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Account Details | |
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SteamID64 | 76561198114876472 |
SteamID3 | [U:1:154610744] |
SteamID32 | STEAM_0:0:77305372 |
Country | European Union |
Signed Up | August 24, 2016 |
Last Posted | May 14, 2025 at 4:40 PM |
Posts | 1225 (0.4 per day) |
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In-game Sensitivity | 2.4 |
Windows Sensitivity | raw input. raw i |
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AelkyrFrom what I've seen the ease of flanking through either house and the really big lobby tend to turn this map into a DM fest really fast, and that also makes playing the point quite hard since you can be surprise attacked from kinda everywhere and the size of the central turbine doesn't help. It looks really dope, and I love the general theme you're going for but I don't seen myself enjoying playing this map until it becomes a bit less hectic.
the faster captime makes for more back and forth and close games imo, which makes it a somewhat less dependant on pure dm.
for the big flanks. it takes 1 player to just generally look at the house to deny a flank, it can be seen from pretty much any angle on the map and its so easy to spot flankers.
overall this map made for the most fun games in tf2 ive played in a while.
GIVE MATT THE CREDIT HE DESERVES FUCKERS
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
getting 200 dpm
BumFreezeMatthes"its ok cos it wont work if 6 players are looking at u" ?? theres plenty of situations outside of sacs in this game where this will be stupid imo, but doesnt matter talking about it here - the point of the mod is to test it i guessbumfreezeif you manage to bomb into 6 players, dish out a 100 damage rocket to a player and jump out scot free let me know
NAME 2 OF THOSE SITUATIONS
i think youre used to soldiers jumping you and perpelling themselves to safety after because you play medic with hamaham
what did you just say?
take away funding away from WHO?
comparing your skill to other players can never result in anything good.
whether thats your relationships in the game or your skill, nothing changes, it only makes shit worse.
ive been asking my self this for 4 years