SetsulIt's amazing how almost the entire world uses a system that works, yet NA goes "wow this sucks, but apparently this problem is unsolvable".
Using halves for symmetric maps because CS has to for asymmetric maps is some major stockholm syndrome from playing in a CS league.
Most of the really close and fun matches of tf2 I’ve ever played have only been so great because of the NA ruleset. The purely time limit based EU system makes for more a more predictable duration, but it prevents lots of opportunities for resets and comebacks.
I would also not say that halftimes are purely used because of ESEA as well. They’re a really interesting feature of game design that are used in most real sports—they enable teams to reset and change their pace and mentality, and thus create opportunities for comebacks and reward teams with resolve, longevity, and adaptability. In a game with no tactical timeouts, no coaches, and mostly played in BO1 format, they’re a welcome tactical facilitator.