brody
Account Details
SteamID64 76561198036391020
SteamID3 [U:1:76125292]
SteamID32 STEAM_0:0:38062646
Country Virgin Islands, U.S.
Signed Up January 8, 2014
Last Posted August 15, 2025 at 2:11 AM
Posts 3910 (0.9 per day)
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In-game Sensitivity 5.1in/360
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
2560x1440
Refresh Rate
144hz
Hardware Peripherals
Mouse you like the beach boys or what?
Keyboard  
Mousepad  
Headphones  
Monitor someones gotta be the one to die
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#506 Valve and Competitive TF2 in News
blendtecTf2 was designed for 8v8 actually, but I believe that unlocks were balanced for 12v12 since that proved more popular

yeah thats what i was referring to. wasnt this change because they originally only planned for 16-slot servers, but then ended up with 24-slot?

posted about 10 years ago
#5 oPlaiD on Matchmaking in News
skimthe players in attendance feel it’s at least a year away.
:\

means game wont die for at least a year

posted about 10 years ago
#504 Valve and Competitive TF2 in News
_In_SanityHonestly, I think 6v6 makes the most sense because it fits better with the size of teams used in other eSports

MOBAs and CS were designed for 5v5. TF2 is designed for 12v12. obviously 6v6 works best for competitive, but 9v9 might make more sense to valve/pubbers, especially with every class available.

posted about 10 years ago
#10 Mumble Overlay Not working? in Customization
THEBILLDOZERwhat is the problem with it? ive been having a problem too, where my overlay shows up as white boxes instead of words

that happens to me when i heavily change graphical settings, like by executing an fps config. i'm not sure exactly what changes break the overlay, but when i restart tf2 it works again

posted about 10 years ago
#8 TF2 update for 4/29/15 in TF2 General Discussion
Valve- Fixed the Strange Dalokohs Bar incorrectly counting food eaten

http://puu.sh/hvzxR/52d66d1db5.jpg

RIP

posted about 10 years ago
#349 Valve and Competitive TF2 in News
DavidTheWinFrost_Bitewareya"
We're working on a mandatory update for TF2. It should be ready soon.

-Eric
"
Source?

http://i.imgur.com/t8NNiGU.png

is there context here to determine whether "soon" means hours/days vs weeks/months?

posted about 10 years ago
#192 TF2Pug.Me in Projects
GiraffeI really like a lot of what deetr implemented in his addon/plugin and I think it should be added to the site by default. Mostly options such as a remove button so you don't have to uncheck every box, add combat, add all, etc.
Would also really like for players stats and links to show up for captains when picking.

the ui is a little cluttered, especially for a simplification change, but the functionality is great

posted about 10 years ago
#314 Valve and Competitive TF2 in News
downpouryeah i remember those notes but that doesnt tell us how far along they are or if they worked on it since

which is why people are saying not to make any assumptions, whether you think it will be sooner or later

posted about 10 years ago
#18 Invite is Dead in TF2 General Discussion

can we just continue to call it invite because it sounds a lot better and is a lot more accurate as a description of the division. the only upside to the new name is we can call IM ESEA-I and that saves a letter.

posted about 10 years ago
#5 tf2 proffesional in TF2 General Discussion

fucking misspeled it too smh

posted about 10 years ago
#10 What game would you play comp other than tf2? in Other Games

HLDM is god

Quake is very good too but i never liked the feel of the movement
CS is nice too but mostly because its so big. i prefer to watch it
Fighting games are really cool, but i could never take them as seriously as an fps, since they are inherently very competitive to begin with
Halo has a very underrated competitive scene in the MLG Playlist matchmaking (unfortunately reach killed a lot of it since the added mechanics were very bad for competitive play)

posted about 10 years ago
#19 Scout LFT in Recruitment (looking for team)
kounterpartsyo instead of lying you couldve just said, yeah i hacked on a different account, i dont anymore and everyone wouldve understood if you really "dont hack" rofl

to be fair he would have gotten hated for that too

posted about 10 years ago
#4 Valve has removed paid mods in Off Topic

every time valve is late with a product/feature they pull the "we want to refine the design to the fullest before shipping"

every time they rush a product/feature and it turns out bad they pull the "we like to put out features like this to test the waters before going all in"

thankfully they usually have the integrity to respect community opinion and their features are usually pretty good, but it really sucks seeing the community suck on their dicks so much for what amounts to good PR

posted about 10 years ago
#81 The person who posted above you... in Off Topic
yttriumAvastLikes to jam with Jimmy
Show Content

learn the lore

posted about 10 years ago
#23 SoapDM Map Support in TF2 General Discussion
DontGiraffeyttriumoh and also, because that way HL scrubs can have a little bit of fun on that map during the pregame. they sure as fuck won't be having fun during the match^^^^^^^^^^^^^^^^^^The elitism is strong with this one. C'mon, why be so harsh on HL?

ah yes, giraffe, famous 6s elitist and non-player of HL

posted about 10 years ago
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