DontI have to go with Snakewater, just because of how its last stands out in my mind. Any other soldiers just love that sign outside of the right-side shutter?
yeah i love pushing into last against a sentry and heavy every time
| Account Details | |
|---|---|
| SteamID64 | 76561198036391020 |
| SteamID3 | [U:1:76125292] |
| SteamID32 | STEAM_0:0:38062646 |
| Country | Virgin Islands, U.S. |
| Signed Up | January 8, 2014 |
| Last Posted | November 8, 2025 at 4:28 AM |
| Posts | 3932 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 5.1in/360 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
800 |
Resolution |
2560x1440 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | you like the beach boys or what? |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | someones gotta be the one to die |
DontI have to go with Snakewater, just because of how its last stands out in my mind. Any other soldiers just love that sign outside of the right-side shutter?
yeah i love pushing into last against a sentry and heavy every time
fightgullywash #3 on the poll and yet nobody has said anything in the thread about it
probably the most all-around solid map in the rotation imo
gully is good overall but on a micro level i always just feel like i'm waiting for someone to walk through a choke and then shooting the choke
deetrI don't think I've met anybody who dislikes process because of the map, the only reason people dislike process is that it's overplayed (of course now that I post this somebody is going to say they hate the map but what can you do)
i personally hate the mid a lot, but that's just me.
as for stuff i've seen about the map, it tends to favor the flank a lot. (for example, choke is fairly unspammable, leading to a lot of no-damage choke holds, while the flank gets to do damage in IT/Sewer). i've also noticed it's very hard to avoid wiping after you lose a couple players in a push, due to how open every part of the map is. this means combo players might find it boring/unfun
people say its the roamer map because of the jumps, but keep in mind that there's no other map with more props/slopes for scouts to abuse.
this is all probably just me being bad though
kirbyIf only there was a feature to filter out threads via specific keywords.
"anime"
"pyro"
gubbyhaving to pay to play on a cool, new map with your friends
if you think of this as a freedom for modders to be compensated (note that there is a "publish as non-paid mod" option) its good.
if you see it as a cash grab by valve its bad
aierafatswimdudeno one blinked when someone straight up posted someone's facebook on another thread damn these double standardsaieramean and creepy :(TheOfficialLunchboxI made it because I am a malware analyzer, and I want to share the tools I use to clean a family computer.yo stfu up dude I found your facebook and you are in your second year of highschool (not about to link it due to privacy concerns)
that was mean and creepy :( too
aieraTheOfficialLunchboxI made it because I am a malware analyzer, and I want to share the tools I use to clean a family computer.yo stfu up dude I found your facebook and you are in your second year of highschool (not about to link it due to privacy concerns)
mean and creepy :(
http://puu.sh/hotYw/5e1454afd1.png
go yomies!
eeeomnificall ur doing is contributing to the lolugc mindset and having an excuse for not being an admin that actually takes care of the league and promotes an actually health division
What he's trying to say is that since it's hard to prevent sandbagging, they decide not to reward the sandbaggers, therefore reducing the incentives to sandbag
placement badges would be the hypest thing ever for lower level players tbh
i know when i played steel my team had a chance at winning, but without any real reward-based motivation to win we really just didn't feel compelled to work hard to beat sandbagging teams (like the Hell Xpress + asianriceguy team that didn't even win)
yes ugc is a joke but it has the potential to not be
so are yomies not dead now?
Cloudmakergargleburryhttp://logs.tf/781254?highlight=76561198009390603plobsbdonski/servo - demoservo on demo???
http://logs.tf/781289?highlight=76561198009390603
ma3la died on pyro in under 15 seconds
ppl give ugc shit but it must be hard running a league where people specifically use it to sandbag
smobomarketyo anyone wanna stack steel with me so we can get a 1st place badge high im /invite players only DO NOT ASK TO PLAY IF YOU'RE IN OPENNo placement badges for 6v6 below platinum because the skill just isn't there to justify it, and because we found they encouraged sandbagging more than they inspired improvement from newer players. Participation badges and double elimination playoffs are rewards for making it to higher divisions.
not even for silver/gold anymore?