours before registration closes when there is already a shortage of teams was pretty stupid
georgebaiiHow long will it be until people find these op spots that can only be done with winger + atomizer jumps. I bet you aggro scouts will have triple jumps while the pocket scout has the Boston brasher to build with.
every scout will use the atomizer because not dying to soldiers is pretty good
DollyPeople actually think the atomizer is OP when the winger is allowed and nobody will use it over basher anyway, like year sure triple jumps but I can absolutely assure you that it won't be a problem
basher hasnt been required since the escape plan change
imagine scout with a jetpack thats the atomizer and u cant beat that
maelstromwhy is atomizer not banned
it's ok for scouts to have triple jumps now????
ok jesus what the fuck thats fucking retarded
in what universe should the rescue ranger not be banned
also why would the cow mangler not be banned