mathemaphysicistF R E A K P U G S
Account Details | |
---|---|
SteamID64 | 76561198019267942 |
SteamID3 | [U:1:59002214] |
SteamID32 | STEAM_0:0:29501107 |
Country | Canada |
Signed Up | March 5, 2017 |
Last Posted | July 11, 2022 at 10:02 PM |
Posts | 167 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 0.89 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
800x600 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX518 (2019) |
Keyboard | Topre Realforce 104U |
Mousepad | SteelSeries QcK+ |
Headphones | beyerdynamic DT 990 Pro (250 ohms) |
Monitor | ASUS VG248QE |
please don't fuck up this time tyloo
Is there any way to force the Counter-Strike styled "open cross" crosshair(s) to have a fixed spread/gap setting in my config? I really want a green crosshair with a slight gap but the only way I've found to achieve this is to open the "Multiplayer" options, wait for the preview crosshair to expand and then quickly close the screen, but I hate doing it that way because it isn't consistent and it's really annoying to do every time I start the game.
bLathe old layout was outdated by a decade, its change was due
to some extent i agree but they literally fixed none of the issues of the old layout
ads still take up more screen space than the actual news/content, the layout itself still feels cramped like it was made for 4:3 displays, still no POV demos or 1.6 stats, some features were removed for no reason (Fan Center/Blogs), etc.
it just looks like some mediocre third-party "Metro" userstyle for the old site instead of a proper overhaul
why did HLTV have to ruin their site layout
Granary is still on RC4, any idea when it will be updated to RC8?
this 5 minute browser lock-up every time i load hub chat is killing me
not buying another pokemon game until they start running at higher than 20FPS again tbh
toads_tfknsume"max_players" : 32 :oooooooooooooooTwiiKuuhttps://i.redd.it/svp7z8v1nw1z.png"whitelist": true :o
More candyland shit :joy:
(source)
all valve servers show up as having 32 maxplayers, even the ones used for 6v6 comp