there should be a hud called randoHUD that turns red when you're at less than 300 health.
Account Details | |
---|---|
SteamID64 | 76561197999215868 |
SteamID3 | [U:1:38950140] |
SteamID32 | STEAM_0:0:19475070 |
Country | United States |
Signed Up | July 27, 2012 |
Last Posted | August 27, 2025 at 4:12 AM |
Posts | 2211 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 12 inches/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
900 |
Resolution |
1080p |
Refresh Rate |
420hz (120) |
Hardware Peripherals | |
---|---|
Mouse | vaxee something |
Keyboard | durgod |
Mousepad | steelseries something |
Headphones | AKG EXPENSIVE ONES |
Monitor | benq 144hz |
i would go but im going to be in nicaragua :<
Devonhow can you be mid IM if you are playing in open?
idk man some people are high invite but play IM ;>
Using the mouse to look around the map can increase your awareness.
Pls don't die thorn ur my bday twinsy
friend code: 3823 - 8622 - 7157
pls add me 2 worship carng!!!
http://i.imgur.com/5IaTH1u.jpg
ey carnag im ur bigest fan haha meatshot 8)
I'll add my friend code after class :>
indie-pop-punk-space-ghostcore:
http://babyghosts.bandcamp.com/releases
this is probably the only chance I'm ever going to get to -frag enigma.
I've pissed a lot of people off in tf2mix by playing pyro. Here's how I would change the pyro to make him viable in 6v6.
PYRO 2.0
--------
slot 1: flamethrowers
slot 2: Shotguns
slot 3: flareguns.
slot 4: melee.
Health: 150
Speed: 107% (same as the medic)
-Flare gun and detonator are now combined.
-Detonator/flaregun jumping now make you go a little further and higher.
-New boston basher style weapon for the pyro. Ignites people instead of making them bleed. This can be used to build uber.
MY REASONING BEHIND THESE DRASTIC CHANGES:
1) Pyros currently get to decide between the shotgun, the flaregun, the reserve shooter, and the detonator. I feel like each of these covers one of the classes weaknesses, but you can only choose one of them so you're always left really weak in some other aspect. For example, Pippy the Pyro chooses the shotgun. He's now good at cleaning up and has midrange combat capabilities but he lacks mobility because he didnt choose the detonator.
2) The pyro in highlander is kinda like the passive scout in 6v6 because he helps defend the combo from roamers, spies, and scouts with balls. If pyro was buffed then teams could switch out a scout for a pyro.
3) The pyro should always be able to have a shotgun equipped so that scouts can't completely wreck pyros like they can right now. A pyro with a shotgun has a good chance at winning a 1v1 with a scout.
4) Pyros should always be able to have the flaregun/detonator combo thing equipped so that they can do burst damage, and get those lucky long range across the map crit flares. Pyros should always be able to detonator jump because they're going to need it to be effective in a lot of 6v6 situations and maps.
the301stspartanI'm pretty sure fatal1ty is using this to practice for relic. Earlier today someone would airshot everyone like he wasn't even joking. And he had a 1 in his name.
wait isnt this an insigib game and the only weapon is a railgun >_>
kirinot cool stuff that -fragd
Kiri, according to steam you have only played 720 hours of tf2. You also have only played 7.2 hours in the past two weeks which is very little. Most people that aren't already good at another FPS game don't get very good until about 1000 hours of playtime from what I've noticed. I don't think you're in a very good position to tell people that practice won't get you anywhere if you don't have talent, when you don't seem to have done much practicing.
Tf2 was the first fps game I ever really got into. When I first started I was really REALLY REALLLLYYY bad. I would go 1:10 in pubs as heavy. That's a bit of an exaggeration, but I was really bad. Now after putting a lot of time into practicing. Now when i go play in pubs I get called a hacker every so often when I play sniper. That feels pretty good to me 8)