buud
Account Details
SteamID64 76561198096570937
SteamID3 [U:1:136305209]
SteamID32 STEAM_0:1:68152604
Country Croatia
Signed Up April 20, 2019
Last Posted April 14, 2024 at 6:54 AM
Posts 529 (0.3 per day)
Game Settings
In-game Sensitivity Croatia
Windows Sensitivity Croatia
Raw Input 1
DPI
Croatia
Resolution
Croatia
Refresh Rate
Croatia
Hardware Peripherals
Mouse Croatia
Keyboard Croatia
Mousepad Croatia
Headphones Croatia
Monitor Croatia
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#7 gym story[long] in Off Topic

10/10 amazing read ., strongly recommend to everyone

posted about 3 years ago
#3 Cow mangler explosion effect for stock help in Customization

I looked for over 2 hours yesterday, even tried converting tf_weapon_particle_cannon.ctx (from tf2_vice) to .txt (using valve's ctx converter) to see what explosion effect it says in there but it was the same as the default launcher, i also looked through tf's vtf files and in there found drg_cow_mangler.pcf, it was full of nulls and random characters but between them there was stuff like "drg cow explosion", when i tried using this i got the default explosion effect, on the valve particles list site cow mangler isnt there probably because cow mangler was either added after the site was made (2010 iirc) or the explosion effect was updated after that, also everything i mentioned i tried by updating tf_weapon_rocketlauncher through both a folder and a .vtf directory from the no smoke explosions thread.

(@wrub1x)

Also some of these file names i mentioned might not be 100% correct because i'm writing this all from memory.

posted about 3 years ago
#15 dnb fellas get in here in Music, Movies, TV

https://youtu.be/DKtLa2pFlPo
(Old quake fragmovie but felt appropriate for this thread)

posted about 3 years ago
#1 Cow mangler explosion effect for stock help in Customization

Would it be possible to use the cow mangler explosion effect for the stock rockets? If yes, how?

Also, same question for the "smoke" trails

posted about 3 years ago
#9 commissioning HD nerd stars in Site Discussion

hello no nerdstar scrubs

posted about 3 years ago
#1 how do i get rid of these.. ghost walls? in TF2 General Discussion

for some reason in my game these lines appear on walls and the floor, when i took a better look i noticed they are sphere shaped around my player, does anyone know how to remove them? in the image, they are shown in various ways

https://imgur.com/a/DkxD3NU

posted about 3 years ago
#19 things you cant do in Off Topic

I cant get no satisfaction cause i try and i try and i try and i tryyy

posted about 3 years ago
#1 ETF2L S36 Div 2 GF: throw sum mo vs. Yugoslavia [National 6on6 Team] in Events

Bruh

posted about 3 years ago
#10838 stream highlights in Videos

https://www.twitch.tv/manky22/clip/ResourcefulVivaciousButterPastaThat

posted about 3 years ago
#7755 Frag Clips Thread in Videos

https://youtu.be/jodScYpkLSw

posted about 3 years ago
#33 Who would you clone 5 times to make a team? in TF2 General Discussion

MGE mike but instead of a demo its an amby spy

posted about 3 years ago
#210 98 dpm in TF2 General Discussion

http://prntscr.com/tw082d
fix this please

edit- ty

posted about 3 years ago
#1 PugChamp error in TF2 General Discussion

I just logged into pugchamp and saw this idk what this is

https://imgur.com/a/4KEuUFX

posted about 3 years ago
#7 Scary Sound in Hardware

Scary Sound

posted about 3 years ago
#595 Wut hud/crosshair/cfg thread in Customization
bktsim using m0rehud-maus and i wanna remove the minus from damage numbers , how can i do that?

Use the font called "m0re-numbers" or something like that u can find it in m0rehud, it makes every character but 0 1 2 3 4 5 6 7 8 9 invisible

To set this font for damage numbers only make a definition in clientscheme.res with m0re numbers and put it as "font" in huddamageaccount.res

posted about 3 years ago
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