I was gonna say something but apparently, I am too dumb to post with quotes.
Great feedback btw!
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SteamID64 | 76561198085102003 |
SteamID3 | [U:1:124836275] |
SteamID32 | STEAM_0:1:62418137 |
Country | Estonia |
Signed Up | March 14, 2014 |
Last Posted | February 1, 2023 at 6:20 PM |
Posts | 93 (0 per day) |
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Raw Input | 0 |
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It makes the game slower
-no longer in or out, now it's: "I'm in, nevermind I got denied, let me wait 2 sec so I can be arrowed and then I can go back in"
-Pushing of damage can no longer be done.
Roamer class even more useless
-All the damage you do is irrelevant as you have to actually kill the guy, otherwise he will be arrowed up again.
The nerf on the roamer results in teams as Lowpander who play 5v6 and it makes no difference as long as they only take their roamer out of the equation. This also promotes the door watcher roamer gameplay as when u play aggro on damage you only bait your team because that person who you just bombed will be arrowed up to full health in no time.
Its like the direct hit
-Seriously, it does 1 000 000 damage at any range and it takes no skill to aim.
I had other reasons which I forgot for the moment but the underlying factor is that it is OP. Meaning it is ower powered and there is NO REASON to use any other primary medic weapon.
Please nerf this weapon, make it heal for less hp at close ranges, make it shoot slower or whatever, just fix it!
Also sorry if someone has already posted this, not trying to steal your fame.
Cool.
Would be nice if u added options for simplified bind settings, maybe some common default binds (killbind, c-tap scrip, viewmodel on/off ect.) but also the option to add your own. Also hitsound options and maybe even some common huds.
This would make it the ultimate tf2 custom config generator that new people or old veterans would use.
pushI don't get it why are we fussing over the whitelist so much?
Like I started playing competitive to get away from the chaos and bullshit that is pubbing in this game and now it's creeping its way back for whatever reason.
The same reason I started playing competetive.
I have allways tought that TF2 has too many unnecessary weapons that should just be removed.
In my opinion the game has gotten worse eversince we started unbanning and changing things. I feel like that we're so desperate to please the pub community, we're forgetting what was good and different about the competetive side of the game.
Ye ye its perfectly clear to me why these changes are beeing made.
I'm just a conservative fuck, expressing my opinions.
HypnotizechiefdogI am using Flame Hud and I have a problem where all the vtf crosshairs (from here: http://www.teamfortress.tv/35367/vtf-crosshair-pack) work on every class, except soldier and demoman.
On soldier it is only the corsshair for primary weapons that wont work (I get the default circle instead) and on demo they don't work neither on melee, primary or secondary weapons (again I get the default circle).
I have set cl_crosshair_file "" and nothing in the demo or soldier config is wrong.
When I swicthed huds but had the same vtf crosshairs with the same weapons script and everything they work just fine.
It seems to be a problem only for Flame Hud.
Have no idea what to do, please help!
Looks like they are working fine for me, I think the hud shouldn't have any files that contrasts with the crosshairs.Show ContentAlso delete hudanimations.txt (not hudanimations_flame!) should be a useless file anyway, even if I don't think thats the problem but still try it.
Still not working, it seems as if the default in-game circles are mysteriosly overrideing the vtf crosshairs. Maybe you could link me a download to your Flame Hud with the vtf crosshairs and il see if that works.
Otherwise thanks for the help, if it wont work then I can allways use one of your other updated huds :).
I am using Flame Hud and I have a problem where all the vtf crosshairs (from here: http://www.teamfortress.tv/35367/vtf-crosshair-pack) work on every class, except soldier and demoman.
On soldier it is only the corsshair for primary weapons that wont work (I get the default circle instead) and on demo they don't work neither on melee, primary or secondary weapons (again I get the default circle).
I have set cl_crosshair_file "" and nothing in the demo or soldier config is wrong.
When I swicthed huds but had the same vtf crosshairs with the same weapons script and everything they work just fine.
It seems to be a problem only for Flame Hud.
Have no idea what to do, please help!
erynnIf you would have checked the main thread I mentioned that I forgot to update the certs.
You can just proceed to the site by clicking on the link saying 'proceed to site'
Ty it worked this time, last time I did it the hole website was bugged out.
Just found this:
https://www.youtube.com/watch?v=xYjovlHhqgA
Ok apparently my game had set the r_drawviewmodel value to 0 for some reason and then it did not work, havent tried a comp server yet but hopefully it works!
How do you install the thing, I installed it but its not working
Not working for me :D