10/10 amazing read ., strongly recommend to everyone
Account Details | |
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SteamID64 | 76561198096570937 |
SteamID3 | [U:1:136305209] |
SteamID32 | STEAM_0:1:68152604 |
Country | Croatia |
Signed Up | April 20, 2019 |
Last Posted | April 14, 2024 at 6:54 AM |
Posts | 529 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | Croatia |
Windows Sensitivity | Croatia |
Raw Input | 1 |
DPI |
Croatia |
Resolution |
Croatia |
Refresh Rate |
Croatia |
Hardware Peripherals | |
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Mouse | Croatia |
Keyboard | Croatia |
Mousepad | Croatia |
Headphones | Croatia |
Monitor | Croatia |
I looked for over 2 hours yesterday, even tried converting tf_weapon_particle_cannon.ctx (from tf2_vice) to .txt (using valve's ctx converter) to see what explosion effect it says in there but it was the same as the default launcher, i also looked through tf's vtf files and in there found drg_cow_mangler.pcf, it was full of nulls and random characters but between them there was stuff like "drg cow explosion", when i tried using this i got the default explosion effect, on the valve particles list site cow mangler isnt there probably because cow mangler was either added after the site was made (2010 iirc) or the explosion effect was updated after that, also everything i mentioned i tried by updating tf_weapon_rocketlauncher through both a folder and a .vtf directory from the no smoke explosions thread.
(@wrub1x)
Also some of these file names i mentioned might not be 100% correct because i'm writing this all from memory.
https://youtu.be/DKtLa2pFlPo
(Old quake fragmovie but felt appropriate for this thread)
Would it be possible to use the cow mangler explosion effect for the stock rockets? If yes, how?
Also, same question for the "smoke" trails
for some reason in my game these lines appear on walls and the floor, when i took a better look i noticed they are sphere shaped around my player, does anyone know how to remove them? in the image, they are shown in various ways
I cant get no satisfaction cause i try and i try and i try and i tryyy
Bruh
MGE mike but instead of a demo its an amby spy
http://prntscr.com/tw082d
fix this please
edit- ty
I just logged into pugchamp and saw this idk what this is
bktsim using m0rehud-maus and i wanna remove the minus from damage numbers , how can i do that?
Use the font called "m0re-numbers" or something like that u can find it in m0rehud, it makes every character but 0 1 2 3 4 5 6 7 8 9 invisible
To set this font for damage numbers only make a definition in clientscheme.res with m0re numbers and put it as "font" in huddamageaccount.res