mustardoverlordage discrimination
anti forum poster discrimination
| Account Details | |
|---|---|
| SteamID64 | 76561198036391020 |
| SteamID3 | [U:1:76125292] |
| SteamID32 | STEAM_0:0:38062646 |
| Country | Virgin Islands, U.S. |
| Signed Up | January 8, 2014 |
| Last Posted | December 27, 2025 at 5:45 PM |
| Posts | 3941 (0.9 per day) |
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144hz |
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| Mouse | you like the beach boys or what? |
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| Monitor | someones gotta be the one to die |
mustardoverlordage discrimination
anti forum poster discrimination
im bad and im 26
Dave_the_Iratemustardoverlord
imagine thinking prince andrew was the only pedophile in the royal family, couldn't be me
also im pretty sure that man of 99 years' greatest crime is hoarding the stolen wealth of colonial subjects, the same as all of those syphilitic germans that you guys still keep around
Americans, don't be like Mustard, please inform yourselves before commenting on British or European politics.
Guess this might seem like an unpopular opinion but I didn't mind the RahThreads at all. They mostly only got bumped incessantly either from genuine discussion or bc of people complaining that they were there. It seems like more of a meme that people have coalesced an opinion on rather than an actual problem.
The "flaws of 6s" thread became a pretty good conversation that lasted 3 pages of mostly healthy discussion. The "favorite tf2 player quotes" thread became a pretty good megathread/dumping ground for often funny or forgotten quotes and moments from tf2 history. The "how did you get into tf2" thread was kind of useless discussion-wise but was still a good outlet for people to talk about themselves.
There's not enough posts on this site overall for it to become spammy even if the posts were shit. I log in every few days and could easily see all the new threads in the first page, so I don't really see the big problem. It especially seems weird when there's site moderators in this thread telling u to stop making content for their forum.
Of course they could definitely be spaced out a little bit more just to give each thread a little breathing room, so as not to dilute or derail discussions, but I'd rather have daily RahThreads than the fucking barren wasteland that I first came back to last year.
https://i.imgur.com/6wcdZY5.png
responsible for the first good The Onion post in years (from last month)
i dont have any. sorry :(
THEBILLDOZERYou probably won't get arrested for it IANAL
you heard it here first folks, he anals
Waldo827049372409856218375609324857209834650198347650239845
https://i.imgur.com/pxviWVN.png
blu owns i guess (second set of percentages removes ties from the total, for a more direct red vs blu comparison)
ireJWBhttps://twitter.com/Hafficool/status/1377364163274629120 looks like the haffi/raymon/gink team is doing pretty alrighthttps://www.vlr.gg/team/3082/lasagna-beam if you want to keep up, unfortunately seems they lost the ro16 :(
edit: as lupus pointed out kaidus is the coach of this team too
Looks like they made it as far as Liquid (ScreaM & Jamppi) and Fnatic (tsack lol). The team they lost to (Opportunists, with Happy and some shit French cs rejects) 2-0'd the team that 2-0'd Liquid (Guild Esports with Draken)
EU Valorant mostly looks like a crapshoot so far—there's only 5 good or smart ex-CS players who've moved over (speaking generously), so the Haffi team probably has just a good a chance of signing with a decent to good org as anyone else here.
In the meantime don't forget to cheer nukkye on Heretics
Opti_You make 5cps with round limit to 3 or 4. You set round time to 5 or 4 minutes. If last is capped, team who caps gains 1 round. If no one caps, at the end of the round timer, whoever has mid wins 1 round.
this incentivizes pushing out from last but de-incentivizes pushing 2nd or mid. it doesn't really fix the "problem" that a team playing defensively has the advantage, it just makes the team that wins mid the defensive team instead of the team that loses it.
catwifi think the primary stalemate problem can be solved by setting the round timer to 3 (maybe even 2) minutes instead of 10. this incentivizes the attacking team to keep up the offense if they dont want to be reset back to a midfight.
i feel like this benefits the defensive team more than the offensive. if you lose mid you have like 1-2 minutes to push out of your own 2nd/last and win, so it's a much better plan to just turtle last and give it another go next midfight. the reason people don't turtle mid with 10 minute timer is because it's hard to hold last for like 8-9 minutes.
i turtled Gully last for like 20 minutes one time but it required their med dropping like 3 times, them constantly losing players without trading, and 10 of their pushes in a row being 100% grass-fed beef. turtling for like 1-2 minutes though would be completely viable.
det-JoesMonkeyLandI couldn't really tell them that they are wrong to think long stalemates followed by short periods of intense activity are common.I might just be dumb but isn't this the case in a ton of FPS's? Main one that comes to mind is CSGO, where over a minute can elapse with teams sneaking slowly to the bombsite and the actual aim duels being over in a few seconds?
CS downtime:
A) isn't a stalemate
B) still has things happening, position being taken, info gained, spam damage traded etc
C) can only last for about a minute at a time
TF2 downtime:
A) is usually a stalemate
B) generally has nothing important happening. maps are segmented enough that you can't really take any position without a push, positional info is readily available and largely useless, spam damage can be healed away—even on a pick you can just kill the counter sack/play passive and wait for respawn
C) can last as long as both teams keep playing passively without making major mistakes
Take 2 minutes to listen to a CSGO cast and you can hear the casters talking through what's happening in the first 40 seconds of a round—this player's smoking here so these players can cross to here, they're checking this position, they're baiting a CT push, they're setting up nades for the B execute. The "passive" gameplay here is, even in the slowest and most procedural games, actually pretty active and important
In TF2 anything with permanent impact on a stalemate is immediately followed by the push—i.e. the passive gameplay is only important when it immediately leads to active gameplay
And btw viewers still complain all the time when teams like Astralis or Na`Vi play slow or procedural rounds