chiefdog
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SteamID64 76561198085102003
SteamID3 [U:1:124836275]
SteamID32 STEAM_0:1:62418137
Country Estonia
Signed Up March 14, 2014
Last Posted July 6, 2021 at 4:23 PM
Posts 87 (0 per day)
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#10 Help in Customization

Increase the saturation on your monitor or display driver i.e. your video card driver.

posted 4 months ago
#13 rahThread: 5cp stalemate solution in TF2 General Discussion

I think the pace of the game fluctuating is a fine mechanic and stalemates aren't inherently bad. Most games are running at an arguably OK pace because the players employ themselves to push the pace forward.

However, the system doesn't exert enough pressure and there isn't any emphasis or reward for good tempo and thus, any game can be slowed down to a point where as both teams are content to stalemate on their respective points and jerk off until the timer runs out so they can do it all over again.

This makes for very boring games to play and spectate which is a huge problem if tf2 was an actual ESport. Imagine funding a million dollar prize pool, world stage tf2 tournament and each game would be a 30 minute 1-0 game where nothing is happening. If you were a professional caster or a new player just discovering tf2, why would you want to cast or play this game after what you just witnessed.

The problem isn't that sometimes games have stalemates, the problem is that every game has the potential to stalemate for 30 minutes. That is a flaw, but also something we are so used to today and that we just ignore it and live with it because that is what the tf2 community has had to do. Tf2 competitive scene became something because of its potential but hasn't become anything because of its flaws. It is still alive, after (8, 9?) years of failing, because people stick around whiter it be for Stockholm Syndrome or because through rose colored glasses, red flags, just look like regular flags.

posted 4 months ago
#8 rahThread: 5cp stalemate solution in TF2 General Discussion

I think people have slowed it down for sure themselves with the playstile and with the "meta", but from a game developer point of perspective, if something has a tendency to act a certain way, it is very likely caused by the system of rules which it is bound by and by changing the rules and parameters, even slightly, you could potentially redirect the course immensely.

I have no clue what to change in the system however to fix it and from a developers point of view, I would start with incremental test changes to see what effect they have and with actual real time data, adjust accordingly.

However the problem here is that the tf2 community, thanks to its own environment, is super conservative and would rather theory craft theoreticals and come to conclusions they 'think' to be true, rather than to actually make changes and see how it would affect the gameplay. Most of the time, if a change is made by the community and it has negative effects, the change is then reverted and the idea neglected and everyone goes back to their old comfort zone they were so use to, even tho the more healthier thing to do, if u actually want to make a change, is to adjust the parameters of the adjustment. The tf2 community claims to want to grow and fix problems, but essentially we don't, because growth to us is only acceptable if everything stays the same - contradictory? Yes!

posted 4 months ago
#1 Maptalk-Strategy tool in Q/A Help

Is there a tool out there where you have pictures of different significant points on the map where you can place class icons to symbolize where one should hold/do in situations?

I know there used to be but can't find it so maybe it is down or different name?

posted 4 months ago
#322 best alias in TF2 General Discussion

Evil_MrMuffinz

posted 4 months ago
#40 Why is the cowmangler banned? in TF2 General Discussion
KevinIsPwnchiefdogKevinIsPwnLupusairshots and kills with it look dogshit and it visually doesn't belong in TF2it's ok to be wrong, the fazing out of existence shit is badass

but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned

That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?

That's the point of my post. the aesthetics are cool imo (but i get why others disagree). But not having to track/worry about ammo is OP af. idk how you could read my post and take away that i think cowmangler is fine lol

You lobbing rockets, something I argued you could do with another rocket launcher to a lesser extent, is thanks to the fact you were being otherwise uncontested the entire time. You denied the soldiers trying to contest you, do you credit that to the cowmangler? If not, I would then say that the situation is valid but pretty rare.

zx37chiefdogThe point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.none of the posts on this tftv thread will impact whether rgl will unban the mangler or not regardless, who gives a shit how objective, im just saying i hate using the weapon because of the visual clutter that comes with it so i hope it stays banned

The point is to have a larger discussion about it. Why would the tftv threads even exist as a place if no one was allowed to share their thoughts about the competitive tf2. The community should have a say about what is going on in their league.

posted 4 months ago
#34 Why is the cowmangler banned? in TF2 General Discussion
zx37chiefdogI am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?since its an upgrade u have to have a less fun time to play soldier optimally. i have no problem if u like how the model looks (i think it looks fine) but large viewmodels and visual bugs are just objectively annoying
Brockzx37Meanwhile on medic, full charge w/ no viewmodels... it just seems silly to bring this up in the context of the thread’s questionim not sure what yr trying to say. yes the same visual bug is on medic and its distracting there too (though its better than the mangler, since it helps indicate full charge, and since its a constant effect it's arguably less distracting too)

You could then argue that the upgrade is not that significant if it gets nerfed by its visiuals. I also belive people will still use the stock and original over the mangler, either for esthetics, personal preference or to counter sentries.

The point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.

posted 4 months ago
#31 Why is the cowmangler banned? in TF2 General Discussion
KevinIsPwnLupusairshots and kills with it look dogshit and it visually doesn't belong in TF2it's ok to be wrong, the fazing out of existence shit is badass

but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned

That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?

zx37its the most visually obstructive viewmodel ever, and when u turn vm off u still get those little floating electric particles every 2 seconds

I am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?

posted 4 months ago
#28 Why is the cowmangler banned? in TF2 General Discussion
RockzchiefdogRockzchiefdogIs it brainless tho? yes https://www.youtube.com/watch?v=e3x3tUH6eJY
Do that significant amount of times and I can agree with you.

no the point is I literally just kept spamming out of lobby without being in any sort of danger, while pumping out death rays every 8 seconds

Ah I see.

Crayoni get that ur in ur devil's advocate era but the reason for it being banned is very clear

"devil's advocate era" I like that :)

It honestly was not clear to me, I genuinely like what it brings to the table and wanted to have a healthy discussion and get input from others opinions.

What I am hearing tho is that the charge shot is too toxic and therefore can't be allowed. If no charge shot, do you think it then would be balanced enough? Don't forget it has zero counter-play to sentries then.

posted 4 months ago
#24 Why is the cowmangler banned? in TF2 General Discussion
RockzchiefdogIs it brainless tho? yes https://www.youtube.com/watch?v=e3x3tUH6eJY

Do that significant amount of times and I can agree with you.

posted 4 months ago
#23 Why is the cowmangler banned? in TF2 General Discussion
Makchiefdog
Is it brainless tho? You have to time and aim it, like with the iron bomber. Miss-time and u have no ammo, miss and u do no damage. A buff to soldier seems appropriate imo considering scout and demo are so strong.

just like with da iron bomber it is a (mostly) free upside that doesnt add shit to da game lol. also soldier is literally a good class that has a tailor made plugin to buff it further if u still suck thats on u not the class

What plugin?

Also gj using insults to make a point, that makes your argument valid and convincing!

posted 4 months ago
#20 Why is the cowmangler banned? in TF2 General Discussion
MakCow mangler should be banned for being a free dumb upgrade most of the time and i would agree that ur right that the iron bomber should be banned too for being an even bigger upgrade. That said people are right that hitting IB pipes is still harder than getting rewarded for brainlessly spamming the right-click and potentially being massively rewarded for it.

Is it brainless tho? You have to time and aim it, like with the iron bomber. Miss-time and u have no ammo, miss and u do no damage. A buff to soldier seems appropriate imo considering scout and demo are so strong.

posted 4 months ago
#17 Why is the cowmangler banned? in TF2 General Discussion
coyo_geezerDomoCatFaceRight click kill medic across map stupid, enough.sniper

sticky trap

posted 4 months ago
#14 Why is the cowmangler banned? in TF2 General Discussion
Jarrett000chiefdogJarrett000A lot of weapon ban arguments come down to the philosophy. Do you allow it because it doesn't disrupt the flow of 6s past a certain threshold? Or do you disallow it because the mechanic of an unskilled cross map death laser isn't something people want to play with/against?
Could one argue then that they don't want to play against the iron bomber as it is more unskilled vs the stock (thx to the hitbox)?
Sure, but there's still a ratio of reward received vs skill required, which is definitely skewed way higher for the cow mangler charge shot than the iron bomber hit box, so one being banned and the other untouched is not bizarre.

I think my weakness in this argument is that I haven't seen the charged shot being effective. I keep thinking of scenarios where:

1# The charge shot is done from a long range so the soldier is safe if he has no ammo. The charge shot can be easily dodged from that range. If the soldier misses, he wasted his whole clip for zero damage and now can no longer spam => actually reduced spam.

2# The shot is done from a close range so it is harder to dodge but the soldier in turn is in trouble if he gets caught out.

Again, I lack the proper experience from playing with and against the mangler and would like to see it in action. I only remember experiencing it in etf2l for a month or so (maybe even less) when it was allowed and thought it was nice.

posted 4 months ago
#12 Why is the cowmangler banned? in TF2 General Discussion
Jarrett000A lot of weapon ban arguments come down to the philosophy. Do you allow it because it doesn't disrupt the flow of 6s past a certain threshold? Or do you disallow it because the mechanic of an unskilled cross map death laser isn't something people want to play with/against?

Could one argue then that they don't want to play against the iron bomber as it is more unskilled vs the stock (thx to the hitbox)?

We have plugins that remove scout moment speed and gb and whatnot, I don't know anything about coding plugins but would it be possible to disable the charged shot if it such a huge deal?

posted 4 months ago
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