chojje
Account Details
SteamID64 76561197998577229
SteamID3 [U:1:38311501]
SteamID32 STEAM_0:1:19155750
Country Sweden
Signed Up October 13, 2012
Last Posted May 8, 2023 at 4:07 AM
Posts 167 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6 ⋅⋅ 12
#270 Updating cp_snakewater in Map Discussion

https://imgur.com/a/YOWa99R
https://i.imgur.com/n08mTug.jpg

posted about 5 years ago
#268 Updating cp_snakewater in Map Discussion
RedDaggeridk how nitpicky you want, but I got a load of nitpicky stuff.

Love nitpicky

catman1900is the map ever going to get updated officially in game?

Seems to be possible!

Gonna work on this in the weekend so look forward to _u16 on Sunday.

mustardoverlordI have absolutely nothing constructive about updating snakewater to add, I just wanna say shoutout for chojje for maybe being the most open to criticism map maker of all time

Really warms my heart :) But no map maker can be open to criticism if there is none to begin with. Again, huge thanks to everyone contributing to fix bugs and polish this old beast!

posted about 5 years ago
#258 Updating cp_snakewater in Map Discussion
cinnot sure how feasible it is to fix these issues or if it's even worth it but i have seen laz wallbug above the 2 boxes in 2nd yard and also above the top right (from spawn) entrance to last

From what I remember Wallbug is an engine issue that it's tough to deal with with a given map geometry, but if somebody has more information I'm happy to have a gander.

posted about 5 years ago
#254 Updating cp_snakewater in Map Discussion
riotbzwooden beams in kitchen are breeding grounds for splash bugs

if you can make them flush with the walls or remove them all-together that would be great

Are you sure about this? In theory this kind of bugs should've been fixed in the previous bughunt run.

Disregard this, map is a mess

posted about 5 years ago
#252 Updating cp_snakewater in Map Discussion

Hi guys

JackyLegs convinced me to do another bug fixing run, so here we go. Not looking to do any gameplay changes, just fixing some stuff that's been irking me. Let me know if you've found any clipping issues or visual bugs.

Cheers,
chojje

posted about 5 years ago
#158 Insomnia63: Grand Finals in Events
TwiggyBarryChuckleLegitimately retarded that they had Sunshine in the map pool when it is not played in ETF2L. Congrats to FROYO but I feel robbed of a proper deciding map in what was otherwise a super close grand finals and a legitmate chance to dethrone Froyo.Then what map do you put in to replace it Mr. Smart? Cardinal? Metalworks? Ashville? No additional map? Then how do you do pick and bans?

Obscure

Cheers,
Byte

posted about 5 years ago
#232 Updating cp_snakewater in Map Discussion

Hey everyone. I'm shipping the updated Snakewater to Valve today. I've been working hard the past few weeks to get them to accept and include the custom content graciously created for the map, to no avail. I still decided to go ahead with the update, as the hard work put into the gameplay update definitely deserves recognition.

Here's a link to the version I'm sending to valve. It should be as good as finished - if you find any bugs please alert me quickly so I can notify Valve.

Download u14: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u14.bsp

Changelog u14:

* Reduced size of roof awnings to better match clips
* Removed custom content
* Fixed a malicious sightline

I will get back once the map is officially updated with a more proper changelog for _final1, and proper acknowledgement for all involved in the update process.

Cheers,
chojje

posted about 7 years ago
#56 cp_cargo in Map Discussion
saamAre you still planning on updating this? I wanted to playtest it tomorrow but if you're not there's no reason to. I've added you on steam if you wanna talk more

I sure am! The recent weeks have been hectic otherwise than mapping, but I have been making some slow progress toward a6 in the last couple of days. I'd love to talk in Steam - I'll try to chat you when I get an opportunity.

posted about 7 years ago
#53 cp_cargo in Map Discussion
diamond0wnerLain(Just post the demo so he can look around on his own)chojjeThank you for the feedback,

As you might have noticed the updates are a bit slow at the moment - I've just relocated and started at a new workplace, so I've had a lot on my mind as it is. I'm looking forward to putting out a6 this weekend, so if there's any feedback or thoughts after the recent playtesting, now's a great time to put it forward.

Cheers,
chojje

Here ya go http://sizzlingstats.com/stats/486935

Hvala lepo,

Really enjoyed your playthrough video as well!!

Putting some work into a6 right now - the main focus will be some manner of rework at last, to improve the area around the point.

posted about 7 years ago
#51 cp_cargo in Map Discussion

Thank you for the feedback,

As you might have noticed the updates are a bit slow at the moment - I've just relocated and started at a new workplace, so I've had a lot on my mind as it is. I'm looking forward to putting out a6 this weekend, so if there's any feedback or thoughts after the recent playtesting, now's a great time to put it forward.

Cheers,
chojje

posted about 7 years ago
#7 New Map Pugs Group in TF2 General Discussion

Ohh, I love this initiative. Sadly the time is a bit off for my schedule, or I'd be happy to join weekly. Looking forward to the feedback to come out of this!

As a suggestion, this might be a good opportunity to branch out into other game modes than 5 cp, if the map list looks a bit short.

posted about 7 years ago
#229 Updating cp_snakewater in Map Discussion

Hey,

Thanks to Bilbert's findings, I've been able to complete u13. This version should be (if not) very closed to finished.

Updated to u13: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u13.bsp

Changelog u13

* Fixed roofs extending too far
* Fixed some visual inconsistencies (????)
* Fixed a lot of visual inconsistencies
* Fixed multiple clipping bugs (thanks Bilbert)

Cheers,
chojje

posted about 7 years ago
#228 Updating cp_snakewater in Map Discussion

Thanks Bilbert. I clearly didn't spend enough time jumping around before claiming this is a better version. u13, coming up!

posted about 7 years ago
#226 Updating cp_snakewater in Map Discussion

Hey,

Considering u11 which I shipped to Valve was not included in the Competitive update I'm going to be releasing a couple more versions before I call the current updating session completed.

Updated to u12: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u12.bsp

Changelog u11 + u12:

* Fixed head bump in dropdown
* Fixed blocked spawnpoint
* Fixed duplicate props
* Cleaned up some details
* Fixed solidity of lower doors at mid
* Fixed some perches
* Replaced roof awnings with nonsolid displacements (credit to FubarFX for the method)
* Improved lighting further

Since the gameplay changes are minimal, and the lighting should be vastly improved over u10, I recommend any tournament organizer to update their ruleset to use u12 as soon as possible. Hopefully there won't be any gamebreaking bugs this time.

Cheers,
chojje

posted about 7 years ago
#48 cp_cargo in Map Discussion
SmytherThere are a lot of gaps that eat rockets and pipes, especially all the gaps between the crates in the crate stacks.

I am aware of this, but I haven't spent too much time on minor issues like this until I'm settled on the general layout. For the beta version, all of these errors should be fixed.

posted about 7 years ago
1 2 3 4 5 6 ⋅⋅ 12